Guilt Demo Update: Procedural dungeon overhaul
Hey everyone,
In preparation for more interaction with the new open-world hex map, we've also gone ahead and completely redone the way dungeons are generated.
Gone is the controversial/buggy fog of war system, now you can look around and fully take in the foggy landscapes. Player corpses will now be saved at the exact position where they died, and dungeons will have the same persistent random layout generated at the creation of the world/server.
Please let us know what you think, and consider joining us on Discord
Best,
Dmitry
In preparation for more interaction with the new open-world hex map, we've also gone ahead and completely redone the way dungeons are generated.
Gone is the controversial/buggy fog of war system, now you can look around and fully take in the foggy landscapes. Player corpses will now be saved at the exact position where they died, and dungeons will have the same persistent random layout generated at the creation of the world/server.
Please let us know what you think, and consider joining us on Discord
Best,
Dmitry