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Eternal Return News

Emergency Maintenance

We have started an emergency maintenance to look over what's causing the server issues.
We will keep you updated.

Patch Notes 0.26.1 - (2021. 02. 23)

Hello friends. Aesop here with another edition of the weekly patch notes. Today's notes don't feature anything crazy special like a skin or a character, but we're making a couple of adjustments for characters as usual.
This update will go live from 6 PM to 9 PM (PST). Servers will be down for approximately 3 hours.

[h2]Balance 'Framework'[/h2]

We'd like to give you guys a bit more insight into how we balance using all the data we have. This is a quick rough overview of what we determine to look at and how we look into it.

Average MMR gained

  • The MMR acquisition rate indicator is a very important method to determine the advantages a specific character has in climbing the ranks in the current meta.

  • We're still fully fleshing out the MMR indicator data points and how to extensively apply them to balance. The MMR acquisition efficiency over time and the MMR acquisition efficiency per game may not always match or there may be an unexpected disparity, so we are very closely examining.
Win Rate

  • The goal in Eternal Return is to be the last survivor. (Duh) We always keep an eye on the win rate of some characters so that they do not become outliers.
Average kill/rank per game

Kills are one of the most important elements of ERBS, and they especially affect the play experience directly.

  • Average rank is a good indicator to clearly show how good the survivability of a character is, while also giving good insight into how the character is played.

  • We will continuously monitor and investigate if we find characters that are not inline with all the other characters.
Pick Rate

  • We use pick rate to determine if there are in-game or possible external barriers of entry - aside from character strength.


[h3]Statistics[/h3]

Overall Ranked Interval

  • We inspect the strength of the characters over all ranks together, and chopped up into individual ranked tiers.


Low Tier MMR Interval

  • We inspect the segments of lower tier MMRs, ensuring that characters aren't overly weak or oppressive to new players or lower skilled players.
Top tier vs Top of the top tier

  • To ensure that the highest tier players of a particular character, which show the character's maximum potential, aren't too out of control, we refer to a Top 1000 vs Top 100 section of the data. This helps us closer inspect a character after being mastered.

[h3]Other considerations[/h3]
Normal matches

  • When new characters are added, we carefully inspect their performance on normal matches to ensure the integrity of ranked matches when the new character is enabled.


Other indicators for specific weapons and armor

  • Weapons and armor that are shown either too strong, too weak, overused, or underused, are being adjusted as seen fit.
User Feedback

  • We are always listening to your feedback through all of our channels, especially right before and after the patch release. We will work harder to make your voices heard and test your feedback through thorough testing. We always want to determine why you guys feel the way you do and come up with improvements as much as possible.

[h2]Character[/h2]

Nadine
Towards the end game, Nadine relies a bit too heavily on cheese by overlapping a ton of Squirrel Traps. We're working on a better solution in the next major patch.

  • Squirrel Trap (W) Duration 70 → 60s
Luke
His power curve is still a little bit weird. We're adjusting his early game / late game spikes.

  • Neat 'n Tidy(P) - Stacks gained from killing Bat/Chicken1 → 2

  • Clean Sweep(Q)

    • Debuff/Reactivation time 3s → 4s

    • Throw damage (First part) 30/50/70/90/110 (+Attack Power 50%) → 15/40/65/90/115(+Attack Power 50%)

  • Dirty Work(E)

    • Skill 'queue' delay 0.23 → 0.13s

    • Delay after skill 0.23 → 0.13s
Lenox

  • Recoil(Q) - Max buff stacks 2 → 1
Xiukai
The big boy is struggling a bit outside of the high tiers. We're adjusting his skills a bit to bring some of his strength out for the early game.

  • Wok It Off(E) Cooldown 21/18/15/12/9s → 18/16/14/12/10s
Sissela
Play With Us! (E) is now a little more tactical to use on your real friends.

  • Play With Us! (E) Shield (allies) 60/110/160/210/260 (+Attack Power 50%) → 75/125/175/225/275(+ Attack Power 50%)
Silvia
We're working on tuning down Silvia's excessive early strength and helping her keep up the pace late game. There will be more to come with her Change Gears (R) in the next patch.

  • Base Attack Power 28 → 25
Aya
Aya's Blank Cartridge (R) is causing a little too much damage too quickly, without much time for enemies to respond.

  • Damage taken in Solo mode (Sniper Rifle) 97% → 100%

  • Blank Cartridge(R) Damage 200/300/400(+Attack Power 70%)~400/600/800(+Attack Power 140%) → 200/300/400(+Attack Power 60%)~400/600/800(+Attack Power 120%)
Isol

  • Camouflage (E) Cooldown 23/20/17/14/11s → 22/19/16/13/10s
Yuki

  • Damage taken in Duo mode (Two-handed sword) 100% → 102%
Zahir

  • Attack Power per level 2.8 → 2.5
Chiara

  • Hand of Corruption (Q) Cooldown 10/9.5/9/8.5/8s → 10/9/8/7/6s

  • Mania(E) Chain Duration 1.75 → 2s

  • Damage Dealt in Squad Mode (Rapier) 97% → 93%
Cathy
Cathy is now a little bit easier and smoother to play, so we're adjusting her balance accordingly.

You can now play Cathy in Ranked mode.


  • Under the Knife(P) Severe Wounds

    • Debuff Duration 6 → 5s

    • Damage: Max HP 6%(+Attack Power 120%) → Max HP 5%(+Attack Power 100%)

  • Double Bypass (Q)

    • Damage 30/60/90/120/150(+Attack Power 70%) → 20/50/80/110/140(+Attack Power 60%)

    • Skill activation speed (Nearby enemies 0.2 → 0.13s, Dash 0.13 → 0.03s {Dash Time 0.1s})

    • Cooldown reduction when enemies are Severely Wounded 80% → 40/50/60/70/80%

    • Additional damage when in melee range: 50% → 30%

  • Amputation(W) Skill activation speed (0.33 → 0.26s)

  • Suture(E)

    • Projectile speed (20m/s → 27.78m/s)

    • Delay when using skill (Knockback delay 0.2 → 0.1s, Delay after 0.26 → 0.13s)

    • The initial projectile will no longer be blocked by walls

    • Damage upon second impact 30/40/50/60/70(+Attack Power 30%) → 10/20/30/40/50(+Attack Power 20%)

  • Emergency Surgery(R)

    • Damage 120/200/280(+Attack Power 60%)~300/500/700(+Attack Power 150%) → 120/200/280(+Attack Power 60%)~240/400/560(+Attack Power 120%)

    • Max health damage 25% → 30%

    • Recovery 120/200/280(+Attack Power 60%) → 180/300/420(+Attack Power 90%)→ 120/200/280(+Attack Power 40%) → 180/300/420(+Attack Power 60%)

    • Bonus recovery at HP amount 40% → 20%

    • Cooldown 150/120/90 → 120/110/100s

  • Dagger

    • Damage Dealt in Duo Mode 100% → 98%

    • Damage Dealt in Squad Mode 100% → 96%
Fiora
Fiora is a bit too much of an early game threat if she hits 6 quickly.

  • Garde(R)

    • Damage 30/35/40(+Attack Power 6/18/30%) → 25/35/45(+Attack Power 6/18/30% )

    • SP Cost 50 → 30/40/50
Hyejin
There is a large gap in results between veteran Hyejin players and people picking her up for the first time. We're trying to fix that a bit.

  • Shuriken

    • Damage Dealt (Solo Mode) 112% → 108%

    • Damage Taken (Solo Mode) 90% → 94%

  • Three Calamities(P) time until can be feared again 8s → 9s

  • Five Omens(R)

    • Initial Damage 150/275/400(+Attack Power 70%) → 150/275/400(+Attack Power 85%)

    • Charm Damage 80/130/180(+Attack Power 50%) → 80/130/180(+Attack Power 40%)

[h2]Weapon[/h2]
Pistol

  • Attack speed increase per mastery level 3% → 3.3%

  • Magnum-Boa ammo 6 → 7
Glove

  • One Inch Punch Defense 25 → 21

  • Divine Fist reduced movement speed -0.05 → -0.07

  • Brasil Gauntlet reduced movement speed -0.05 → -0.07

  • Bloodwing Knuckles HP 250 → 210

  • White Claw Punch Critical Strike Chance 22% → 25%
Dagger

  • Cloak and Dagger(D) movement speed increase while cloaked 30/40% → 25/40%

  • Carnwennan

    • Attack Power 44 → 41

    • Cooldown Reduction 12% → 10%

  • Vibroblade Attack Power 57 → 55
Axe

  • Berserk(D)

    • Cooldown 60s → 50s

    • Duration 5/7s → 6/8s
Rapier

  • Extra Normal Attack Damage per mastery level 4% → 4.2%

  • Attack Speed per mastery level 2.7% → 2.9%

  • Mistilteinn Attack Power 30 → 33
Shuriken

  • Attack Speed per mastery level 1.8% → 2.0%

  • Caltrops (D)

    • Damage 110/180 → 80/160

    • Slow 30/40% → 20/40%

  • Petal Torrent Recharge 80s → 70s

  • Mystic Jade Charm Max Charges 10 → 12

  • Death Rune Max Charges 10 → 15
Sniper

  • Skill Amplification per mastery level 2.3% → 2.0%

  • Sniper (D) Damage Attack Power 250/300% → 220/280%
Tonfa

  • Tactical Tonfa Defense 10 → 13

  • Mai Sok Defense 20 → 22

  • Plasma Tonfa Defense 18 → 21
Throw

  • Smokescreen(D) Cast time 0.29 → 0.15s

  • Incendiary Bomb Attack Speed 50 → 60%

  • Smoke Bomb Max Charges 20 → 24
Spear

  • Gentian Silver Gun Movement Speed 0.15 → 0.12

  • Spear of Longinus Attack Power 135 → 130

  • Blazing Lance Attack Power 110 → 115
Bow

  • Ancient Bolt Attack Power 55 → 58

[h2]Armor[/h2]
Chest

  • Hanbok Cooldown Reduction 8% → 10%

  • Rocker's Jacket Defense 11 → 14

  • Mithril Armor Flat Skill Damage Reduction 10 → 13
Arm

  • Bazuband Critical Damage Reduction +6%

  • Sword Stopper Defense 36 → 30
Accessory

  • Buccaneer Doubloon Critical Strike Chance 8% → 12%

[h2]Traps & Surveillance Camera[/h2]

  • Telephoto Camera Max Stack 5 → 6

[h2]Wild Animals[/h2]
Boar
You get a little more of a reward for killing the piggies

  • Initial HP 792 / Defense 38.7 → HP 942 / Defense 16.7

  • Experience Granted 198 → 242

[h2]Bug Fixes and Improvements[/h2]

  • MMR penalties for pre-made teams in Duo and Squad have been lessened.

  • Recharge time for Throw and Shuriken weapons will now be shown in item info.

  • We have improved cases where characters did not appear or could not move after starting a game or reconnecting.

  • Cufflink and sound effects for Yuki no longer repeat on a corpse.

  • Effects are now displayed properly when you right-click an enemy while they are casting a skill.

  • Luke no longer has issues or freezes when reactivating Clean Sweep (Q).

  • Zahir's Eye of Azrael (P) now deals damage as intended.

  • Jackie's Chainsaw Murderer (R) is longer cancelled by queued up movement commands.

  • Cathy can no longer dash with Double Bypass (Q) while rooted.

  • Cathy's Suture(E) skill no longer permanently immobilizes herself or enemies.

  • Healing range is now properly applied when Cathy revives allies with Emergency Surgery (R).



AWS Issue Update & NP Compensation

Lumia Survivors!

As you may know by now, there was an issue with the AWS (Amazon Web Services) due to a cooler failure. This was the same issue that caused matching cancellation issues on the Asia
servers a couple of days ago. A few servers malfunctioned due to overheating and caused issues with the entire server group last night around 23:45 (KST).

Although AWS is responsible for the issue, it caused an inconvenience to our loyal Eternal Return players. Many were unable to get matches, select characters, load routes, and other issues.

The issue has now been resolved on the AWS side and we'll continue to monitor the situation.
Because we value all our players who have been with us until now, even through unstable matching issues, we'll be sending everyone 300 NP during our scheduled maintenance this coming
Wednesday.

We thank you for helping us become aware of this issue with all your feedback and reports, as well as your eternal support!

We'll continue to work hard and do our best to create an enjoyable game for you all!

AWS Failure Issue

Beginning at around 23:45 (KST), there was an issue with AWS (Amazon Web Services) due to a cooler failure on their end. Since it was a physical failure, it has been said to take a while until things are normalized.

Our matching servers were moved to a different server at around 01:40 (KST), except for the servers that were having issues due to the failure. From 02:00 (KST) onward, other failures were being reported due to the AWS issue.

As some may know, cloud service is a very complex system of various servers that provide efficient and fast delivery. However, because of its complexity, when an issue arises it may be a bit more difficult to stop it from spreading and affecting other servers. AWS is currently working to resolve the issue, but there may be intermittent instability until the original issue with the initial server group is fixed.

Unfortunately, because it is an issue with the cloud services the game is on and not the actual game itself, there is not much we can physically do to resolve this issue. We will continue to monitor the issue and do our best to get things back to normal as soon as possible.

Thanks for your understanding and patience!

Terms of Service & Privacy Policy Update

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This is Nimble Neuron

We have made changes to our Terms of Service and privacy policy.

These terms and conditions apply to all Nimble Neuron games.


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[Effective Date:] This update will take effect on March 19th, 2021.

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