1. Eternal Return
  2. News

Eternal Return News

Nominate Eternal Return for Steam Awards!

https://store.steampowered.com/steamawards/nominations

Hey gang, Aesop here again.

Recently we asked for your help to nominate Eternal Return to the 2020 Steam Awards. You all voted on Discord, and after tallying all the votes from every language, the award you chose to nominate us for was the "Better With Friends Award"

So!
Head over to the nomination page, and next to "BETTER WITH FRIENDS AWARD", nominate your favorite game, Eternal Return: Black Survival.

(Best Game You Suck At was a close 2nd)
If you all work together and nominate Eternal Return, it would be incredible for us, and the game!
Thanks so much for your support. ❤❤

Roadmap Update (Nov. 27, 2020)

Hello all survivors of Lumia Island.

It’s your friend Aesop here with a look into the (near) future of Eternal Return.

First, the roadmap has been updated.
https://playeternalreturn.com/roadmap

We created this roadmap as a reference for anyone to check what’s coming -- but it should not be interpreted as the “official schedule”. This schedule is highly likely to change during development.

Balance changes, bug fixes, and other small updates are excluded from this roadmap.

Improving security

The use of illegal programs is one of the biggest enemies for all games as it undermines the value of fair-play.
We cannot share the exact details of the process on the patch notes or the roadmap, but improving security has become one of our current main goals for upcoming updates.
  • We will keep adding new features to detect and prevent the use of illegal programs in each update.
  • In our current system, there are many instances where the encryption process is entered or server checks happen which adversely affects performance. Going forward, we will conduct security improvement simultaneously with optimization.
  • If you experience a decline in performance after these updates, please give us as much feedback as possible in order for us to respond quickly to these issues.


Ranked mode and Reconnection
Ranked mode and Reconnection features have been pushed back two weeks to give priority to the security improvements.
  • We will not be using the "animal" league names that were used in the original Black Survival, but instead will use a more familiar system. More details to come soon.
  • We are also planning on having an Open API ready around the time Ranked mode will be out so that anyone can access game data.

Quantum Blink

We will also be implementing a new feature: Quantum Blink.
  • Quantum Blink is a short-distance teleport feature with a long cooldown given to all characters. (similar to "Flash" in… some other games)
  • Although Saved Plans and builds play a big part in deciding the victories and losses, we want to introduce additional variables through mechanics and outplay potential.


Quantum Blink may very likely make a big difference in gameplay patterns.
  • More diverse ways to initiate combat.
  • Adding more ways to weave skills together (Quantum Blink + skill) or dodge enemy skills.
  • Giving more opportunities to some characters that lack lockdown or chase more potential to secure the kill on their enemies.
  • Diversifying ways to kill enemies by allowing combination of basic movement features with Quantum Blink.


New changes can always have unforeseen side effects.
For example, as Quantum Blink makes it easier to escape, games may slow down.

It's important (and fun) to have dynamic and aggressive gameplay, so we will prepare a number of additional measures to ensure that new features are used aggressively and actively.
  • After the introduction of Quantum Blink, we will quickly try to adjust balance according to the newly-improved advantages and disadvantages of each character.
  • Similar to how we increased the weight of the number of kills in Solo mode, it will allow us to keep increasing and adjusting modes in the future.
  • We will be able to add effects when killing a player, like decreasing the cooldown of Quantum Blink, recovering HP/SP, etc.

Adding new weapon types to 3 existing characters + Character-Weapon balance

Here are the new weapon types to be added in our December update:
  • Xiukai - Dagger
  • Sissela - Throw
  • Yuki - Dual Swords


We will continue to add new weapon types to existing characters in future updates.
  • As we mentioned in our Q&A, we want each character to have a variety in weapon choices. Excluding characters with a very specific weapon (like Hart), we plan on adding at least two different weapon types per character.


Adjustments based on Character-Weapon-Mode values
  • As the number of character and weapon combinations increases, it is becoming increasingly difficult to balance the game merely by looking at character and weapon pairs - for example, Hyejin-Shuriken.
  • Because the current mode-specific adjustment values are only applied per character, each mode now has a specific weapon that is difficult to use. For example, Hyunwoo has poor performance with Tonfa in Solo, but uses it more efficiently in Squad
  • We want to add character-weapon adjustments per mode, allowing each character to be playable no matter the mode.
  • Theoretically, by analyzing current data, stats for Hyejin-Shuriken should need a buff in each mode.


New character Emma will be joining Lumia Island in December.

Sudden changes may occur during development, so please understand if any sudden changes occur and keep supporting us in the future. You all have been incredible so far and we’re absolutely floored and humbled by all the love you have given us.

Thank you.

Account Suspensions - From 11.12 to 11.26

The following accounts have been absolutely confirmed and have been temporarily or permanently suspended due to violations of our Terms of Service:


  • D**h

  • 리*

  • 민*
  • *는삼***번
  • 드*우**원
  • 을*큼**해
  • 현중*자**
  • 김**음**터
  • *k*el
  • M**in
  • z**g*hi
  • *크걸
  • 종*저*아*
  • 종*애**마*
  • 종*저*
  • 종*친**장
  • 이버*틱*종*
  • 대저*아***
  • *보수*종*
  • Ky**e
  • 1*팟*
  • 김*규**터P*K
  • 일**번
  • 램**요정**니



In addition to this list, there are also a few individuals very close to triggering our automatic ban system. Be careful.

If you observe a player violating our Terms of Service, make sure to report it in-game or through our Support platform here: https://eternalreturn.zendesk.com/hc/en-us/requests/new
Please use the official support platform to attach additional evidence. (screenshots or videos)

If your account has been suspended and you would like to appeal your case, please contact us through:
https://www.playeternalreturn.com/support
Use the Issue Category: Ban

[h3]Stream sniping/stalking[/h3]

We will also be keeping a close eye on any reports or cases of stream sniping / stalking. Watching another player's live stream to attempt to circumnavigate in-game restrictions, like fog of war, or to track their location, will result in punishment. Targeting another player by intentionally trying to queue against them and kill them will result in punishment.

0.20.2 Update (Temporary Maintenance)

Eternal Return will undergo temporary maintenance from 12:30 AM to 2:30 AM PST to apply the 0.20.2 update.

The game will be unavailable during the maintenance period. Please restart your client after the update to be able to play.

[h3]Fixed Bugs[/h3]

Hyejin's Charm of the Nomad(E), Silvia's Spare Tire(E), etc now come out at the correct speed.

[h3]Skill Handling[/h3]

  • We rolled back the recent change that would allow characters to queue up movement before using skills to a pre- v0.20.0 state.
  • Targeted skills: Jackie's Leaping Strike(E), Aya's Moving Turn (E), Hyunwoo's First Attack (E), Li Dailin's Striking Tiger (R), Yuki's Dashing Gentleman (E), Xiukai's Wok It Off (E), Adriana's Fire Escape (E)


[h3]Silvia Balance [/h3]

  • AP 24 --> 28
  • Radar Gun(Q)
    • Damage 25/45/65/85/105 —> 25/50/75/100/125
  • Finish Line(W)
    • Damage40/50/60/70/80 —> 40/60/80/100/120
  • Shift Gears (R)
    • Cooldown 3s—> 2s
  • Power Slide(on Bike Q)
    • Fuel consumption 10 —> 5

0.20.1 Update (Bug Hotfix)

In order to receive the hotfix, close steam and update the game.
Fixed bugs:
  • Silvia's E skill (Spare Tire) volume adjusted
  • Silvia weapon's description is now correct
  • Silvia no longer "shakes" after dying

This update will not require maintenance. We expect to upload this patch to all players within 1 hour.
Fixed bugs:
  • Yuki's ultimate skill no longer appears upside down
  • Air supplies now correctly open
  • Item images now disappear from boxes after being looted
  • Character models now turn around faster when moving