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Eternal Return News

Regarding LP and Server Disconnects

Hello my dear Lumia Island survivors. Aesop here with an announcement regarding LP.

Recently, we've become aware of "intentional forced disconnects" in order to preserve LP.

Although LP is not regular rank points for a ladder, the abuse of said points has been one of the hardest problems that Eternal Return, seeking fairness in gameplay, has to face.

Results that aren't sent to players after these "abnormal disconnects" are recorded separately in our internal systems, so we can accurately determine the number of disconnects per player.

Players may unintentionally disconnect while loading the game or playing, but we consider it abuse if it occurs in a repeated pattern or after a certain number of times. We examined a small number of people in LP brackets and found that most players didn't have any, or very few, disconnections. However, in the last 30 days, there were 3 players who have disconnected over 50 times.

[h3]Why does this happen?[/h3]

At the end of October, we experienced a server failure due to overload.
The server responsible for sending game results to players who had "abnormal disconnections" was a main reason for the overload.

This was excluded from our update on November 4th.

[h3]How will we stop this?[/h3]

We may apply a new patch of protection code during the maintenance.
It may, however, cause further server load. We've seen a large increase in players recently, so if the code causes further instability due to server load, it is likely to be removed again.

We will continue monitoring and punishing players who abuse this until we fix the problem completely.

[h3]What are the measures against abuse?[/h3]

We plan on the following:

  • Depending on the number of abnormal disconnects, we may deduct LP. It's possible to trace the exact deduction, but if the tracing is too prohibitive, we will deduct in batches.
  • In the case we find repeated abuse, players will receive a suspension for one month to indefinite.

It takes time to separate data of disconnections - actual measures may be enacted with the following regular update.

The amount of data collected by Eternal Return every day can reach hundreds of gigabytes, so dealing with the abnormal disconnects may take some time.

Thank you for all of your support.

Recent Server Issue

Hello Survivors of Lumia Island,

At around 10:34PM KST (5:34 AM PST), the number of concurrent users exceeded the server limit, preventing the matchmaking server from being accessible for about 55 minutes.

We apologize for the inconvenience and we are very humbled by all of your interest in Eternal Return.
We will work harder and focus on server expansion.

As a token of our appreciation, we will be giving 300NP to every player in the next update.
We assure you that we will continue to work hard and bring you the best experience we can.

Thank you so much for your continued support.

Minor Patch - 0.20.3 (2020. 12. 02)

Hello friends. Aesop here bringing you patch 0.20.3. It’s just a small patch - notice only the last digit has changed! We’ve got just some small balance adjustments and a few bug fixes for you this week.

[h2]Character[/h2]

[h3]Adriana[/h3]
  • Damage dealt in duo mode 92% → 88%


[h3]Chiara[/h3]
  • Stigma (Passive) Movement speed at 4 stacks 4/7/10% → 4/6/8%
  • Depraved Prayer (W) Cooldown 15/14/13/12/11s → 16/15/14/13/12s


[h3]Fiora[/h3]
  • Fente(Q) Range / Width 4m/1.2m → 5.5m/1.3m
  • Attaque Composée(W) 2nd Attack Damage ratio 20/35/50/65/80% → 20/30/40/50/60%
  • Garde(R) Attack Power ratio 10/20/30% → 6/18/30%


[h3]Hart[/h3]
  • Damage dealt in squad mode 97% → 99%
  • Base Attack Power 25 → 22
  • Attack Power per level 2.8 → 3


[h3]Hyunwoo[/h3]
  • Attack Power per level 2.4 → 2.7


[h3]Silvia[/h3]
  • Silvia Pistol Attack Speed 0.525 → 0.535
  • Radar Gun(Q) Damage 25/50/75/100/125 → 30/60/90/120/150


[h3]Li Dailin[/h3]
  • Health regen per level 0.09 → 0.07


[h3]Yuki[/h3]
  • Health regen per level 0.06 → 0.05


[h3]Magnus[/h3]
  • Health regen per level 0.08 → 0.05


[h3]Sissela[/h3]
  • Play With Us!(E) projectile is a little harder to hit and has a more accurate hitbox.
  • Projectile Width 1.6m → 1.5m
  • Projectile Speed 12.5 → 11.8 m/s


[h3]Zahir[/h3]
  • Gandiva(W) is now a little slower.
  • Projectile speed 15.5 m/s → 14m/s


[h2]Weapon[/h2]

[h3]Pistol[/h3]
  • Skill Amplification per level 1.7% → 1.9%


[h3]Assault Rifle[/h3]
  • Gatling Gun Extra Normal Attack Damage 14 → 12


[h3]Spear[/h3]
  • Eighteen Foot Spear Attack Power 110 → 100


[h3]Guitar[/h3]
  • Teen Spirit Extra Normal Attack Power 23 → 20


[h3]Axe[/h3]
  • Harpe Skill Amplification 50 → 45


[h3]Dagger[/h3]
  • Vibroblade Attack Power 50 → 53


[h3]Rapier[/h3]
  • Durendal Mk 2. Attack Power 48 → 51


[h3]Glove[/h3]
  • Divine Fist Attack Power 38 → 42
  • Brasil Gauntlet Attack Power 45 → 48


[h3]Shuriken [/h3]
  • Petal Torrent Extra Normal Attack Damage 140 → 130
  • Azure Dagger Extra Normal Attack Damage 33 → 29


[h3]Throw[/h3]
  • David’s Sling Attack Power 70 → 75


[h2]Armor[/h2]
  • Creed of the Knight Critical Damage Increase 25% → 20%


[h2]Mastery [/h2]

  • Increased required experience for Defense Mastery. Level 2: 200, each level increased by 250 → Level 2: 230, each level increased by 270.
  • Increased required experience for Hunting Mastery. Level 2: 180, each level increased by 120 → Level 2: 180, each level increased by 150.


[h2]System[/h2]
  • While reducing the LP system points for position, the general LP gain has decreased a bit.
  • We’ve adding some weight to Player kills in Solo mode and “Squad Wipes” (kill of entire teams in team modes)
  • (Since the LP system is a point system, you may wonder “how many points you receive per kill” or “how many points do I get for placing 1st in solo?” Unfortunately, there should not be a generalization of this - eliminated targets are different per each person, greatly varying final LP.)


[h2]Bug Fix[/h2]

  • Characters no longer frequently repeat voice lines when opening boxes.
  • Indicator no longer incorrectly moves in the direction of the mouse cursor when using Breath of the Dragon (Nunchaku weapon skill)
  • Silvia's sound effects have been adjusted and fixed to be in line with game sounds.

Quantum Blink has been cancelled

Hello dear survivors of Lumia Island.

Aesop here with an update to the update we shared last week.

Following our announcement of Quantum Blink, we read all of the feedback you gave us over the weekend. After much debate, we have decided to cancel Quantum Blink.
In the future, we'll work on better ways to fit “Battle Royale” characteristics, but for now we will continue to focus on more important parts for the players.

For example, we’ve received a lot of requests to implement the ability to make more saved routes -- we’d love to do that, but doing so drastically increases server load. We need to allocate space for X players, Y characters, and Z routes. Every time a new player joins and every time a new character is released, server load exponentially increases.

To implement a larger number of saved plans, and prevent unmanageable server load, we are planning to develop a system where only the players who want to create more saved plans can do so with A-Coin.
The addition of a ‘buying saved plans slots’ feature will be implemented in December, and we're going to give enough A-coins to buy 3 slots, so the players who want to experience it can do so.

We're also going to continue to develop many other functions that we have been requested through your feedback -- such as searching the name of items. We will also continue to do our best to fix bugs as fast as we can.

Thanks for always supporting us.

Now, onto Quantum Blink.

So. The developer team at Eternal Return is small.

Other games have teams with hundreds of members - but we’re relatively small and always looking for ways to improve.

In big development teams, the materialization of ideas likely takes a long time.
Until now, our main strategy has been to develop and publish ideas quickly and then receive your feedback as fast as possible.
This is how we have come to develop our many systems.

At the start, many were opposed to the launch of mastery and team modes -- and even the opinions on the Hyperloop and security consoles were quite divided.
When that happened, we implemented the feature so that we could receive your feedback. If it didn't work, we’d take it out. With this process, a few ideas of ours were removed.

Looking at other games, there were instances where the community opposed a new feature, but the company pushed ahead and succeeded! There are, however, many other cases in which a game went against the community, implemented something, and failed. That's why we believe that there isn't always a right answer.

The important thing is to read the reasons why an idea is opposed or look into alternative solutions that are offered in the feedback to try to find a better answer - even if it’s just the tiniest improvement.
We read your feedback about Quantum Blink and realized that we didn’t entirely think of every scenario that would come along with it.

Eternal Return still lacks a lot of things, so we believe that we will need to have more trials and changes. However, our team is growing and we feel our changes will need to be implemented systematically in the future.

We have a development goal in creating a Public Beta Environment for players to test game features and leave feedback. The server will be open at various different occasions, almost like an event. Having a separate period of focused feedback where we can reflect on big changes will be immensely helpful.
As for now, we feel that we should continue to focus on feedback doing basic improvements before moving on to bigger changes.

We didn’t want this announcement to be only words with no actionable change. Although we have only mentioned one new feature, we will continue to work hard to fix all of the current inconveniences and shortcomings in the game as soon as we can.

Thank you so much to everyone who has played the game and supported us this far.

Introducing Jackie's top player! [Shouix]

Shouix, one of the top players of Eternal Return, has a knack for killing as the Serial Killer of Lumia: Jackie.

[previewyoutube][/previewyoutube]
This is the third in our series of videos showcasing top players and their favorite characters, so be sure to
SUBSCRIBE TO OUR OFFICIAL YOUTUBE CHANNEL to see more high level play in the future.

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