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Jackie's Recommended Build

Hello, this is GM_GeeBly!

Remember our post about each characters' most picked items during the 4th Alpha? Well, we had a lot of fun discovering the items that you guys used during the last test, and thought that we could now take this opportunity to suggest 3 items per character that we think fit them best, along with the best route possible!

Starting with Jackie! After we looked at our recommended skill combos in our last post, let's see which items and route we think fit Jackie best:

[previewyoutube]https://www.youtube.com/watch?v=e_DdQaQAOvw[/previewyoutube]

Each item benefits her in a different way. The Beam Axe just gives Jackie the raw power she needs to cut down her enemies. The Tactical OPS Helmet gives her attack speed and cooldown reduction, which allows her to proc her bleeds more. The Sword of Shah Jahan gives her more attack power and some skill amplification, so when she applies her bleed, it just does that much more damage.

The most efficient route to get all 3 items would then be Pond > Hospital > Factory > Cemetery > Chapel.

Which route do you usually take with Jackie?

Leave your own suggestions in the comments or come discuss about it with us on our Discord server.

Don't miss Aya's skill combos and recommended build next week!

Character Quick Tips: Jackie

What's up everyone it's ya boy, GM_Aesop.

[h2]Today we have the first of our Character Quick Tips series. [/h2]This'll be just a quick overview on Jackie's gameplay styles and combos.




  • If you find yourself in a fight as Jackie, first use her Q to apply the bleed.
  • Next, use her W to proc stacks of her bleed and get those big heals.
  • Finally, when your opponent is running for their life, use her E to close the gap and slow them to finish them off.

She also has the ability to use 4 weapons, each with their own unique ability. You can also see each weapons' type and characteristics at a glance, making it easy to see what you want to build the next time you play Jackie!
Following this quick tip "card", we also have a short video later this week that'll touch on her particular item crafting.
You can always find these tips, and more, in the "Tip" section in-game.

You can also check out the "Jackie Character Spotlight" video, right now, here: [previewyoutube]https://www.youtube.com/watch?v=ftUAFEGcDhY&feature=youtu.be[/previewyoutube]

Preferred equipment per character

Hello, this is GM_John Doe.
Do you remember the 4th Alpha test stats shared about weapons used per character?

We felt like we should share not only information about weapons, but also about the most equipped items!

(※ Only includes items with epic rarity or higher)

Should we take a look?

[h3][Jackie][/h3]
  • Weapon: Beam Axe
  • Chest: Optical Camouflage Suit
  • Head: Imperial Crown
  • Arm: Radar
  • Leg: Steel Knee Pads
  • Accessory: Veritas Lux Mea

Players used mostly the axe for Jackie, using also the Optical Camouflage Suit to increase critical strikes and the radar to increase the attack speed of the rather slow axe.

[h3][Aya][/h3]
  • Weapon: Gatling Gun
  • Chest: Crusader Armor
  • Head: Tactical OPS Helmet
  • Arm: Radar
  • Leg: Maverick Runner
  • Accessory: Veritas Lux Mea

Items used with Aya, like the Tactical OPS Helmet and the Radar, are mostly to increase her attack speed as she mostly used the Assault Rifle weapon type.

[h3][Hyunwoo][/h3]
  • Weapon: Buddha's Palm
  • Chest: Commander's Armor
  • Head: Imperial Crown
  • Arm: Sword of Shah Jahan
  • Leg: Straitjacket Sneakers
  • Accessory: Veritas Lux Mea

Hyunwoo was all about increasing skill damage. 5 of the items above have a skill damage increase effect.

[h3][Magnus][/h3]
  • Weapon: Hammer of Thor
  • Chest: Commander's Armor
  • Head: Imperial Crown
  • Arm: Draupnir
  • Leg: Red Shoes
  • Accessory: Veritas Lux Mea

Magnus' items aimed to apply various effects, making him the one with the most various types of items.

[h3][Fiora][/h3]
  • Weapon: Plasma Sword
  • Chest: Optical Camouflage Suit
  • Head: Imperial Crown
  • Arm: Radar
  • Leg: Steel Knee Pads
  • Accessory: Veritas Lux Mea

Fiora, who used mostly the two-handed sword weapon type, preferred like Jackie items to increase the attack speed and critical strike.

[h3][Nadine][/h3]
  • Weapon: Elemental Bow
  • Chest: Butler's Suit
  • Head: Tactical OPS Helmet
  • Arm: Radar
  • Leg: Straitjacket Sneakers
  • Accessory: Moonlight Pendant

Nadine is quite similar with Aya as she mainly has items that increase her attack speed, but she also has items giving her life steal effects.

[h3][Zahir][/h3]
  • Weapon: Wind and Fire Wheels
  • Chest: Commander's Armor
  • Head: Imperial Crown
  • Arm: Draupnir
  • Leg: Red Shoes
  • Accessory: Veritas Lux Mea

As Zahir gets different skill effects from his passive Eye of Azrael, his items mainly have skill damage increasing effects.

Which items did you choose to equip?
Which item effects did you think were most important?
Let us know on our Discord server!

I will come back next time with more news!

Let there be glory to the pawns who reach the end of despair!

Who's your favorite character?

Hello, this is GM_JohnDoe!
Which part do you think is most important when looking at a character?
We prepared an overview of everyone's most favorite characters.
The results were taken from the feedback form completed by our 4th Alpha testers.
Should we take a look at the results?

(※ This vote is related in no way to the character pick stats revealed in our previous post)
Jackie took the first place on the podium!

Who is your favorite character in BS:ER?

Let us know on our Discord server!

I will see you in the next announcement!

Let there be glory to the pawns who reach the end of despair!

P.S: A new year has begun! Welcome 2020.
We wish everyone happiness and success in everything that comes your way!

Thank you for spending 2019 with BS:ER!

Hello, this is Nimble Neuron.

This has been a very meaningful year for our team.
We finally introduced BS:ER to the community and had 4 alpha tests together.
In that time, BS:ER evolved a lot thanks to the feedback and participation of the community!
In this post, we will rewind 2019 and take a look back at every alpha test and the many changes of BS:ER.


[h3][1st Alpha test (2019.05.17~05.18)][/h3]
The 1st Alpha test contained only 3 characters: Aya, Jackie, and Hyunwoo.
It was the very first test introducing BS:ER to the community.

At the time of our first test, we hadn't even completed 10% of our final development goal!
There were a lot of concerns the team had about revealing a game that was not completed yet,
but a lot of players from all around the world participated and gave us valuable feedback.

[h3][2nd Alpha test (2019.08.10)][/h3]
In the 2nd Alpha test, we mostly focused on strategic elements.
The main additions were, of course, the new character Magnus, and the introduction of weapon skills.

Day and Night phases were also put into the game, along with the bushes players could hide in.

We introduced the collection of natural resources like fishing, along with a timer that appears when wandering in restricted areas, which replaced the health reduction mechanic and improved fairness in the late-game.
The game was also made a bit more comfortable with the addition of the quick cast and quick crafting system, and players could easily try out the game with the Single Player Mode.

[h3][3rd Alpha test (2019.10.11~10.13)][/h3]
We made a lot of changes based on the feedback received for the 3rd Alpha test. We also expanded and bit and opened the Frankfurt, Ohio, and Seoul servers.
The guide in the lobby made item recipe research easier, and the addition of the CCTV system made the map more accessible. The 3rd Alpha test also featured the appearance of the Hyperloop, which allowed players to fast travel to any zone on the map.

Naturally, this Alpha test was also an update on working towards the completion of the game.
Playing with sound was made possible with the addition of a BGM for each area and the sound of footsteps. Crafting animations were also improved so that it became easier to understand what actions players were doing.
Old models of wild animals were replaced with new ones, gradually giving BS:ER its own colors.

We cannot leave out the addition of new characters and weapons! The 3rd Alpha test welcomed Nadine and Fiora, along with their weapon types and corresponding weapon skills: the bow and stab types.

[h3][4th Alpha test (2019.12.12~12.17)][/h3]
The 4th Alpha test, which took place just a few weeks ago, mainly saw improvements for combat elements.
The new character, Zahir, brought a new weapon to the island -- throwing weapons. We also saw the addition of new models for traps and some other new features. A fierce "wild animal", Wickeline, was added to the game along with new wild animal skills.

The map has also been improved with the appearance of things like telephone poles and other nice things, and the issue of finding multiple items in boxes has been resolved.
Announcer voices were also added in Korean, Japanese, and English to better understand and react to different situations in the game.
A new feature was also added, allowing you to compare your equipped item with other items, making your choice faster and easier.

There were also many changes in the lobby.

Item navigation had been reorganized with the addition of the saved recipes function, allowing you to plan out your recipes and routes.
The custom key binding was enabled, along with new languages and BGM.
With each Alpha test, we feel our players' passion and love and are extremely grateful for it.
We truly believe that BS:ER would not have grown so much without our community.
We hope that you all will be able to participate in our new upcoming Alpha test.
BS:ER will always welcome your support and participation. We will work hard to make your game experience even better.

_Nimble Neuron.