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Eternal Return News

Revealing the silhouette of the 4th Alpha test's new character

Hello, it's been a long time! It's GM_TempuraUdon.

Did you all see the development goals for the 4th Alpha test that we posted on Wednesday?

For those who didn't check it yet, click 「here」to access it!

After the last piece of news on our development goals, a lot of you were interested in our new character as we revealed the implementation of throw weapons.

Today we are revealing the silhouette of this new character!

What do you think? Do you think you can guess? ^_-+

You will get to know exactly who it is and its model next week, so don't miss the announcement!

Do not miss the next Alpha test or any BS:ER event by subscribing to our official calendar
(you can only subscribe and get notifications if you use the mobile version).

ADD BS:ER TO YOUR WISHLIST AND FOLLOW US

Your WISHLIST is a great strength for our DEVS.
Please recommend BS: ER to your friends. We will be having Beta tests coming sooner than you expect.

SUBSCRIBE TO OUR NEWSLETTER AND GET THE LATEST NEWS
Subscribe to our monthly newsletter and receive news from BS: ER.

In addition, you can get various news on our Discord Server, Twitter and Facebook.

'Survive' until next time!

Let there be glory to the pawn, who reached the end of the despair!

Development goals of our 4th Alpha test


Hello! This is Nimble Neuron.
Before we begin
The following is a rough introduction of features that are under development for our 4th Alpha test.
As our development process is ongoing, the content of this post is subject to change.
If there is any change of plans, we will share them in future posts!
Improvements to the matchmaking process
Two different problems matching problems arose during the last Alpha test.
  1. Long wait times for matching
  2. Matching against high-level players

To resolve these two issues, we will use bots in matches and introduce a MMR(Matchmaking Rating) feature.
In the next Alpha, if the waiting time is determined to be too long, you will enter matches with bots.
If there is an adequate number of players, games will be more fun and fairer due to the MMR sorting players to appropriate levels.

Plans related to gameplay
We plan to add features in the next Alpha test that will make fights more consistent and interesting.
Combat will be improved with an emphasis on cognitive components, maneuverability, and connectivity.
  1. Improvement of frame rate drops
    • Frame rate drops detract from your game experience, so we focused on improving cognitive components, maneuverability, and connectivity.
    • We are also working on improving several things to make the game better and more accessible - including game optimization.
  2. Improvements to the use of skills
    • Addition of effects that will allow you to foresee when an enemy player will use a certain skill just by their movements.
    • Knockbacks and stuns will be a bit more visible.
    • Skill animations, normal attacks, and usability of skills will be improved.
  3. Improvements to the cognitive components of traps
    • Addition of hints on the location of some of the traps.
    • Addition of effects when stepping on traps, adding clarity that you stepped on one.
    • Addition of new models and animations for traps.
  4. Improvements to the guide and the navigation when crafting items
    • Indication of items per area.
    • Improvements to navigation. You can set a crafting goal before going into the match, making it more comfortable to plan ahead.
  5. improvements to UI and UX
    • Improvements to icons for quick crafting, adding clarity and making it easier to see which items you can or cannot craft.
    • Faster crafting by only right-clicking.
    • Improvements to skill icons depending on the requirements and the situation. Added clarity and making it easier to get info depending on your situation.
  6. Improvements to the Hyperloop
    • The Hyperloop was put into the last Alpha test unfinished, and we plan on improving this feature - including working on animations and details.

In addition to the content above,
  • Addition of characters
  • Addition of throwing weapons
  • Addition of wild animals
  • Addition of wild animal skills

More content will be available to you during the next Alpha test.
We will release more details about these features in future news.

Addition of languages
We received a lot of feedback about languages in our 3rd Alpha test.
We plan on adding several languages for the 4th Alpha test.

Regarding in-game player issues
We received feedback about players teaming up during the last Alpha test. These issues are always a priority for battle royale games. We are preparing several solutions to address these issues.
However, having learned from experience and other battle royale games, these issues need time and the application of several measures to correct and prevent.
As we are still in the Alpha test stage and are trying to make BS:ER be a fun and exciting experience for every player, we kindly ask for your consideration so that everyone can have fun playing the game

Character balance
Character balance is something we work on after each Alpha test.We are currently adjusting the balance of characters and weapons according to the feedback we received from every player. We will be making balance changes to each character in the 4th Alpha test. More details to be shown in later announcements.

'Survive' until next time!

Let there be glory to the pawn, who reached the end of the despair!

Revealing each character's average mastery levels #2

Hello, this is GM_John Doe.
As announced in the last post, today we will reveal the average mastery levels of each character for the health, defense, meditation and trap masteries!
If the masteries revealed last time were more about the attacks,
the ones from today are more about defense.
Every mastery is important in the game.
But everyone has to choose as to which ones they will enhance first for their strategy!


Should we take a look at the results?

[Health]

This is quite obvious but in Eternal Return, if your HP reaches 0, it means you lose.
So you need to more or less secure a part of your health to counter threats.

[Defense]

Defense is what will reduce the damage received from enemies.
The less you can receive damage, the more chances you have of survival, right?

[Meditation]

The meditation mastery has the effect of increasing your maximum SP.
SP is consumed not only from using skills but also for crafting, searching, etc.
So the more SP you can store, the more things you can do around the island!

[Trap]

With traps you can deal damage to enemies without using your skills or attacks.
You can deal huge damage to your enemies if you place your traps at the right location.

So here are the 8 different mastery level results.
Which one did you find the most interesting?
This was the last statistics results from the 3rd Alpha test.
We are excited to see which results will come out in the 4th Alpha test and we hope you can join us then!

Do not miss the next Alpha test or any BS:ER event by subscribing to our official calendar
(you can only subscribe and get notifications if you use the mobile version).

ADD BS:ER TO YOUR WISHLIST AND FOLLOW US

Your WISHLIST is a great strength for our DEVS.
Please recommend BS: ER to your friends. We will be having Beta tests coming sooner than you expect.

SUBSCRIBE TO OUR NEWSLETTER AND GET THE LATEST NEWS
Subscribe to our monthly newsletter and receive news from BS: ER.

In addition, you can get various news on our Discord Server, Twitter and Facebook.

'Survive' until next time!

Let there be glory to the pawn, who reached the end of the despair!

Revealing each character's average mastery levels #1

Hello, this is GM_John Doe.
We are revealing several statistics from the 3rd Alpha test.
Which record do you find most interesting?
Today, we prepared statistics about Mastery levels.

Everything that you do on Lumia Island is linked to a Mastery.
Let's take a look at the example below to understand better.

Goal: hunting wild animals
  • Move to find wild animals: enhances your movement mastery
  • Attack wild animals: enhances your weapon mastery
  • Receive damage from wild animals: enhances your defense and HP mastery
  • Slain wild animals: enhances your hunting mastery
  • Craft something from items received from the wild animals: enhances your crafting mastery


As you see, you can enhance your mastery levels just by pursuing simple goals.
The higher the mastery the higher your chances of survival are!

So who got the record of the highest level of mastery?
We organized it by average mastery level per character.

[Hunting]

Hunting wild animals have the advantage of raising your hunting, defense and health mastery.

[Crafting]

The crafting mastery increases the effects of the items you craft. Try to craft a lot!

[Searching]

The searching mastery increases your vision range. As you can see further away, it must be easier to counter threats, right?

[Movement]

Movement influences everything related to survival in Lumia Island.
The faster you move, the faster you can complete your tasks!

Which mastery do you prioritize in the game?
Share your opinion with us!
I will come back and reveal the 4 last mastery levels (Health, Defense, Meditation, Trap) next time!

Do not miss the next Alpha test or any BS:ER event by subscribing to our official calendar
(you can only subscribe and get notifications if you use the mobile version).

ADD BS:ER TO YOUR WISHLIST AND FOLLOW US

Your WISHLIST is a great strength for our DEVS.
Please recommend BS: ER to your friends. We will be having Beta tests coming sooner than you expect.

SUBSCRIBE TO OUR NEWSLETTER AND GET THE LATEST NEWS
Subscribe to our monthly newsletter and receive news from BS: ER.

In addition, you can get various news on our Discord Server, Twitter and Facebook.

'Survive' until next time!

Let there be glory to the pawn, who reached the end of the despair!

Record of most used weapon for each character #2

Hello, this is GM_John Doe.
Today we are presenting the second records of most used weapons per character.


There are a few standards when choosing your starting weapon.
You can choose it depending on its power, or on the ingredients, it requires to make and their location.
Add also to that the weapon skills that change depending on the weapon chosen.
What do you look at when choosing your starting weapon?


So should we take a look at Fiora, Nadine and Magnus' most used weapons?

[Fiora]

Fiora used Rapiers the most.
Can it be because it's a weapon that was added in the 3rd Alpha test?

[Nadine]

Nadine used the Bow more than the Crossbow.
Like Aya, is it because of its fast attack speed and long-range?

[Magnus]

Magnus used the Hammer the most.
Why can it be?

Here are the statistics about the most used weapon per character for this 3rd Alpha test.
Should we take a guess at which weapon will be most used for the 4th Alpha test?

I will come back with more interesting records in the next news.

Do not miss the next Alpha test or any BS:ER event by subscribing to our official calendar
(you can only subscribe and get notifications if you use the mobile version).

ADD BS:ER TO YOUR WISHLIST AND FOLLOW US

Your WISHLIST is a great strength for our DEVS.
Please recommend BS: ER to your friends. We will be having Beta tests coming sooner than you expect.

SUBSCRIBE TO OUR NEWSLETTER AND GET THE LATEST NEWS
Subscribe to our monthly newsletter and receive news from BS: ER.

In addition, you can get various news on our Discord Server, Twitter and Facebook.

'Survive' until next time!

Let there be glory to the pawn, who reached the end of the despair!