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SEASON 4: RETRO!



Hello to the Blockade game community.
It's time for a hot summer in the game! Season 4 - RETRO starts today. The season will last until October 1 inclusive. This time, as for season 3, real-life weapons are taken as the basis. The emphasis in season 4 is on the visual component, by analogy with season 3.
For completing the RETRO season, you will receive: 3 exclusive character skins, 7 weapons with a unique look, an exclusive "RETRO" badge, 12 days of PREMIUM account, 5000 experience, as well as 200 coins and a lot of ammunition.

There are 110 levels in total in the season. You can skip the first 100 levels by purchasing them with coins (150 coins per level. ELITE BATTLE PASS only!). The last 10 levels are impossible to skip!

To receive more rewards, you need to purchase an ELITE BATTLE PASS.

HOW DOES THE ELITE BATTLE PASS WORK?
  • Complete weekly missions to level up your Battle Pass;
  • Get free rewards for new levels;
  • Earn more rewards when you purchase the ELITE BATTLE PASS. Rewards are given at each level;
  • You can purchase the ELITE BATTLE PASS at any time and you will unlock all rewards up to your current ELITE BATTLE PASS level.


By purchasing the ELITE BATTLE PASS for 1500 coins and leveling it up, you will receive: 9 exclusive character skins, 21 fully upgraded weapons with a unique look and installed modules, an exclusive "RETRO" badge, 1300 coins, 42 days of PREMIUM account, 10000 bonus experience for your account, as well as bonus ammunition in the form of grenades, shmels, first aid kits, etc.
When purchasing an ELITE BATTLE PASS, you will immediately receive 1 exclusive character skin and 1 exclusive weapon, as well as a +10% experience booster, which is credited to the progress of the ELITE BATTLE PASS;

The list of changes and innovations in this update is as follows.

Innovations:
  • Season 4 of RETRO has started in the game. The season will last until October 1 inclusive;
  • New seasonal skins have been added to the game: NOA, ASHLEY, DETECTIVE, CORY, RAT, SON, BEARD, BIKER, REACHER;
  • Added "RETRO" edition weapons to the game: BROWNING, FN57, GLOCK 18C, TMP, AGRAM 2000, BERETTA MX4, AUG A3, SG552, KAC PDW, GROZA, NEGEV, M60, NTW20, M110, STEYR SCOUT, MACMILLAN CS5, AA12, NS2000, CHOPPER, KUKRI, WRENCH;
  • New weapons have been added to the game: GLOCK 18C (automatic pistol), M60 (classic machine gun), MACMILLAN CS5 (classic bolt-action with extended magazine). This weapon will appear on sale for coins in winter. Characteristics of the new weapon:
    1. GLOCK 18C: damage 16-21, clip 17-33, reload 1.6, stock 51-132, range 42, tempo 697;
    2. M60: damage 28-35, clip 50-100, reload 5.3, stock 200-400, range 100, tempo 550;
    3. MACMILLAN CS5: damage 78-118, clip 10-15, reload 4.4, stock 20-45, range 120, tempo 33;
  • All seasonal weapons and skins will not be purchasable with coins. All new items can be used on any servers;
  • A new map BRIDGE (melee mode) has been added to the game.


Changes:
  • Added seasonal art for the game. Updated the background in the game menu, as well as the loading background;
  • The characteristics of all melee weapons in the game have been rebalanced. We return to the first iteration of the performance characteristics with some changes:
    1. damage 44, distance 2, attack speed 300: Shovel, Knife, Caramel, Cleaver, Falchion, Bone axe, Brass knuckles, Rolling pin, Balisong, M9, Hunting knife, Karambit;
    2. damage 85, range 2, attack speed 150: Crowbar, Machete, Wrench, Pipe, Mace, Chainsaw, Kukri, Axe, Kitchen knife, Tomahawk, Frying pan,
    3. damage 65, range 3, attack speed 85: Bat, Katana, Plasma Sword, Broom, Scythe, Soul Eater, Dual Blades;
    4. damage 60, range 3, attack speed 60: Pyro;
    5. damage 150, distance 2, attack speed 25: Fire ax, Hammer, Sword, Lollipop, Silver sword;
  • Updated weapon model BERETTA MX4;
  • Updated NEGEV weapon model (implemented a box as an additional module);
  • Increased the reload speed of the NEGEV machine gun (including editions);
  • Updated weapon model STEYR SCOUT (modules for publications are screwed);
  • Updated FACTORY map;
  • Updated the map of SLUNTS.


Corrections:
  • Fixed a problem with sticking in blocks when jumping next to blocks (needs to be tested);
  • Fixed display of killog on AA12 weapons for some editions;
  • Fixed unwrapping of the NS2000 weapon model;
  • Other minor fixes.


In the coming days, several small updates with edits and improvements are possible.

Have a good game everyone!