Combat Redesign Progress Update #2
More weapon physics progress. The focus last week was handing weapon collisions and stabbing. This week I'll be moving on to blocking mechanics and stetting up active ragdoll behavior for enemies. When this is far enough along I'll open up a beta branch available to everyone who owns the game.
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]