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Progress Update

Just a quick update on the state of the physics rework. The major hurdles have been cleared and I'm expecting the update to be hitting the beta branch in less than a month. Below is a list of changes you can expect:

Points marked with an asterisk are still in development*
  • Completely remade the player movement system, allowing for sprinting and physics-based jumping/ climbing
  • Significant improvements to the interaction system. Grab positioning is much more reliable and problems with miss-aligned grab points have been fixed
  • Weapons now have a greater sense of weight and drag. An option will be available to choose between the new weighty weapon physics and the old "arcadey" snappy physics*
  • Improved hand physics
  • Player can now set own skin to any of the existing soldier skins
  • Removed movement speed variation based on hand height
  • Option to adjust grip angle*
  • Improved performance and increased max battle size*
  • Remade NPC physics to respond better to collisions and be less wobbly overall (Not shown in the video)*

Below is a video of some of the changes. I'm still tweaking the stab friction and weapon drag so the final handling of weapons will probably look pretty different on release.
[previewyoutube][/previewyoutube]