Progress Update
Just a quick update on the state of the physics rework. The major hurdles have been cleared and I'm expecting the update to be hitting the beta branch in less than a month. Below is a list of changes you can expect:
Points marked with an asterisk are still in development*
Below is a video of some of the changes. I'm still tweaking the stab friction and weapon drag so the final handling of weapons will probably look pretty different on release.
[previewyoutube][/previewyoutube]
Points marked with an asterisk are still in development*
- Completely remade the player movement system, allowing for sprinting and physics-based jumping/ climbing
- Significant improvements to the interaction system. Grab positioning is much more reliable and problems with miss-aligned grab points have been fixed
- Weapons now have a greater sense of weight and drag. An option will be available to choose between the new weighty weapon physics and the old "arcadey" snappy physics*
- Improved hand physics
- Player can now set own skin to any of the existing soldier skins
- Removed movement speed variation based on hand height
- Option to adjust grip angle*
- Improved performance and increased max battle size*
- Remade NPC physics to respond better to collisions and be less wobbly overall (Not shown in the video)*
Below is a video of some of the changes. I'm still tweaking the stab friction and weapon drag so the final handling of weapons will probably look pretty different on release.
[previewyoutube][/previewyoutube]