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Free Company VR News

Combat Redesign Progress Update #3

Getting closer to getting these changes out. Beta branch release should be arriving soonish. All weapons have been ported to the new physics system and some work has been done on NPC physics. NPCs dynamically transition between using physics and only animation based on proximity to the player, so the performance impact after the update should be pretty minor.
[previewyoutube][/previewyoutube]

Combat Redesign Progress Update #2

More weapon physics progress. The focus last week was handing weapon collisions and stabbing. This week I'll be moving on to blocking mechanics and stetting up active ragdoll behavior for enemies. When this is far enough along I'll open up a beta branch available to everyone who owns the game.
[previewyoutube][/previewyoutube]

Combat Redesign Progress Update #1

I'll be posting updates on the combat system remake as I hit milestones. Step 1 was redesigning the weapon interaction system. After I work out the issues with this I'll move on to working on physics based combat.
[previewyoutube][/previewyoutube]

Free Company VR Patch #3

Some more adjustments based on feedback. Download size is pretty large since I needed to update the Unity version to start experimenting with combat physics changes.

Changes:

  • Unity version updated to 2019.2.1
  • Adjusted weapon holding angles
  • Added smooth turn option
  • Mission complete screen can now be closed without returning to base
  • UI now only follows your head from side to side
  • Increased footstep volume and range
  • Fixed case where hands do not animate properly
  • Fixed falchion typo
  • Snap turning is now disabled while issuing orders
  • Fixed tutorial UI

Free Company VR Patch #2

Snap turning is in. Will likely be pushing out small daily patches over the next couple of days to sort out some of immediate issues.

Changes:
  • Snap turning has been added. The turn angle can be changed in locomotion settings.
  • Added a prompt in front of the travel menu when there is room in your camp for more recruits.
  • Fixed HP bars showing 0 when NPCs have more than 0 hp but less than 1.
  • Fixed hands not animating when no skeleton is set in the input bindings.