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Survivalist: Invisible Strain News

New small patch in publicbeta (v251) - EDIT: it's now in main too

[p]Hello, I've got a small patch here with some fixes, a couple of which were for things I broke in the last one. Here's the change list:[/p]
  • [p]Fix for the word Damp on action menu not using the gender of the clothing item in Brazilian Portuguese[/p]
  • [p]Fix for Script Editor screen moving around when you press WASD keys while typing in an input field[/p]
  • [p]Fix for soft hang on mod selection screen by pressing Escape while a dialog box is open[/p]
  • [p]Fix for farmers stopping planting if you set a seed limit and exceed it, but not a limit on the produce. i.e. They will only stop planting if you exceed both limits.[/p]
  • [p]Fix for not being able to gift NPCs things like arrows via the trading screen where the value of the trade is below 1 gold[/p]
  • [p]Fixes for some errors on brain scan page[/p]
  • [p]Fix for error about receiving more bytes than expected sometimes on joining a co-op game[/p]
  • [p]Updated Brazilian Portuguese, Czech, Indonesian, and Japanese translations[/p]
[p]I won't move v250 to the main branch because of the aforementioned bugs, but hope to promote this one to main pretty soon. There seems to be a bug in v249, on main, where sometimes co-op players get stuck on a loading bar when trying to join each other. That was fixed in v250, so if you're having that problem just switch to the publicbeta branch for now. But as I say, I'll try to get this patch on to main asap.[/p][p][/p][p]EDIT - I've promoted v251 to the main branch now (14th of June).[/p][p][/p][h3]What's this publicbeta thing?[/h3][p]v251 will be in the "publicbeta" branch on Steam for a while, before pushing it to the main game and to XBox. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:[/p]
  • [p] Because it's the bleeding edge it could be less stable [/p]
  • [p] If you want to be able to play online co-op with someone you'll need to be on the same version as them [/p]
  • [p] If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".[/p]
[p]To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".[/p]

New patch in publicbeta (v250), previous patch promoted to main (v249)

[p]Hello everyone, it's patch day :) This patch was mainly about adding support for the upcoming Brazilian Portuguese translation, such as allowing for different suffixes for words depending on gender in more places (which could of course benefit other romance languages as well). There's also a number of other small fixes in areas like roles and NPC settlement rebuilding. Here's the full list:[/p][p][/p]
  • [p]Fix for gate orientation sometimes being wrong when rebuilt by NPCs in AI settlements[/p]
  • [p]Fix for NPCs not rebuilding/replacing tents that get destroyed in their base[/p]
  • [p]Fix for NPCs in small settlements sometimes not being able to rebuild their base if they don't have a new person to assign to be a builder[/p]
  • [p]Fix for character limits for first name, surname and community name fields on character creation screen being unlimited[/p]
  • [p]Fix for incompatibility with SIS Extended: Zedmulate Edition and SIS Extended: Effects mods[/p]
  • [p]Fix for Resume Last Savegame button still being visible sometimes when it shouldn't[/p]
  • [p]Fix for farmers sometimes not harvesting when it's raining[/p]
  • [p]Fix for farmers moving to the same tile to plant crops[/p]
  • [p]Fix for people with multiple crafting roles having a 10 second delay after one fails before being able to switch to another[/p]
  • [p]Fix for corpses at the beginning of Story Mode being blurred in the Pip if you have PiP Background Enabled[/p]
  • [p]Fix for characters with Medic or Repair roles sometimes being blocked from doing other roles[/p]
  • [p]Possible fix for rare error in multiplayer games[/p]
  • [p]Make Kelly surrender at a lower blood loss threshold at the start[/p]
  • [p]Added ability to set Hit the Road destination traits for roads in map editor[/p]
  • [p]Updated Brazilian Portuguese, Czech, Indonesian, Italian, Japanese, Latin American Spanish, European Spanish and Thai translations[/p]
  • [p]Support for Brazilian Portuguese and Russian translations[/p]
  • [p]Grammar and spelling fixes[/p]
  • [p]Crash fixes[/p]
[p]I've moved the previous patch (v249) to the main branch and XBox.[/p][p][/p][h3]What's this publicbeta thing?[/h3][p]v250 will be in the "publicbeta" branch on Steam for a while, before pushing it to the main game and to XBox. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:[/p]
  • [p] Because it's the bleeding edge it could be less stable [/p]
  • [p] If you want to be able to play online co-op with someone you'll need to be on the same version as them [/p]
  • [p] If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".[/p]
[p]To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".[/p]

New patch in publicbeta (v248), previous patch in main (v247)

Hey everyone, it's patch day! This one's just a big old list of fixes for various bugs that have been reported since launch, with one minor difficulty tweak of not requiring a specific amount of fuel at the end of Story Mode. Here's the change list:
  • Don't require a specific amount of fuel at the end of Story Mode
  • Fix for Liam warning a chicken that Carter has gone crazy
  • Added 'ignore_gamepads' command line (launch option) as someone had a bug where it kept showing gamepad button prompts
  • Possible fix for occasional hang when saving after you find the item in a Lost Item quest
  • Fix for situation where lumberjacks wouldn't chop trees that fell entirely on impassable terrain
  • Fix for some situations where raiders and hordes pathfinding would get stuck if you put your base in certain locations in Story Mode
  • Fix sometimes pressing OK on crafting dialog with keyboard sometimes just playing a block/parry animation and not crafting
  • Fix for people not zombifying if you kill them in one hit with an infected weapon
  • Fix for people with invisible strain only turning into regular zombies if they die by infection
  • Fix for people continually filling up and depositing water bottles when they have Carry Amount set for water and a crafting role for something involving water like Cement
  • Fix for It Begins quest not being activated if you walk away from Morgan Harding at particular points when she's asking for help
  • Fix for being able to cancel some important speeches by pointing a gun or bow at the person talking
  • Fix for co-op players being able to break surrender by moving in some situations in Story Mode when you're supposed to be locked in place
  • When joining a co-op game try sending all game state packets at once instead of one by one, maybe this will be faster on XBox
  • Updated Brazilian Portuguese, Czech, French, German, Indonesian, Italian, Japanese, Latin American Spanish, Persian and European Spanish
  • Copied UI and BaseStory sections from Latin American Spanish to European Spanish, except for lines containing 'ustedes'.
  • Fix for Asian languages not appearing in drop-down boxes and input fields on XBox

EDIT - released a hotfix for a crash in the editor, so it's v249 now.

Also, v247 went into the main branch and XBox (a few days ago actually).

[h3]What's this publicbeta thing?[/h3]
v249 will be in the "publicbeta" branch on Steam for a while, before pushing it to the main game and to XBox. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".

New patch in publicbeta (v246), previous patch promoted to main (v245)

Hello everyone, it's patch time! This one is mainly aimed at reducing the difficulty of Story Mode, particularly for newcomers. It turns out that if you release a game on Steam you suddenly get a lot more feedback about it, and one of the main trends is everyone saying Story Mode is too difficult. It's supposed to be easier than Sandbox Mode, at least at the beginning, as it's supposed to be the way people get introduced to the game. So, oops.

The biggest change is I've simply reduced the frequency of spawning raiders and suchlike, as I found one of the most common complaints was people didn't have enough time to do stuff as they kept having to defend their base.

Secondly I've stopped your Constitution from dropping over time (in Story and Sandbox) so you can get your recruits up to 1 star more quickly and avoid them dying so often. When I added Constitution originally I thought it needed to drop so you had an incentive to get the better food types like eggs and meat. But you still have that incentive - you'll gain points quicker if you eat better food. And it was confusing for newbies and annoying for everyone else to keep seeing the message saying someone's Constitution has dropped. (A lot of people gave me that feedback in the time since it was introduced so I'm hoping no one will be upset that it doesn't happen anymore).

Besides that I've added a bit more loot early on (e.g. I put a watering can in the Gas Station, as I've seen people thinking they need to fill their farmer's inventory with water bottles), slightly reduced the number of zombie spawnpoints in the early areas, and added more bushes in enemy bases for you to hide in (these won't take effect unless you start from scratch though). I've made the quest arrows on the minimap slightly bigger as I think people sometimes didn't notice them. And I've fixed some bugs that meant traders weren't restocking properly.

Part of what people were complaining about is that the game mechanics aren't all explained enough. This doesn't really address that (which would take a bigger patch with more translated text), but hopefully it gives people more room to discover them in their own time. If you're a new player who found something specific wasn't well explained early on I'd be interested to know what that was, as I might try and add a little bit more tutorially stuff later.

Lastly as well as the difficulty tweaks there have also been some more bug fixes - here's the full change list:
  • Don't reduce Constitution over time
  • Reduced frequency of roaming hordes, raiders, and especially mercenaries, in Story Mode. Slightly reduced zombie spawn points and looter skill in early areas, slightly increased loot. Also tweaked endgame.
  • Added Dead Zone setting for gamepads
  • Made quest arrows on minimap slightly bigger
  • On XBox if you don't have GamePass show the GamePass sign-up screen when you click Join Game, not on startup
  • Fix for Field of View not being saved on XBox
  • Fix for We Have Cookies achievement being awarded too soon
  • Fix for Place Map Marker button not being changeable in Controls Settings
  • Fix for not finding name of community extorting you because you molotoved them during the speech that tells you their name
  • Fix for FEMA sometimes not allowing you to surrender, and reduced minimum time between surrender attempts
  • Fixes for Lost Item quest in map with no towns
  • Fixes for traders sometimes not restocking
  • Crash fixes
  • Support for Brazilian Portuguese and Persian
  • Updated Brazilian Portuguese, Czech, Indonesian, Japanese, Latin American Spanish, Persian, Spanish and Turkish translations

EDIT (15th May) - released a hotfix for a crash in the above, so it's now v247:
  • Small tweaks to early game hints
  • Crash fix

And of course the previous patch, v245, is now on the main branch and XBox.

EDIT (22nd May) - I've now moved v247 to the main branch and XBox, the next patch isn't quite ready yet but I think v247 has been in publicbeta for long enough.

[h3]What's this publicbeta thing?[/h3]
v247 will be in the "publicbeta" branch on Steam for a while, before pushing it to the main game and to XBox. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".

New small patch in publicbeta (v245)

Hello, I realized there was a problem with v244 - when you join someone the host can now hit cancel, which sent them back to the title screen (potentially losing their unsaved progress) while the joiner was stuck on the progress screen saying "host has left" until they pressed cancel which looked a bit janky. So I decided I need to fix that - now if the host hits Cancel while someone is joining, the host returns to their game and the joiner gets a message box saying the host left, and returns to the title menu.

While I was doing that a few more things turned up and got rolled into the patch. The biggest of them is that when playing in Japanese the characters' names are all translated now! Here's the full list:
  • If the host presses the cancel button on the Uploading screen when a player joins, return them to the game (by themselves) not the title menu
  • If the host leaves a network game while loading screen is up, other players get a message box and returned to title menu (instead of stuck on the screen until they press Cancel)
  • Fix for the name Bob being censored on XBox in multiplayer
  • Fix for rare crash when changing role priority in multiplayer
  • Fix for sometimes being able to assign more than 10 roles to one person
  • Fix for crash in SIS Extended Regrow mod (and others that use its DLL) when completing a building with more than one builder
  • Possible fix for names of buried NPCs being incorrectly censored on XBox
  • Updated Brazilian Portuguese, Czech, Japanese, Lithuanian and Turkish translations. (Names translated in Japanese now!)
  • Fix for names of some members of The Survivalists in Story Mode not being translated in some languages
  • Support for languages with gendered adjectives when 'Empty' or 'Not Investigated' is displayed

I won't put v244 on the main branch or XBox yet, for the above mentioned reasons, it'll be v245 instead, after it has been in publicbeta for a little while.

[h3]What's this publicbeta thing?[/h3]
v245 will be in the "publicbeta" branch on Steam for a while, before pushing it to the main game and to XBox. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".