New patch in publicbeta (v248), previous patch in main (v247)
Hey everyone, it's patch day! This one's just a big old list of fixes for various bugs that have been reported since launch, with one minor difficulty tweak of not requiring a specific amount of fuel at the end of Story Mode. Here's the change list:
EDIT - released a hotfix for a crash in the editor, so it's v249 now.
Also, v247 went into the main branch and XBox (a few days ago actually).
[h3]What's this publicbeta thing?[/h3]
v249 will be in the "publicbeta" branch on Steam for a while, before pushing it to the main game and to XBox. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
- Don't require a specific amount of fuel at the end of Story Mode
- Fix for Liam warning a chicken that Carter has gone crazy
- Added 'ignore_gamepads' command line (launch option) as someone had a bug where it kept showing gamepad button prompts
- Possible fix for occasional hang when saving after you find the item in a Lost Item quest
- Fix for situation where lumberjacks wouldn't chop trees that fell entirely on impassable terrain
- Fix for some situations where raiders and hordes pathfinding would get stuck if you put your base in certain locations in Story Mode
- Fix sometimes pressing OK on crafting dialog with keyboard sometimes just playing a block/parry animation and not crafting
- Fix for people not zombifying if you kill them in one hit with an infected weapon
- Fix for people with invisible strain only turning into regular zombies if they die by infection
- Fix for people continually filling up and depositing water bottles when they have Carry Amount set for water and a crafting role for something involving water like Cement
- Fix for It Begins quest not being activated if you walk away from Morgan Harding at particular points when she's asking for help
- Fix for being able to cancel some important speeches by pointing a gun or bow at the person talking
- Fix for co-op players being able to break surrender by moving in some situations in Story Mode when you're supposed to be locked in place
- When joining a co-op game try sending all game state packets at once instead of one by one, maybe this will be faster on XBox
- Updated Brazilian Portuguese, Czech, French, German, Indonesian, Italian, Japanese, Latin American Spanish, Persian and European Spanish
- Copied UI and BaseStory sections from Latin American Spanish to European Spanish, except for lines containing 'ustedes'.
- Fix for Asian languages not appearing in drop-down boxes and input fields on XBox
EDIT - released a hotfix for a crash in the editor, so it's v249 now.
Also, v247 went into the main branch and XBox (a few days ago actually).
[h3]What's this publicbeta thing?[/h3]
v249 will be in the "publicbeta" branch on Steam for a while, before pushing it to the main game and to XBox. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
- Because it's the bleeding edge it could be less stable
- If you want to be able to play online co-op with someone you'll need to be on the same version as them
- If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".