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Embark News

Update 0.924

  • Work on fixing issues with room system. Will reset room temperature when first loading saves. Still trying to track down some annoying bugs with the rendering of room selection areas too.

Update 0.923

  • Added option to restrict worker for building construction to specific colonist.
  • Added option to filter building construction materials based on item (click on an ingredient in the construction panel). Also can filter individual components based on item quality.

Update 0.921

  • Fixed bug with room formation.
  • Fixed room UI not updating when switching rooms.
  • Fixed workshop order filter worker panel overlap. Also added sorting by worker skill.
  • Improved performance of colonist selection UIs.
  • Fixed bug with equipping of items introduced in last update.
  • Tweaks to room lighting calculations.

Update 0.920

  • New building markers to indicate pipe and mechanism connection points.
  • UI tweaks to fix overlapping.
  • Performance improvements for late game slowdowns caused by wild animals breeding out of control.
  • Fixes for animal pen jobs.
  • Forbidden items now show up in the stock panel item finder.
  • New particle effects.

Update 0.919

  • Added ability to assign tamed animals as pets (select through main colonist tab).
  • Pets will follow colonists around and slightly improve colonist mood.
  • Effect increases as colonist spends more time with pet.
  • (Experimental, might be removed)Colonists will ride larger pets into battle if a pet is assigned to them. Not sure if this is too janky to keep.
  • Added option in order items panel to restrict order to a single colonist and/or workshop.
  • New particle effects.
  • Fixed some item positioning.
  • Basic furnace is now larger and scaled correctly.
  • Reduced non-player character AI job update rate.