1. Terraria
  2. News

Terraria News

Terraria State of the Game - July 2025



Greetings Terrarians!

Hot enough out there for everyone? Seems like there is nowhere that is safe from the heat wave this summer! More time to stay cool, stay indoors, and play video games, right? On our end, work on Terraria 1.4.5 continues unabated - we think this month's spoiler is a particularly fun one. Still no dates to share, which we know will be disappointing to everyone, but we are doing our very best to get to that day as quickly as possible. That said, again we hope that you enjoy what we have in store for you this month... and hopefully it will not be too much longer before we can give you that launch window.

Let's dive right in and see what's in store this time!

PC - RE-LOGIC

[h2]ZIPPING ACROSS THE LANDSCAPE RC-STYLE​[/h2][p]
The Re-Logic team continues to be hard at work whittling away at the pile of tickets. This month has seen quite a bit of effort focused on one of the new unique World Seeds. It is indeed a pesky one, given the odd ways it seems to interact with the worldgen. We are not quite ready to dive into the details of that one just yet, so you will have to remain in the dark for now. As to what we do have to show this month...

Inspired somewhat by the Kwad Racer Drone, the team has added a brand new RC Car that you can use to zip around your Terraria worlds. It can even climb backwalls! We cannot wait to see what crazy racetracks the Terraria community might come up with to challenge even the most daredevil drivers out there. Be sure to share them with us when the time comes!

Wait... it can climb walls as well?!

What other goodies are in store for Terraria 1.4.5... time will tell!



[h2]STEAM WORKSHOP NEWS[/h2]

Click the banner above to check out the Terraria Workshop!

Countless Terraria texture packs and worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.

[/p][h2]WHAT ELSE IS GOING ON?[/h2][p]
Trying our very best to narrow in on that elusive launch window...

[/p]
TMODLOADER NEWS - TML TEAM
[p]

Hello everyone!

On August 1st the monthly update release of tModLoader will go live. As always we are grateful for the massive amount of community participation in developing and testing new features each month.

This last month we hosted our first official mod jam on our Discord server and it was a mind-blowing success. The theme was "Game Tribute" and we were impressed with how many high quality submissions we had. We thank everyone who participated and hope it was fun and a great practice! We encourage players to check out the [url=https://steamcommunity.com/workshop/browse/?appid=1281930&requiredtags[]=Mod+Jam+Entry]mod jam submissions on the workshop here. If you are interested in participating in the next mod jam, be sure to come to Discord to be notified.

This month's release contains several notable features that mod makers can look forward to, such as the highly requested ModConfig.SaveConfig feature. Users will be happy to know that this release fixes many sound issues, most notably sounds cutting each other off or stopping early. Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will direct you directly to the announcement once it is live.

As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.

[/p][h2]TMODLOADER STEAM WORKSHOP[/h2][p]The TML Steam Workshop has over 10,000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!

[/p][h3]WHAT'S NEXT FOR TML?[/h3][p]
More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.

As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)

Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)

[/p]
PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS
[p]
Hey there, Terrarians!

We have been able to be a lot more involved lately in the final push on 1.4.5 - working hand in hand with Re-Logic on core tickets that impact all platforms for the update. This has been helpful to both teams - and the speed of the update as a whole. We really hope that this will help make for a better update that everyone will thoroughly enjoy. Speaking of... how about a gander at some more of those upcoming furniture sets?

Crimson or Corruption? It's a question as old as time itself...

---

Until next time, Console & Mobile friends - thanks for all of your love and support!

[/p]
COMMUNITY

Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!



[h2]TERRARIA MERCHANDISE HUB​[/h2]
The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).

Click the banner above to head to Terraria.org/store now!​


[h2]TERRARIA MERCHANDISE UPDATES​[/h2]


[h3]CHECK OUT THE LATEST MONTHLY T-SHIRT ON TERRARIA.SHOP![/h3]

We thought it might be a fun idea to explore the idea of Terraria boss-themed sports teams - who are you backing in the big rivalry game between the Golem Guardians and the Duke Fishron Falcons?

Guardians or Falcons - which team reigns supreme?

Pick yours up today by clicking the image above - and be sure to check out the entire collection of amazing merch over at terraria.shop!



[h3]TERRARIA - THE BOARD GAME UPDATE[/h3][p]

Hello Terrarians!

Chris here, lead developer at Paper Fort Games. In this month’s Terraria: The Board Game designer diary, we’ve got information about our estimated timeline, followed by a gameplay video double feature, updated boss cards, development news and a sneak peek at the game’s special-edition Pwnhammers!

If you missed the campaign but would like to get your hands on the game, don’t worry! Late pledges are now available by clicking the link below...

TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES

---

Grab your pickaxes and let’s dig in!

UPDATED TIMELINE TL;DR: We’re updating our estimated shipping date to November 2025.

In March, we revised our timeline, updating our estimated shipping date from June to August. We’ve been working as hard as we can to meet that goal, but we’re going to need some more time to ensure that the game is the very best it can be.

Why is the game taking longer than expected?
From a development point of view, reworking and improving the rulebook, updating the game’s boss mechanisms and preparing for the game’s consistency pass have taken longer than anticipated. Nothing has stalled - we’re making progress every day - but they’re complex, involved processes that move slowly and can’t be rushed without compromising the quality of the game. We’re confident that the time spent on these steps will be reflected in the final product, and if you’re interested in the details, you can read more in the ‘Development news’ section below.

Graphic design is deeply intertwined with development; it relies on the preceding steps being completed. We’re always doing as much as we can in parallel, but the design of a component can’t be 100% finalised until we’re sure of its content. For most of the game’s components, that’s not an issue, but for the game’s cards and rulebook, the final text must be locked in for the files to be generated and submitted for printing. The good news is that most of the game’s components (those with little or no text) *have* been finalised, so the cards and rulebook represent the lion’s share of the graphic design work remaining.

Terraria: The Board Game contains *lots* of components, the vast majority of which have been approved, but as with all large physical games, there have been a stubborn few that have required multiple rounds of physical prototyping. The King Slime miniature, for example, has gone through many rounds of alterations and improvements – there’s a drawer in the office that looks like a King Slime graveyard, filled with past iterations of the modular design! This miniature was recently approved, but it’s often the things you least expect that cause the most headaches. When you multiply these alterations and improvements across all of the components in the game, then add in the time it takes for samples to be sent and received, it can add considerable time to the process. In addition, our manufacturing partner’s print run estimate (i.e. the length of time it takes from approving all manufacturing files having pallets of games ready for pickup from the factory) was recently adjusted from 5 to 8 weeks, which we’ve needed to take into account.

Finally, we’re mindful that tariffs have affected sea freight demand; congestion on shipping routes and at ports can add time to the shipping process, so we’re also taking this possibility into consideration as we make our new timeline forecast.

What does this mean for backers?
It means that the game is going to take a bit longer to get to backers; we’re updating our estimated shipping date to November 2025. As we mentioned in March’s update, we back many projects ourselves and we know that delays can be frustrating, but we want to reassure you that it’s in pursuit of making the best game possible, and as always, we promise to keep backers in the loop throughout the whole process.

If you’ve backed the game, we really, really appreciate your patience; there’s just need one final push needed to get the game over the finish line.

---

GAMEPLAY VIDEOS “…I love it… it's Terraria, through and through. All the attention to detail, all these cards and model pieces - I could go again!..” – Chippy

Earlier this month, Chris and three very special guests gathered in Nottingham to record a brand-new playthrough video. Join Chris, Chippy, Alex and Hannah as they Dig, Fight, Build and Explore their way through Terraria: The Board Game!

[previewyoutube][/previewyoutube]

About the players:
  • Chippy is a community-focused Terraria superfan and YouTuber sharing tips and tricks, gameplay streams, mod overviews, update summaries and much more! Find his videos over on the ChippyGaming YouTube channel.
  • Alex creates tabletop game content on Instagram, with a focus on light to medium strategy games, often at two players. She also enjoys delving into storybook games and discovering new games with her friends from the board game community - find her at @pink_meeple
  • Hannah creates tabletop game content with a focus on light to medium games, bringing friends and families together at the table whether she's at home, travelling across the UK to see friends or visiting conventions. Find her at @han_playsgames


A huge thank you to Chippy, Alex and Hannah for travelling to Nottingham and taking the time to play the game with us; it was an absolute blast!

We’d also like to thank the team at Natural Twenty Tables, who kindly let us borrow a gaming table for the day; they even delivered and set it up for us! Explore their customisable setups at Natural Twenty Board Gaming Tables – Tabletop Gaming Tables & Accessories.



But that’s not all!

We’re also delighted to share another playthrough, this time from The Brothers Murph – see how Mike and Nick fare as they push beyond King Slime:

[previewyoutube][/previewyoutube]

We know you’ve been eagerly awaiting these videos and we’re very excited to share them with you; thank you so much for your patience!

---

OOH... SHINY PWNHAMMERS!
Our final stretch goal of the Kickstarter campaign was the addition of limited-edition, uniquely-numbered Pwnhammer cards for every backer – we just received photos of the sample cardsheet showing the beautiful holofoil effect!


---

SQUISHY SLIMES
Another stretch goal unlocked during the campaign was the ‘squishy slimes slain token – this soft, compressible rubber token can be used in place of a wound token when you’re tracking King Slime’s spawn condition. It’s very satisfying to fiddle with!



---

ICYMI - SAMPLE BOX TOUR
Last month, we shared a guided tour through our latest sample box, explaining how various components are organised, pointing out small but important changes that are being made and showing off some features that you won’t have seen yet. If you missed it, you can catch up below!

[previewyoutube][/previewyoutube]
---

DEVELOPMENT NEWS

So, what’s left to be done from a development point of view?

Boss Cards
Our revamp of the boss cards and boss-related mechanics is almost complete; just a few more tests to go. As mentioned in previous updates, Allies now power up bosses via a ‘buff’ card – each turn, players must decide which space an Ally is added to, requiring interesting tactical decisions and discussions around the table.

While we make the final tweaks, the art and graphic design on these cards has been underway; you’ll find examples of WIP (but near-final) card designs below:



Each boss has 6 -double-sided cards, including spawning cards, setup and loot cards for 1-2 and 3-4 player games, forms, buffs and behaviours – we’ve just shown a few above. All of the KS-edition boss cards will have holofoil backgrounds to set off the art, sparing the text box areas so the wording remains easy to read. Holofoiled samples of the boss cards are on their way to us and we’ll share them next month!

Rulebook
This has been a tough nut to crack, but we’re nearly there. Our outside editor, Anthony, did a fantastic job in reordering and streamlining the structure of the rulebook, as well as helping us identify some edge rules that could be eliminated to make the gameplay experience smoother. Since the edited draft has been back with us, Chris has been working on finalising the rulebook, but this has been alongside game development and liaison with the manufacturer, so the process has taken quite a while.

Earlier this month, we sent the latest draft to the Brothers Murph (who recorded our second gameplay video above), and despite no prior knowledge of the game, they were able to set up and play the game with very few clarifying questions needing to be answered by the Paper Fort team; a huge relief!

Once the final draft edit of the rules is completed, it will need a consistency pass (more about that below), diagrams will be created and updated with the game’s final art assets and the document will need to be laid out; unlike some other components, graphic design work can’t properly start on the rulebook until the content is finalised. Following that, there will be some further blind testing of the rules and a final round of proof reading.

Consistency Passes
It’s amazing how easily terms can be inadvertently used ambiguously or interchangeably when creating a game with lots of cards and a detailed rulebook. We don’t want these issues to affect a player’s experience, so one of the final jobs before sending the files to print is to check them meticulously for consistency. If you were wondering what the most boring part of game design is, this might just be it, but it’s a hugely important stage of the process!

Did we say ‘draw a card’ in one place but ‘take a card’ somewhere else? Are bulleted and numbered lists all formatted in the same way? Are words capitalised in a cohesive way throughout? We keep a document that tracks every one of these considerations, and it currently contains over 100 checks that need to be performed on every icon, component and piece of text.

Below is just a small selection of the terms needing to be checked for consistency across the game.



---

We'll be Back in August!

Remember; if you missed the campaign but would still like to get your hands on the game, late pledges are now available via the link below:

TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES​

Until next time!

[/p][h2]OTHER COMMUNITY NEWS[/h2][p]
[/p][h3]TERRARIA MEDIA SPOTLIGHT[/h3][p]The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.

(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)


by sleepy ez


by Vamphiere


by 枭是猫头鹰的意思 (tytotytole)


by Fichom


by Mazeriette


by TobyTwo


by Pixivic455


by bezinb


by AEngel-777


by posalla


by Illumanova


by jlopchop


by maximilian-scribbl


by Flaxes


by SirMeowen


by Mostan / TanQART


by dannonallred


by PoisonBricks
Lego page was updated. Currently at 4K supporters, trying to reach 5k - Add your support to the list today!


by 1That_one_guy


by Nytrock


by Roald849492


by StarsAndStuff


by Drawnbykrishna


by Lady Forestia‬


by DarkTheGuyFromDiscord



[h3]SUMMER ART/BUILDING CONTEST[/h3]

Happy Summer! We are trying something new for this event, combining two of the most prominent types of events, art and building, into one! This event will be hosted via the Terraria Discord Server.

Event Rules

  • Submissions must be themed around Summer in some way.,
  • Submissions can be physical or digital. If you create your submission physically, submit a quality image of it. Make sure any text written on it is clear!,
  • Submissions must be made by you! Using another person's artwork is NOT allowed!,
  • The use of generative AI is also not allowed. You may be disqualified from all future events if you are caught breaking this rule.,
  • If you choose to submit an in-game build, block cropping and mods that help with the building process (T-Edit, Quality of Terraria, DragonLens etc.) are allowed, but mods that affect the final product like modded blocks, effects, shaders, or texture packs are disallowed.,
  • Submissions must be made during the duration of the event. We will not accept submissions created before the starting time of the event.,
  • Submissions must show some amount of effort. The Event Team reserves the right to turn down any submissions that do not meet this requirement.,
  • Submissions must be Terraria related!,
  • Submissions can be in-game builds as long as they meet all other requirements.,
  • Submissions must follow the server ⁠rules.


Prizes
1st - 40,000 Prize Points and the Event Winner role!
2nd - 30,000 Prize Points!
3rd - 25,000 Prize Points!

Anyone who participates in the event will receive 1,000 Prize Points!

Only a few hours left to participate! Submissions end July 31, 2025 3:59 PM PDT
Join the official Terraria Discord to participate.



Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

Huge new Palworld update makes Terraria inspired raid boss even more powerful

There's just something about collectables in videogames that scratches an itch for me. Whether it's monsters, mascots, or mates, I can't help but spend hours unearthing hidden characters or unseen achievements. Pocketpair's popular Palworld is just one of many games that's effectively captured the buzz of creature collecting, because there really is no better feeling than farming with your Pals. Except for fighting alongside them, of course, and Palworld's latest patch has just made one boss fight even harder.


Read the rest of the story...


RELATED LINKS:

Best Palworld mods and how to install

Best Palworld settings for PC and Steam Deck

Palworld system requirements

Terraria 1.4.5 adds a Palworld pet to eliminate the sandbox game's dullest job

Just when I started to think Terraria 1.4.5 couldn't get any better, Re-Logic has once again proved me wrong with a glimpse of the upcoming Terraria Palworld crossover in its latest State of the Game for June 2025. The new blog from head of business strategy Ted 'Loki' Murphy gives an update on the progress towards launch, shows off a couple of new furniture sets we'll get our hands on in the sandbox game's next update, and unveils a Palworld pet that is about to transform one of the dullest bits of busywork forever.


Read the rest of the story...


RELATED LINKS:

New Project Zomboid update improves map, fixes spawns, and makes games longer

Brutal sci-fi looter shooter The Forever Winter is now more realistic and lethal

Last Epoch Season 3 has a date, and my favorite ARPG is getting prehistoric

Terraria State of the Game - June 2025



Greetings Terrarians!

Happy summertime everyone! Well, at least in the Northern Hemisphere. All hands remain on deck in regards to Terraria development. To get the tough part out of the way first, we still do not have a release date to give out. Every day is one day closer, of course, but we are trying to remain overly cautious and conservative in regards to giving out any timing. We do not want to repeat the mistake of giving out a timing window and then have things change and it not be accurate. So, we must once again ask for your continued patience as we do the hard work that needs to be done in order to ensure a quality update for everyone. Short of pushing crunch time on the team (which we are not going to do), things are proceeding as fast as they can at this point. With that said, we have a few fun spoilers this month that we hope everyone will enjoy. So, without further ado...

Let's see what is in store this month!

PC - RE-LOGIC

[h2]NEW TRAPPINGS FOR HOME SWEET HOME... AND A LITTLE PALWORLD TEASER​[/h2][p]
We have a pair of topics to cover in spoiler-land this month. First off, we have a handful of new furniture sets coming with the update - providing even more ways for players to customize their abode, arenas, and more. To give you a quick glimpse at what all goes into each of these sets, here is an advance look at the new Hallowed Furniture Set:

I feel more regal somehow just for looking at it...

We may show off a few more of these little additions if time allows - but we hope this at least gives you a sense for one small addition coming with Terraria 1.4.5.

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

In case you missed it, the Palworld side of the Palworld x Terraria crossover launched yesterday. Dubbed "Tide of Terraria", this latest update brings the world of Terraria into the Palworld universe... and much more! Check out the official trailers above - and the full details of the launch below!

Check out all of the details surrounding this latest Palworld release by clicking the image above!

You can pick up a copy of Palworld - and check out the latest news on the Palworld front via the link below:
[h3]PALWORLD - OFFICIAL SITE[/h3]

---

[h2]WHAT ABOUT THE TERRARIA SIDE?[/h2]
This, of course, begs the obvious question of "what about Palworld content coming to Terraria?" We can confirm a few things on that front. One, there will be Palworld content in Terraria. Two, it will be a part of Terraria 1.4.5.

Oh, wait, you wanted some actual details... well since you asked so nicely...

Get some assistance with mining through Terraria with your new Pal Digtoise!

We are working in secret to bring some of your favorite Pals to life in the world of Terraria! What other Pals might appear? What other Palworld content might you see? Who knows?



[h2]STEAM WORKSHOP NEWS[/h2]

Click the banner above to check out the Terraria Workshop!

Countless Terraria texture packs and worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.

[/p][h2]WHAT ELSE IS GOING ON?[/h2][p]
Trying our very best to narrow in on that elusive launch window...

[/p]
TMODLOADER NEWS - TML TEAM
[p]

Hello everyone!

On July 1st the monthly update release of tModLoader will go live. As always we are grateful for the massive amount of community participation in developing and testing new features each month.

This month's release contains several notable features that mod makers can look forward to, such as loadout support for modded accessory slots new hooks for tile preview rendering. Users can use a new chat command to remove unloaded tiles in worlds that are from mods they are no longer using.

Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will direct you directly to the announcement once it is live.

As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.

[/p][h2]TMODLOADER STEAM WORKSHOP[/h2][p]The TML Steam Workshop has over 10,000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!

[/p][h3]WHAT'S NEXT FOR TML?[/h3][p]
More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.

As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)

Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)

[/p]
PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS
[p]
Hey there, Terrarians!

As you saw in the spoiler above from our Re-Logic friends, new furniture sets are all the rage this season! We felt like we would be remiss if we did not get in on the furniture showcase as well... so enjoy Feywood! Inspired by the fairy logs that dot the landscape of Terraria, this set will help you get back to nature (though it won't help you find any treasure). Beyond that, it is another month of all hands on deck to get Terraria 1.4.5 across the finish line. So, wish us luck as we keep pressing forward!

Hey, Listen! It's Feywood furniture!

---

Until next time, Console & Mobile friends - thanks for all of your love and support!

[/p]
COMMUNITY

Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!



[h2]TERRARIA MERCHANDISE HUB​[/h2]
The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).

Click the banner above to head to Terraria.org/store now!​


[h2]TERRARIA MERCHANDISE UPDATES​[/h2]


[h3]TERRARIA - THE BOARD GAME UPDATE[/h3][p]Hello Terrarians![/p][p][/p][p]Chris here, lead developer at Paper Fort Games; I’m back with this month’s Terraria: The Board Game designer diary.[/p][p][/p][p]Where did June go? The last few weeks have flown by here at Paper Fort HQ! In this month’s update we’ll be reflecting on a fantastic UKGE, taking you on a guided tour inside the Terraria: The Board Game box, telling you about some iconography improvements and providing the latest development news.

If you missed the campaign but would like to get your hands on the game, don’t worry! Late pledges are now available by clicking the link below...

TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES

---

Grab your pickaxes and let’s dig in!

UKGE RECAP[/p][p]At the very end of May, the Paper Fort Games team travelled down to Birmingham for UK Games Expo. This year, over 40,000 people visited the show, the highest attendance in the history of the convention.[/p][p][/p][p]As always, we had a wonderful time meeting Terraria fans, backers, and those attendees who were discovering the game for the first time. The booth was packed for the whole weekend; thank you to everybody who stopped by, played the game, collected a slime balloon or had a go at our beanbag toss - we had a blast![/p][p][/p][p]We had a bigger stand and more demos than ever before, and as a tiny team we needed to draft in some extra pairs of hands! We want to say a huge thank you to all the demo staff who helped us to make this a fun and memorable event for all involved!



In last month’s update, we shared some pictures of pre-production component samples that arrived just in time for UKGE. At the show, colleagues from our manufacturing partner dropped off additional samples that they had kindly brought in their suitcases; after many hundreds of emails back and forth it was lovely to see the team in person again!



We were running two demos of Terraria: The Board Game all day, every day of the convention; this provided the perfect opportunity to put these new components through their paces. We identified a couple of minor adjustments that needed to be made; these have already been implemented by the manufacturer (just one of the benefits of being able to chat about the components in person!).

---

SAMPLE BOX TOUR
For those of you who haven’t had a chance to see these new components in person, Chris has recorded a guided tour through our latest sample box, explaining how various components are organised, pointing out small but important changes that are being made and showing off some features that you won’t have seen yet… enjoy!

[previewyoutube][/previewyoutube]
---

GAMEPLAY VIDEO
Speaking of videos, we’re currently finalising the logistics of filming our updated gameplay recording. In last month’s update, we asked what type of videos you’d like to see, and based on your comments, it sounds like a full playthrough is on the cards (no pun intended!). We’re very eager to share more of the game with those of you who haven’t had the chance to see it in person, and we’re excited at the possibility of being joined by a well-known Terraria fan…

---

BIOME TILE ICONOGRAPHY UPDATE
Previously, when blocks could be partially mined, we added a pip system to diggable blocks that indicated how many hits were required. Through playtesting, we’ve identified that these small pips can be hard to see, so they’ve been updated to match the chop icons on trees - a single, larger icon containing the dig value. It’s a small change, but a big improvement in terms of user experience.



---

DEVELOPMENT NEWS

So, what’s left to be done from a development point of view?

BOSS CARDS
As mentioned last month, as well as streamlining Boss behaviours and mechanics, we’ve been trying out a new idea that make a Boss’s spawned ally more than just another enemy token in the world. We’ve been testing a new idea whereby allies power up their Boss via a ‘buff’ card; the idea has been simplified and the boss cards redesigned so that the cards provide an interesting decision for players each turn (which buff do I place an ally token onto?) while also making the result of the buff easily visible in the usual flow of the Boss’s turn.



These are examples of prototype boss cards currently undergoing testing – once they are finalised, art and graphic design will be updated to match the rest of the game, and the final cards will be foiled for that premium boss feel!

RULEBOOK
The rulebook is one of the most important parts of a board game, but also one of the most difficult to get right. We’re still working on the updated version, ensuring that it is as concise as possible while covering everything that players need to know. It’s a delicate balance; we’re getting close but a bit more work is required before we are happy with it. Rest assured that once it’s ready, we’ll be sharing it with you, along with a summary of what’s changed rules-wise over the past few months. Thanks for bearing with us!

---

We'll be Back in July!
Next month, we’ll have final samples to show, we’ll be providing details about the shipping and fulfilment process, and we’ll hopefully have video content to show you!

Remember; if you missed the campaign but would still like to get your hands on the game, late pledges are now available via the link below:

TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES​

Until next time!

[/p][h2]OTHER COMMUNITY NEWS[/h2][p]
[/p][h3]TERRARIA MEDIA SPOTLIGHT[/h3][p]The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.

(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)

by Drawnbykrishna


by Suinumi


by 枭是猫头鹰的意思 (tytotytole)


by StarsAndStuff


by carnagemarvin


by TerrarianMitrilda


by CerealSunny


by Asternove


by SnookyZun


by Free-Relationship-22

[previewyoutube][/previewyoutube]
by Nyangtofu


by Immediate-Salary-899


by AkiTheFull


by Frickandheck-


by AEngel-777


by PikusM



Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

The Terraria 1.4.5 update introduces new weapons from its most iconic foe

Somehow, Terraria 1.4.5 keeps getting bigger. The long-awaited 'final update' for one of the best-selling games of all time is creeping gradually towards us. But developer Re-Logic hasn't left us hanging. The end of the month means the Terraria State of the Game for May 2025, and with it come fresh 1.4.5 spoilers. This time, we've got two new weapons that should make the early game feel a lot more dynamic, and also prove particularly welcome for those who enjoy modes such as Skyblock.


Read the rest of the story...


RELATED LINKS:

Dramatic dungeon crawler Cryptmaster celebrates anniversary with a hefty upgrade

New city builder Islands and Trains is a relaxing alternative to Cities Skylines

Spiritual Minecraft successor Reforj transforms building tools in first update