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Medicinal Herbs - Cannabis Grow Simulator News

Release announcement



I'm happy to announce that the game will be released here on Steam on Wednesday, September 23rd, 2020. ːsteamhappyː

Weekly development log 14


    [previewyoutube][/previewyoutube]
  1. We have a trailer ːsteamhappyː

  2. This will be the last devlog before the release of the Early Access version. From now on there will be update news before and on update days.

  3. The game has been tested extensively and bugs fixed over the last week. The gameplay will continue to be tested for the next few days. As soon as the version works as expected, it will be published.

  4. After that, experience about the game will be gained. The game itself does not automatically collect any information. I hope for your reviews, comments and messages as feedback. The first updates will probably be new items. Bug fixes will always have priority. Many small updates are planned for the future to continuously improve the game.

  5. At this point I would like to thank you again for your interest and loyalty. All of your positive comments gave a lot of energy. I hope that you will enjoy the game for a long time. That would be the greatest honor for me. Thank you



[h3]I am also very happy to implement your ideas!
If you have a restrictive suggestion, let me know.
You can reach me here in Steam or on Discord.ːsteamhappyː[/h3]


Discord: https://discord.gg/qRMyrTb

Weekly development log 13

  1. The last house for the Early Access version has been added. It's a small apartment in a high-rise building. This is the starting apartment where you can start your plant growing.



  2. It's not very luxurious, but not too small and you have a nice view from above. The scripts are still being revised so that you can also rent apartments.



  3. All other houses have been completed for the Early Access version. This is a view of the 2nd house small grow room.



  4. The design was revised again. It is still not the final design and will be improved in updates.



  5. These are the first strains you can grow. The range includes both normal and CBD varieties.



  6. The behavior of the plants has been adjusted realistically. The time and the yield are realistic depending on the variety.



  7. The financial view has been adjusted. All varieties were given different prices. There are now dynamic prices of all varieties. Sometimes one strain is hyped, which increases its price and decreases the price of all other varieties. This is also a pre-calculation for the bonus and the possibilities of the shop.



  8. A quick simulation was added. So you can skip the time extremely quickly. The game can now be played as a "normal" game using the time and grow factor, or you can use the simulation in the loading process. With this mode, the game only simulates the time between the last save point.
    Again, the design of the menu is not the final design.



  9. The monitors for monitoring have been optimized. There is now a minimum and maximum value and the color of the display shows whether the value is in the correct range.



  10. A realistic sound system has been added. The distance to the source and objects in between are calculated.



  11. A flashlight has been added in case it should be dark.



  12. - Steam achievements have been added. Your hard work should be seen.
    - In addition, the Steam statistics and the Steam Cloud were configured.
    - The game now has full controller support.



  13. The quality of the textures has been increased and optimized. Now you can get very close to things without a great loss of quality, while the quality of the textures is minimized when you move away.



  14. Also this week the gameplay was tested and small bugs fixed. The optimization is not quite finished yet. Nevertheless, the Early Access version should be ready for publication in mid-September.



[h3]I am also very happy to implement your ideas!
If you have a restrictive suggestion, let me know.
You can reach me here in Steam or on Discord.ːsteamhappyː[/h3]


Discord: https://discord.gg/qRMyrTb

Weekly development log 12

  1. The gameplay was massively tested. Many small bugs were discovered and eliminated immediately.



  2. Tables where you can place your equipment have been added.



  3. The calculation of temperature, humidity and Co2 has been completed.



  4. Co2 was added. It's not cheap, but you can use it to boost your plant.



  5. You can now open your windows to get the temperature and humidity under control even without air conditioning. But beware. Small animals can sneak in.



  6. This is the sales pallet with cardboard boxes. Everything that you want to sell will be picked up by your postman.



  7. A financial view has been added.



  8. Shelves have been added where you can stow your items.



  9. A level system has been added. You can see it in the top right. Your sales prices are also based on your level, for example.



  10. The gameplay will continue to be tested. Everything is now being prepared for the publication of the Eary Access.




[h3]I am also very happy to implement your ideas!
If you have a restrictive suggestion, let me know.
You can reach me here in Steam or on Discord.ːsteamhappyː[/h3]


Discord: https://discord.gg/qRMyrTb

Weekly development log 11

  1. The storage system was largely completed. It was a big step. It will still be optimized and completed.
    There are 2 different ways to play / load the game:
    1. The classic variant. The saved status / game is loaded at the point at which it was saved.
    2. The simulation type. The time that lies between the two save states / games is simulated quickly. So it is possible to play a 1:1 simulation.



  2. The grow system has been made more realistic. Depending on the health of the plant, you will get 3 different sized buds. Small, medium and large. After hanging up your plant to dry it, cut off its flowers, dry and pruned these, you can use the scales to weigh them and get an exact indication of how much your buds weigh.



  3. A lot of things have been tested and optimized. From now on it's time to test the gameplay. Due to the early release date, there will be no closed beta tests or demos.




[h3]I am also very happy to implement your ideas!
If you have a restrictive suggestion, let me know.
You can reach me here in Steam or on Discord.ːsteamhappyː[/h3]


Discord: https://discord.gg/qRMyrTb