Update: V0.12 Released
Welcome Soldiers!
Update 0.12 arrives with the usual host of fixes and changes as well as our new gamemode, Firefight. Check out the full changelog below!
[h2]Gameplay[/h2]
[h3]New[/h3]
- Added game mode Firefight
- Small-scale game mode designed for low-populated servers and seeding
- Players fight over one sector until the time runs out
- Capture points follow the same logic as capture points on Frontlines
- Only Commander, Infantry and Engineer sections are available
[h3]Fixes[/h3]
- Fixed incorrect weapon image being displayed for GER Artillery Crewman
- Fixed incorrect icon being displayed for HHF Sapper 01
- Fixed incorrect weapon name being displayed for GER Sapper and Builder roles
- Fixed incorrect weapon name being displayed for HHF Assault 01 role
- Fixed AEF HMG Crewman having deployable sandbags
- Fixed knives not having enough range to hit prone and crouched players
[h2]Maps[/h2]
[h3]Gameplay layers[/h3]
- Added Sechault Firefight
- Added Ansoncourt Firefight
- Added Frise Firefight
- Added Poelcapelle Firefight
[h3]Ansoncourt[/h3]
- Fixed floating grass
- Fixed players being able to leave the playable area
- Fixed misplaced smoke effect
[h3]Cantigny[/h3]
- Fixed floating grass
- Fixed gaps in the Cathedral allowing players to enter upper level
- Fixed water plane poking out of the terrain
[h3]Chateau-Thierry[/h3]
- Fixed floating rocks
- Fixed floating trees
- Fixed low rendering distance for plank pile
- Fixed missing geometry on rocks near C3-5-5
[h3]Combles[/h3]
- Fixed floating grass
[h3]Frise[/h3]
- Fixed fence being below the ground
- Fixed ground texture applying to players at B3-6-8
[h3]Poelcapelle[/h3]
- Fixed floating piece of terrain
- Fixed floating debris
[h3]Sechault[/h3]
- Fixed misaligned sandbag section
- Fixed gaps between earthen trench pieces on The Anthill
[h2]Art[/h2]
- Fixed various melee impact effects
- Added new sounds for Trench Clubs when hitting concrete
- Fixed rifle projectiles not penetrating deep enough
- Fixed sharp melee weapons not showing effects on certain surfaces
- Fixed rifle grenades having not showing effects on certain surfaces
- Fixed fabric surface showing wood effect on explosion
- Fixed sandbags having no impact effects
- Fixed helmet surface having no impact effects
[h2]UI[/h2]
- Added a hint that describes the purpose of a role when spawning
- Changed sections to be collapsed by default in section selection screen
- Updated Assault HUD to match new Frontlines HUD
[h2]Optimization[/h2]
- Optimized red flare effect
- Fixed wood debris LODing too early
- Enabled projectile collision and penetration on tents
- Disabled collision on tent ropes
[h2]Known issues[/h2]
- Firefight game mode UI shows more than one sector
- New role hints will not scroll if the text length exceeds the height of the widget. Fix incoming
- New role hints may stick to the screen and not fade out. Press ESC to force it to disappear
- Reloading field cannons will sometimes cause a light glare to show up briefly
- Damage radius of field cannons will sometimes cause players to not be killed immediately
- Some surfaces do not show impact effects. Damage should still apply
- No. 20 Rifle Grenade equip animation not properly lined up
- No. 20 Rifle Grenade uses placeholder sounds
- Switching Audio quality in the options menu will cause a crash. Please restart the game to prevent that from happening.
- VOIP widget role icon is not being displayed correctly
- AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions, but here’s a workaround
1. Open following file:
C:\Users\YOURUSERNAME\AppData\Local\WireGame\Saved\Config\WindowsNoEditor\Engine.ini
If the file doesn't exist, create it.
2. Add following lines at the end:
[/script/engine.audiosettings] bDisableMasterEQ=True
[Audio] bDisableMasterEQ=True