Hotfix 0.11.2 Released
Welcome Soldiers!
We have a small hotfix to release which addresses a number of issues on our maps and includes new gameplay layers. Check out the changelog below!
[h2]Maps[/h2]
[h3]Gameplay Layers[/h3]
- Updated MapRotation.cfg for server owners
Note for server administrators: Delete your old map rotation and update your server to ensure outdated map names don't cause your server to crash - Added Sechault Assault 1915 GER vs FR
- Added Zonnebeke Assault 1914 GER vs FR
- Added Ansoncourt Assault 1915 GER vs FR
- Added Ansoncourt Frontlines 1915 FR vs GER
- Changed attacking team on Cantigny Assault GERvsFR from French to German
- Changed attacking team on Chateau-Thierry Assault GERvsFR from French to German
[h3]Cantigny[/h3]
- Fixed large spools of barbed wire not being cuttable
- Combles
- Fixed floating trees at C2-2-8
- Fixed grave collisions
[h3]Poelcapelle[/h3]
- Added easier ways to get out of BEF spawn
- Fixed deep craters across
- Fixes exposed water planes
- Fixed floating assets
- Fixed missing corpses
[h3]Sechault[/h3]
- Fixed exposed trench line edges
- Fixed no Collision on Trench Wall at E3-4-5
- Fixed pile of corpses missing textures
[h3]Zonnebeke[/h3]
- Fixed static meshes clipping deeply through the roof of a trench foxhole at B2-5-4
- Fixed a visible gap in the terrain at C3-7-3
[h2]Art[/h2]
- Fixed melee weapons playing flesh bullet impact effects instead of melee impact effects.
- Fixed issue with cannon muzzle smoke jittering
- Fixed collision issues with earthen trenches on LOD3
- Fixed ground decals projecting onto player models
[h2]Known issues[/h2]
- Changing stance causes the camera to flicker
- Rifle grenade explosions will sometimes not appear on certain surfaces. Damage should still apply
- No. 20 Rifle Grenade equip animation not properly lined up
- No. 20 Rifle Grenade uses placeholder sounds
- Switching Audio quality in the options menu will cause a crash. Please restart the game to prevent that from happening.
- AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions
- VOIP widget role icon is not being displayed correctly
- Damage radius of field cannons will sometimes cause players to not be killed immediately