1. Beyond The Wire
  2. News
  3. Beyond The Wire Hotfix 1.1.1

Beyond The Wire Hotfix 1.1.1

Hey everyone,

We've been monitoring your feedback and have made some improvements to bot implementation and addressed a variety of other issues we've been seeing in this hotfix!


[h2]AI[/h2]
[h3]New[/h3]
  • Added bot combat distance settings for server owners
    - Aim precision at 100 meter distance
    - Forward visual detection range
    - Bot proximity detection range

[h3]Changes & Fixes[/h3]
  • Improved bot navigation around deep water areas

[h2]Maps[/h2]
[h3]Changes & Fixes[/h3]
Passchendaele
  • Optimized Passchendaele spawns
  • Fixed an issue where bots would become inactive during last phase on Passchendaele Assault CEF vs GER & ANZ vs GER
  • Added vehicle spawns for the CEF Autocar to Passchendaele Assault 1915 GER vs CEF
Vimy Ridge
  • Fixed navigation mesh placement in certain locations to improve bot pathing
  • Optimized bot pathing to address an issue where groups of bots would become stuck in specific areas
Sechault
  • Fixed bot pathing to improve navigation around specific areas
Vieil Armand
  • Fixed bot pathing to improve navigation around specific areas


[h2]Optimization / General Fixes[/h2]
  • Added an additional check to the wave spawn ruleset to avoid an issue where players would repeatedly respawn at rally points unexpectedly
  • Disabled a sever log regarding bot navigation to reduce log spam
  • Fixed a sever log regarding player collisions with certain objects to reduce log spam
  • Fixed an issue where players were able to clip through walls of certain bunkers