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Beyond The Wire News

Hotfix 0.11.2 Released

Welcome Soldiers!


We have a small hotfix to release which addresses a number of issues on our maps and includes new gameplay layers. Check out the changelog below!


[h2]Maps[/h2]

[h3]Gameplay Layers[/h3]
  • Updated MapRotation.cfg for server owners
    Note for server administrators: Delete your old map rotation and update your server to ensure outdated map names don't cause your server to crash
  • Added Sechault Assault 1915 GER vs FR
  • Added Zonnebeke Assault 1914 GER vs FR
  • Added Ansoncourt Assault 1915 GER vs FR
  • Added Ansoncourt Frontlines 1915 FR vs GER
  • Changed attacking team on Cantigny Assault GERvsFR from French to German
  • Changed attacking team on Chateau-Thierry Assault GERvsFR from French to German


[h3]Cantigny[/h3]
  • Fixed large spools of barbed wire not being cuttable
  • Combles
  • Fixed floating trees at C2-2-8
  • Fixed grave collisions


[h3]Poelcapelle[/h3]
  • Added easier ways to get out of BEF spawn
  • Fixed deep craters across
  • Fixes exposed water planes
  • Fixed floating assets
  • Fixed missing corpses


[h3]Sechault[/h3]
  • Fixed exposed trench line edges
  • Fixed no Collision on Trench Wall at E3-4-5
  • Fixed pile of corpses missing textures


[h3]Zonnebeke[/h3]
  • Fixed static meshes clipping deeply through the roof of a trench foxhole at B2-5-4
  • Fixed a visible gap in the terrain at C3-7-3


[h2]Art[/h2]
  • Fixed melee weapons playing flesh bullet impact effects instead of melee impact effects.
  • Fixed issue with cannon muzzle smoke jittering
  • Fixed collision issues with earthen trenches on LOD3
  • Fixed ground decals projecting onto player models


[h2]Known issues[/h2]
  • Changing stance causes the camera to flicker
  • Rifle grenade explosions will sometimes not appear on certain surfaces. Damage should still apply
  • No. 20 Rifle Grenade equip animation not properly lined up
  • No. 20 Rifle Grenade uses placeholder sounds
  • Switching Audio quality in the options menu will cause a crash. Please restart the game to prevent that from happening.
  • AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions
  • VOIP widget role icon is not being displayed correctly
  • Damage radius of field cannons will sometimes cause players to not be killed immediately

Development Recap: May

Welcome Soldiers!


The development for Beyond The Wire is now fully engaged towards the next stretch of updates, and we have our latest recap to show exactly what work has been kicked off since Operation Two release. While a reduced number of devs worked to get small updates out to prepare for the free weekend, the rest of the team have started on this next phase of content for the game. Check out the progress below!

[h2]Canadian Expeditionary Force[/h2]


Infantry NCO Character Model
After finally revealing our roadmap recently, we can start sharing the work done for the faction so far! With a unique uniform arriving with this force, the art team have finalised the character models, which already look fantastic!



The CEF would never be complete without the iconic Ross MK III, and they will be arriving in Beyond The Wire wielding this famous rifle. Renowned for its accuracy for the times, we are sure our players will enjoy deploying with this firearm!


It wouldn't be right to leave without showing you the Smith & Wesson. The Hand Ejector 2nd model - modified for .455 Webley rounds will be one of the first weapons the Canadians will be equipped with when heading out Beyond The Wire.

 

The early stages of development are well underway for the debutant battle for the Canadians - Vimy Ridge. The level design team have pulled together the majority of the white boxing with the level taking shape with the unmistakable 'pimpled' ridgeline dominating the area.


Playtests on this new field of battle have already started internally to ensure the map delivers a truly unique experience. A new favourite map for many of the developers, we think the community will also love taking part in this battle!



[h2]Animations[/h2]

Animations for BTW are still being crafted as we introduce new weapons and polish existing animations. Both the Hotchkiss 1914 and Modele 75mm field canon are now rigged with full animations. We know you have been keeping an eye out for the French weapons, and they’re on the way!
[previewyoutube][/previewyoutube]


[h2]Customization and Progression[/h2]

Our last livestream showed some of the concept images for our new customization and progression system coming this summer. Showing here the proposed new main menu and how the new Headquarters sub-menu will look. While this system is currently being iterated on, we love the style already but you can expect the final version to be different!


This new system is taking substantial work on the front end, but the engineering team have also been working hard to ensure that the tracking of player actions and stats in-game ensure a stable framework for this new system, which will be bringing with it a brand new scoring system and end of round scoreboard! We will be going into detail with a dedicated blog on the progression system, so stay posted for that soon!


Another change coming with this overhaul will be an update to loadout icons. Aiming for a more fitting theme, our artists have designed these new icons for player roles which will look fantastic against the backdrop of our new menu!



[h2]Tanks[/h2]

That’s right, tanks will be entering the fray later this year as well, and work has begun in getting a working prototype inside the maps. While the work to implement such game-changing features will take some time, we have been excited to share what has been done so far!
[previewyoutube][/previewyoutube]

Showcasing a male Mk IV patrolling the fields of Combles reveals the progress so far, with independent track control to replicate the realistic movement as well as having a working, operable cannons. While the systems needed for damage models and penetration values are still to be built, having a running tank able to drop into our levels means we can begin the process of moulding the game and any existing maps for these new additions.

As always Soldier, stay posted for more articles as these new toys move closer to completion. In the meantime, we’ll see you in the trenches!

Free weekend and beyond!

Welcome Soldiers


Hello from the Redstone headquarters! We hope everyone enjoyed our first free weekend, we certainly had tons of fun playing with all of you during this event.

Before we go back to our regular operations, the dev team wanted to share a quick sneak-peek at one of our most desired new features coming soon to Beyond the Wire: TANKS!

Mark IV Male tank driving through Frise


Tanks will be multi-crew vehicles, meaning we're going to have a team of players controlling different functions of each tank.



These are Work-in-Progress images, so please keep in mind things will very likely be adjusted and change before they are finally added to Beyond the Wire!

That's it for today! We want to once again give our most sincere thanks to our community, clans and everyone that has been enjoying Beyond the Wire. Stay tuned for more updates regarding tanks and all other amazing features coming to the frontlines soon!

See you in the trenches!

Last Chance: Free Weekend & Sale

Welcome Soldiers!


The end of our free weekend is here and we wanted to quickly to thank everyone who has tried Beyond The Wire! With over 100,000 downloads we've seen a huge turn out and we are excited to see so much interest in our game. The free access will close in a few hours, so enjoy the remainder of our first free weekend!



Don't forget - the 35% off sale also ends at the same time, so pick the game up before it goes back to full price later today!


Welcome to the trenches!

Hotfix 0.11.1 Released

Welcome Soldiers!


After update 0.11 released earlier this week we have a quick hotfix that adjusts some of the recent changes.

[h2]Gameplay[/h2]

[h3]Changes[/h3]
- Reverted Stamina not depleting when running, jumping or vaulting
- Decreased stamina depletion

[h3]Fixes[/h3]
Fixed Ammunition Depots being stackable

[h2]Art[/h2]
- Fixed field gunner projectiles playing wood debris effects on all surface types

[h2]UI[/h2]
- Reverted blood screen effects

[h2]Known issues[/h2]
- Changing stance causes the camera to flicker
- No. 20 Rifle Grenade uses placeholder sounds
- Switching Audio quality in the options menu will cause a crash. Please restart the game to prevent that from happening.
- AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions
- VOIP widget role icon is not being displayed correctly
- Damage radius of field cannons will sometimes cause players to not be killed immediately