A2025.2.26
A2025.2.26
OK1 - When switching the inheritance law, there is an issue of reporting an error if there is no heir.
OK2 - Added looting (with a 12-month cooldown period), wars of forcing the signing of diplomatic agreements, and wars of forcing others to become vassals.
OK3 - The soldier recovery rates of war camps with different natures are different. There will be fewer casualties in looting.
OK4 - Added descriptions and hover prompts corresponding to the nature of the war in the battlefield window interface.
OK5 - The maintenance fee of the feudal camp is reduced by 25%.
OK6 - The trait of Knight's Oath has been implemented.
OK6 - The trait of Lord's Oath has been implemented.
OK7 - The trait of Ruler's Oath has been implemented.
OK8 - The trait of Greed has been implemented.
OK9 - After the battle ends, it will prompt the number of casualties and the number of participants on both sides.
OK1 - When switching the inheritance law, there is an issue of reporting an error if there is no heir.
OK2 - Added looting (with a 12-month cooldown period), wars of forcing the signing of diplomatic agreements, and wars of forcing others to become vassals.
OK3 - The soldier recovery rates of war camps with different natures are different. There will be fewer casualties in looting.
OK4 - Added descriptions and hover prompts corresponding to the nature of the war in the battlefield window interface.
OK5 - The maintenance fee of the feudal camp is reduced by 25%.
OK6 - The trait of Knight's Oath has been implemented.
OK6 - The trait of Lord's Oath has been implemented.
OK7 - The trait of Ruler's Oath has been implemented.
OK8 - The trait of Greed has been implemented.
OK9 - After the battle ends, it will prompt the number of casualties and the number of participants on both sides.