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A2025.3.1 The Holy Roman Empire and the Objectives of War

Hello, all the lord! In this issue of the log, we mainly focus on the mechanisms of the Holy Roman Empire.

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[h2]The Holy Roman Empire[/h2]
First of all, some problems in the imperial mechanism have been fixed,
and the Imperial Prestige has been implemented.

The mechanism for changing the Imperial Prestige has been added.

The Emperor can reform the empire through the Imperial Prestige and issue some imperial decrees. These amendments only take effect for the member lords within the empire.
Imperial Prestige
The Imperial Prestige increases by 1 every quarter.
During the period of the Great Interregnum, the Imperial Prestige decreases by 1 every quarter.
For every 20 points of Imperial Prestige, the Emperor's personal prestige and influence increase by 1 every quarter.
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Other ways to obtain Imperial Prestige
Increase:
Each fief acquired by an imperial member adds 2 points.
When a lord who is not an imperial member becomes a vassal of the Emperor, it adds 2 points.
Each additional imperial member adds 4 points.
Successfully helping a member resist foreign invasion adds 3 points.
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Decrease:
Removing an imperial member deducts 5 points.
For each imperial member that disappears, 5 points are deducted.
As the Emperor, invading an imperial member deducts 2 points.
Refusing to help a member resist an invasion deducts 2 points.
For each lost territory of the empire, 2 points are deducted.
An imperial reform deducts 40 points.
Issuing an imperial decree deducts 20 points.
If you are the Emperor of the empire, then when an imperial member is invaded by a non-member state, the members will send a letter of rescue to the Emperor. As for whether to rescue or not, it depends on the Emperor's decision.

If you are an imperial member and are invaded by a non-member state, you can also request the Emperor to send troops to support you. As for what conditions to exchange for it, it depends on you.

In addition, after the imperial covenant is reformed, the Emperor can invite imperial members to join in external wars. Conversely, if the Emperor invades an imperial member, it will cost Imperial Prestige, and other members cannot be invited to join the war.
The empire now holds an imperial conference every five years to discuss future development plans.

During the conference, AI lords or players can make some accusations.

Then the conference will vote to count the accusations.
During this period, you can interact with each member to gain their support at the conference. As for what conditions to exchange for it, it's up to you to decide.
In the final stage of the conference, an election for the empire's heir will be held. Through a voting method, it will be decided who will be the new Emperor in the next five years if the Emperor dies, until the next imperial conference is held.
If there is no heir during this period and the Emperor dies, then there will be a Great Interregnum!

[h2]Culture[/h2]
The accumulation of culture points will affect all lords of the same culture.

And it may also trigger some events.

[h2]War Objectives[/h2]

Now wars are divided into four war modes: plundering, invasion and conquest, diplomatic covenant, and vassalage.

Plundering: As the war mode with the shortest cycle, it can quickly seize the population and gold coins, and the loss of soldiers will also be relatively small.
Forcing the signing of a diplomatic covenant: Forcing an independent lord to sign a diplomatic covenant with me, which requires providing me with military service and taxes.
Forcing to become a vassal: Forcing an independent lord to become my vassal.
Invasion: Acquiring the opponent's territory, and it is also the war mode with the highest mortality rate.
During the war, it is also possible to end the war early through interaction. When the opponent's military power is weakened, conducting interaction and negotiation may also be a better choice to end the war early.
Finally, if any of the lord masters reading this log are interested, please add it to your wishlist. This is the greatest support for me!
You don't need to buy it now. If you have already purchased it, please wait for the update in May.
Thank you for your support!

A2025.3.1
OK1 - The issue of the Imperial Diet of the Holy Roman Empire not being held when the player is acting as a member or the Emperor.

OK2 - The problem that the amendments to the development plan of the Imperial Diet do not take effect.

OK3 - When interacting, if the number of a lord's knights is equal to 0, it may cause an error reporting problem.

OK4 - When a war breaks out with a lord, then demanding submission or signing a diplomatic covenant through interaction will be regarded as a victory in the war.

OK5 - When interacting, the overall consideration of military strength will include feudal knights and all standing battalions. Feudal serfs will not be taken into account.

OK6 - Add defensive wars for members within the territory of the Holy Roman Empire. When a member lord is invaded, he can ask the Emperor for help, as well as the related events.

OK7 - Add a pop-up box prompt on the war interface.

OK8 - Changes and additions to the relevant mechanisms for the increase and decrease of Imperial Prestige.

OK9 - A fief where a war is currently breaking out cannot be transferred through interaction.

OK10 - When the Emperor of the Empire invades the fief of an imperial member, give a punishment prompt for a certain period.

OK11 - The influence is between 0 and 100.

OK12 - The influence of the amount of Imperial Prestige on the influence and the Emperor's prestige.

OK13 - For every 1,000 accumulated culture points, the influence of lords of the same culture increases by 1 per quarter.

OK14 - Fix the problem that experience may not be obtained during competitions.

OK15 - The problem that the mother-in-law exceeds the diplomatic distance after marrying a local village girl.

OK16 - Lords of the same culture may propose to unlock the culture.

OK17 - Increase the probability of a daughter being born. Now the weight of having a daughter is 30%.