BattalionData and Battle Process
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Oh~~~~ My lord! We meet again!
Today, let's popularize the types of armies in the game, as well as the battle process and relevant data.
First, let's introduce the types of armies and each type of army.
The feudal army is the two armies bound to each fief. Whoever owns the fief owns the army.
The feudal army does not require maintenance fees during peacetime. After a war breaks out, it also has a maintenance-free period.
The maintenance-free period can be adjusted through military decrees.
The feudal knight troops, as the most important part of the fief army, determine the number of conscripts.
The conscript army determines the number of soldiers according to the number of knights and military decrees.
The current service ratio is 1 to 5, that is, one knight requires five conscripts to serve.
Increasing the service ratio will increase the number of soldiers in the conscript army.
As for the standing army, soldiers are directly replenished through the directly-governed fiefs owned by the lord.
If the directly-governed fief has the population of that type, you can replenish the army.
The general army represents an army that can be fully customized. You can change their equipment.
The type of troops is fixed, but you can decide whether the army is lightly or heavily armed.
The cultural army and the special army are armies with fixed equipment, such as Genoese crossbowmen and longbowmen.
Mercenaries are another mechanism. They can only be replenished by the relevant mercenary leaders.
This involves another game mechanism, the role of landless characters.
After the battlefield is created, we need to assemble the troops of each lord. The time cycle varies depending on the nature of different battles.
After that is the battlefield preparation stage. During this stage, you can directly launch an attack or continue to wait and arrange tactics.
The battle of the army will conduct an attack judgment on each soldier.
Here, two cases of the offense and defense of two armies are illustrated, and I hope it can provide answers for you. As shown in the following picture.
Finally, what is currently under development is the gameplay mechanism of landless characters.
The first to appear should be the mercenary leader.
If you are still interested after reading this... My wishlist is calling for your hand to click on it!
Thank you for your support!
Oh~~~~ My lord! We meet again!
Today, let's popularize the types of armies in the game, as well as the battle process and relevant data.
First, let's introduce the types of armies and each type of army.
The feudal army is the two armies bound to each fief. Whoever owns the fief owns the army.
The feudal army does not require maintenance fees during peacetime. After a war breaks out, it also has a maintenance-free period.
The maintenance-free period can be adjusted through military decrees.
The feudal knight troops, as the most important part of the fief army, determine the number of conscripts.
The conscript army determines the number of soldiers according to the number of knights and military decrees.
The current service ratio is 1 to 5, that is, one knight requires five conscripts to serve.
Increasing the service ratio will increase the number of soldiers in the conscript army.
As for the standing army, soldiers are directly replenished through the directly-governed fiefs owned by the lord.
If the directly-governed fief has the population of that type, you can replenish the army.
The general army represents an army that can be fully customized. You can change their equipment.
The type of troops is fixed, but you can decide whether the army is lightly or heavily armed.
The cultural army and the special army are armies with fixed equipment, such as Genoese crossbowmen and longbowmen.
Mercenaries are another mechanism. They can only be replenished by the relevant mercenary leaders.
This involves another game mechanism, the role of landless characters.
After the battlefield is created, we need to assemble the troops of each lord. The time cycle varies depending on the nature of different battles.
After that is the battlefield preparation stage. During this stage, you can directly launch an attack or continue to wait and arrange tactics.
The battle of the army will conduct an attack judgment on each soldier.
Here, two cases of the offense and defense of two armies are illustrated, and I hope it can provide answers for you. As shown in the following picture.
Finally, what is currently under development is the gameplay mechanism of landless characters.
The first to appear should be the mercenary leader.
If you are still interested after reading this... My wishlist is calling for your hand to click on it!
Thank you for your support!







