A2025.4.14 And Internal testing
The current version is now open for internal testing within the group. Lords who have already purchased the game and wish to participate in the early internal testing can join.
哔哩哔哩-诺曼入侵教程视频 哔哩哔哩-中世纪雇佣兵团机制 哔哩哔哩-战争机制流程 哔哩哔哩-私人地产 哔哩哔哩-收藏品 哔哩哔哩-城堡防御建筑和战场天气地形 哔哩哔哩-神圣罗马帝国机制,帝国会议,选举
[h3]Add the English version.[/h3]
[h3]Add the tutorial for the Norman Invasion.[/h3]
[h3]Add the commission contract mechanism.[/h3]
[h3]Landless characters [/h3]
Landless characters can accept commissions and perform various tasks for the lords, such as fabricating claims, looting, invading and occupying, serving as fencing sparring partners, obtaining collectibles, and collecting debts.
[h3]Add the mercenary legion mechanism.[/h3]
A character without a fief can serve as a mercenary captain. He has a larger number of standing battalions and has different UI buttons and interfaces.
As this character's title is upgraded, the number of battalions can also be increased. The titles are respectively Captain, Commander, Admiral, and Grand Master.
The mercenary leader character can build additional private estates, freeman camps, citizen camps, and knight camps in other people's fiefs.
These camps are used to reserve reserve personnel for different battalions, and at most one camp can be built in each fief.
The mercenary camp can increase the maximum limit of the number of people recruited each time.
The rate of replenishing troops is still the same as that of ordinary standing battalions and is affected by skills and other modifiers.
The mercenary captain cannot invade and occupy any fiefs, but can participate in any war that is breaking out. He can negotiate to help either side in exchange for benefits and then join the war. You can do it for the right to private estates, for gold coins, or for favors, and so on. In addition to this method, you can also rent out a single battalion to a certain lord to receive rent, but the replenishment of troops is still provided by yourself. The last method is to sign a long-term treaty with a certain lord, during which you will always provide him with military services.
When a mercenary character participates in a certain battle:
The rate cycle for him to march to the battlefield is half of that of a feudal lord. After arriving, he will receive the corresponding fee. If the battle ends early, no fee needs to be paid. At the same time, the maintenance fee per turn after arrival will also be paid by the employer.
The mercenary character only needs the relevant buildings for the trading rights of iron ore and war horses in the private estate to change his equipment.
A2025.4.14
OK1 - The AI heir did not inherit the character's private estate.
OK2 - Enlarge the confirm and cancel buttons on the prompt confirmation interface.
OK3 - Add the avatar of the owner of the fief in the private estate interface for convenient and quick interaction.
OK4 - The problem that a character can still participate in the competition even after dying during the tournament.
OK5 - The error caused by some random events when there is no cabinet.
OK6 - The error that lords who have not reached the battlefield will also suffer war casualties.
OK7 - Add an interface to display all current battlefields. The interface can be opened by clicking the button on the right, and you can quickly jump to the relevant location by clicking on the battlefield.
OK8 - In the standing battalion interface, display the current increased rate of troop replenishment.
OK9 - In the battalion ranking, the detailed interface of all battalions can be opened, including those of others.
OK10 - In the negotiation events in the prison, you can demand ransom, collectibles, fiefs from the other party, and ask them to withdraw from the war of invading your fief.
OK11 - Adjust the requests and the amount of ransom when using torture.
OK12 - Fix the problem caused by the death of the lord leading the troops during the war.
OK13 - Fix the problem that the fief of a deceased person is not inherited when the lord of the fief estate is changed.
OK14 - Fix the problem that the AI's war tendency becomes lower due to the number of fabricated claims.
OK15 - The default recovery rate of knights after the war is +30%, otherwise there will be no troops left after a battle.
OK16 - The recovery rate of all standing troops is +10%.
OK17 - Adjust the interface UI.
OK18 - Commission contract.
OK19 - Tutorial - Norman Invasion.
OK20 - Add the function to query the available marriage partners.
OK21 - Add the English version.
OK22 - Fix the wrong events when participating in the tournament held by others.
OK23 - Change the culture.
OK24 - When starting a new save file, there is a small probability of generating random children for lords without offspring.
https://store.steampowered.com/news/app/1058710/view/642433677808108484
https://store.steampowered.com/news/app/1058710/view/515206275424846509
https://store.steampowered.com/news/app/1058710/view/515205641165341736
https://store.steampowered.com/news/app/1058710/view/515205188433215666
https://store.steampowered.com/news/app/1058710/view/500567043120039500
哔哩哔哩-诺曼入侵教程视频 哔哩哔哩-中世纪雇佣兵团机制 哔哩哔哩-战争机制流程 哔哩哔哩-私人地产 哔哩哔哩-收藏品 哔哩哔哩-城堡防御建筑和战场天气地形 哔哩哔哩-神圣罗马帝国机制,帝国会议,选举
[h3]Add the English version.[/h3]
[h3]Add the tutorial for the Norman Invasion.[/h3]
[h3]Add the commission contract mechanism.[/h3]
[h3]Landless characters [/h3]
Landless characters can accept commissions and perform various tasks for the lords, such as fabricating claims, looting, invading and occupying, serving as fencing sparring partners, obtaining collectibles, and collecting debts.
[h3]Add the mercenary legion mechanism.[/h3]
A character without a fief can serve as a mercenary captain. He has a larger number of standing battalions and has different UI buttons and interfaces.
As this character's title is upgraded, the number of battalions can also be increased. The titles are respectively Captain, Commander, Admiral, and Grand Master.
The mercenary leader character can build additional private estates, freeman camps, citizen camps, and knight camps in other people's fiefs.
These camps are used to reserve reserve personnel for different battalions, and at most one camp can be built in each fief.
The mercenary camp can increase the maximum limit of the number of people recruited each time.
The rate of replenishing troops is still the same as that of ordinary standing battalions and is affected by skills and other modifiers.
The mercenary captain cannot invade and occupy any fiefs, but can participate in any war that is breaking out. He can negotiate to help either side in exchange for benefits and then join the war. You can do it for the right to private estates, for gold coins, or for favors, and so on. In addition to this method, you can also rent out a single battalion to a certain lord to receive rent, but the replenishment of troops is still provided by yourself. The last method is to sign a long-term treaty with a certain lord, during which you will always provide him with military services.
When a mercenary character participates in a certain battle:
The rate cycle for him to march to the battlefield is half of that of a feudal lord. After arriving, he will receive the corresponding fee. If the battle ends early, no fee needs to be paid. At the same time, the maintenance fee per turn after arrival will also be paid by the employer.
The mercenary character only needs the relevant buildings for the trading rights of iron ore and war horses in the private estate to change his equipment.
A2025.4.14
OK1 - The AI heir did not inherit the character's private estate.
OK2 - Enlarge the confirm and cancel buttons on the prompt confirmation interface.
OK3 - Add the avatar of the owner of the fief in the private estate interface for convenient and quick interaction.
OK4 - The problem that a character can still participate in the competition even after dying during the tournament.
OK5 - The error caused by some random events when there is no cabinet.
OK6 - The error that lords who have not reached the battlefield will also suffer war casualties.
OK7 - Add an interface to display all current battlefields. The interface can be opened by clicking the button on the right, and you can quickly jump to the relevant location by clicking on the battlefield.
OK8 - In the standing battalion interface, display the current increased rate of troop replenishment.
OK9 - In the battalion ranking, the detailed interface of all battalions can be opened, including those of others.
OK10 - In the negotiation events in the prison, you can demand ransom, collectibles, fiefs from the other party, and ask them to withdraw from the war of invading your fief.
OK11 - Adjust the requests and the amount of ransom when using torture.
OK12 - Fix the problem caused by the death of the lord leading the troops during the war.
OK13 - Fix the problem that the fief of a deceased person is not inherited when the lord of the fief estate is changed.
OK14 - Fix the problem that the AI's war tendency becomes lower due to the number of fabricated claims.
OK15 - The default recovery rate of knights after the war is +30%, otherwise there will be no troops left after a battle.
OK16 - The recovery rate of all standing troops is +10%.
OK17 - Adjust the interface UI.
OK18 - Commission contract.
OK19 - Tutorial - Norman Invasion.
OK20 - Add the function to query the available marriage partners.
OK21 - Add the English version.
OK22 - Fix the wrong events when participating in the tournament held by others.
OK23 - Change the culture.
OK24 - When starting a new save file, there is a small probability of generating random children for lords without offspring.
https://store.steampowered.com/news/app/1058710/view/642433677808108484
https://store.steampowered.com/news/app/1058710/view/515206275424846509
https://store.steampowered.com/news/app/1058710/view/515205641165341736
https://store.steampowered.com/news/app/1058710/view/515205188433215666
https://store.steampowered.com/news/app/1058710/view/500567043120039500