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The special mechanisms of Italian and Greek cultures

[p][/p][previewyoutube][/previewyoutube][p]bilibili[/p][p][/p][p][/p][p]Hello, Lord Lords, today is the last log of the Eastern Roman Empire.[/p][p]The exclusive mechanism of Greek and Italian cultures - academic research.[/p][p]First, a small function is added, which allows switching between different cultures to view cultural differences.[/p][p]Switch cultures here to facilitate everyone in viewing the characteristics of different cultures.[/p][p]In the future, I will add more cultural characteristic technologies to different cultures.[/p][p]Cultural technologies with a ring icon indicate special cultural technologies.[/p][p]Italians and Greeks will have a cultural technology of academic research.[/p][p]When it is unlocked, the academic research mechanism can be activated. Of course, you also need to possess key fiefdoms.[/p][p]Bologna in northern Italy or Constantinople[/p][p]When all conditions are met, you can open the academic research interface via the shortcut button on the right.[/p][p]Here are divided into four categories, and each academic field requires accumulating experience to implement.[/p][p]The percentage represents the current success probability of academic research. The more frequently you use it, the higher the success rate will be.[/p][p][/p]
  • [p]There is a 30% probability of +1 academic point each month.[/p]
  • [p]Each academic topic has a {0}% probability of +1 success rate per quarter.[/p]
  • [p]The maximum success rate is 80%.[/p]
  • [p]Each use of an academic topic, regardless of success or failure, will increase the success rate. The increased value is related to the character's 学识 (knowledge) attribute.[/p]
  • [p]Current increase: 2-{1}.[/p]
  • [p]After each academic topic is successfully completed, there will be a 12-month cooldown period.[/p]
  • [p]Players can manually or automatically assist in research to increase academic points, but the success rate of each topic can only be increased quarterly or during the usage process. [/p]
[p]In addition, when this log is updated, the remade version in the internal test will be updated with this function.[/p][p][/p][p][/p][p]A2025.6.25 The Eastern Roman Empire[/p][p]OK1 - The Eastern Roman region[/p][p][/p][p]OK2 - Current map beautification[/p][p][/p][p]OK3 - When creating a family, the family flag will use the emblem of the current fief capital. If none exists, it will default to the fief emblem flag. The priority of flags is: Imperial Flag > Royal Flag > Family Flag > Fief Flag > Universal Flag.[/p][p][/p][p]OK4 - The theme system and standing army of the Eastern Roman Empire
[/p][p]OK5 - The account book is compatible with the imperial administrative system, and hover prompts are added to each item.[/p][p][/p][p]OK6 - Adjust the data effects and combat efficiency of battalions. In the battalion details interface, add hover prompts to each data item.[/p][p][/p][p]OK7 - Interactive functions are compatible with the imperial administrative system.[/p][p][/p][p]OK8 - UI for the combat sequence of the central military brigades of the Eastern Roman Empire[/p][p][/p][p]OK9 - The Eastern Roman emperor can dispatch brigade commanders to lead 4 battalions under their command into battle, rather than leading all battalions personally.[/p][p][/p][p]OK10 - Complete the missing parts of the Iberian map.
[/p][p]OK11 - The Silk Road
[/p][p]OK12 - Through interaction, prompt kings with national territories [/p][p]OK14 - Grain transportation
[/p][p]OK15 - Query characters and families
[/p][p]OK16 - The civil service system of the Eastern Roman Empire
[/p][p]OK17 - When relationships change, the reasons will be recorded, and hovering will display the approximate reasons for the recent 10 times.[/p][p]
[/p][p]OK18 - Exclusive academic research mechanisms for Greek and Italian cultures[/p][p]

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