B2025.7.12
[p][/p][previewyoutube][/previewyoutube][p]Bilibili Video :A Confession from a Captured Assassin[/p][p]The above is a video explanation of the latest features, which tells the story of an assassin from infiltration to capture, torture with instruments of punishment, and finally revealing the mastermind behind the scenes.[/p][p]
[/p][h3]B2025.7.12[/h3]![]()
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[/p][h3]B2025.7.12[/h3]
- [p]OK1 - Increased replenishment rate of mercenary legions.[/p]
- [p]OK2 - The top five swordsmen every 10 years will receive certain rewards.[/p]
- [p]OK3 - Red text caused by multiple contracts during inheritance.[/p]
- [p]OK4 - Added a button to view followed characters.[/p]
- [p]OK5 - Some tips.[/p]
- [p]OK6 - Fixed the calculation error of replenishment sources for standing serf soldiers.[/p]
- [p]OK7 - Adjusted swordsmanship skills and swordsmanship modifiers; when there is a large gap in swordsmanship levels, the difference between strong and weak becomes more obvious.[/p]
- [p]OK8 - Fixed the issue where individual fiefs on the large map could not be clicked for interaction.[/p]
- [p]OK9 - Completeness of criminal evidence information.[/p]
- [p]OK10 - In prisons, whips can increase the probability of prisoners confessing evidence, and the influence related to traits has also been implemented simultaneously.[/p]
- [p]OK11 - Domestication; interacting with characters domesticated by oneself will make them unconditionally obey oneself.[/p]
- [p]OK12 - Fixed the issue where military attributes and swordsmanship attributes could exceed 10 without bloodline bonuses.[/p]
- [p]OK13 - Added a few sound effects.[/p]
- [p]OK14 - Tavern functions are implemented, along with related news and crimes.[/p]
- [p]OK15 - Adjusted functions related to torturing prisoners in prisons.[/p]
- [p]OK16 - Except for friendly relations, when a superior lord asks the player for support, they will no longer mindlessly take standing troops to participate in the battle.[/p]
- [p]OK17 - When recruiting AI mercenary legions, half of the advance payment will be paid first, and the other half will be paid after arriving at the battlefield. For players as mercenaries, it remains unchanged; the AI will still pay the money after the player arrives at the battlefield.[/p]
- [p]OK18 - Increased the AP points required for supporting conference votes in interactions from 2 to 4.[/p]
- [p]OK19 - Reduced the defense efficiency, attack efficiency, and shield defense efficiency of all battalions.[/p]
- [p]OK20 - Stewards will increase the upper limit of private real estate.[/p]