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Special Skills Battalion & B2025.8.1

[p][/p][previewyoutube][/previewyoutube][p]Bilbili Video[/p][p][/p][p]Hello, my lords! Today’s topic is related to the special skills of the military units.[/p][p]I have added some regionalized battalions, which can only be recruited if you own a specific fief.[/p][p]Their recruitment quantity is extremely limited, and they cannot upgrade their equipment. Additionally, they possess a unique special skill.[/p][p]When the battalion level is upgraded to Level 5, this skill will be automatically unlocked.[/p][p]Next, let's take a look at the special skills of each battalion.[/p][p]More regionalized units and special skills will be added in the future.[/p][p]For those who need to look carefully, you can pause the video to check by yourself.[/p][h3]New battalion skills will only exist in the relevant battalions that are newly recruited.[/h3][p][/p][h3]Current Version[/h3][h3]2025.8.1[/h3]
  • [p]OK1 - When the battlefield lasts more than 72 rounds (equivalent to two years) and the attacking side is outnumbered, the attack is directly judged as a failure to prevent excessively prolonged wars.[/p]
  • [p]OK2 - The issue where each battalion’s number of kills per round is one more than the actual number of enemies.[/p]
  • [p]OK3 - Standing battalions display the number of enemies killed in the previous war.[/p]
  • [p]OK4 - After an AI is declared war on, the probability of it swapping territories with others to create a battlefield is reduced.[/p]
  • [p]OK5 - The calculation method of the king’s authority has been adjusted; titles, royalists, friends, knights, standing battalions, fiefs, and contract clauses will all affect authority.[/p]
  • [p]OK6 - The health prayer fails to take effect.[/p]
  • [p]OK7 - Fixed the red text error that may occur during imperial missionary activities in the Imperial Council.[/p]
  • [p]OK8 - Mercenaries cannot recruit other mercenaries; optimized and adjusted the mercenary AI.[/p]
  • [p]OK11 - When viewing an AI’s standing battalions, those in a combat state will also be displayed.[/p]
  • [p]OK12 - Fixed the issue where the emperor could be voted for themselves during the imperial council’s heir election.[/p]
  • [p]OK13 - If the home territory of a feudal battalion is occupied by others while it is on an expedition, the battalion will immediately retreat from the battlefield.[/p]
  • [p]OK14 - Special skills of battalions.[/p]
  • [p]OK15 - Increased the cost of exchanging piety for claims; it now requires 35 points.[/p]
  • [p]OK16 - The upper limit of some data is set to 100.[/p]
  • [p]OK17 - The upper limit of Templar knights is changed to 2 teams; their numbers are reduced, special skills are added, and they cannot be expanded.[/p]
  • [p]OK18 - The number of knight guards is reduced, special skills are added, and they cannot be expanded.[/p]
  • [p]OK19 - Added shield defense data to the display of soldier recruitment templates.[/p]
  • [p]OK20 - Fixed the issue where the Imperial Levy Reform of the Holy Roman Empire was not taking effect.[/p]
  • [p]OK21 - Fixed the problem where monasteries repeatedly become chosen ones.[/p]
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