B2025.8.2
[h3]Current Version
B2025.8.2[/h3]
B2025.8.2[/h3]
- OK1-修复因增加宗教辅助兵种导致的弩手宗教需求错误的问题
- OK2-修复酒馆剑斗遭遇刺客失败后没有触发相关结果
- OK3-添加一个外交技能,可以增加庄园的投降概率,并在伯爵时即可触发投降判定
- OK4-家族亲卫依旧可以扩编
- OK5-常备营队补充人员会掉经验,每名士兵经验-1,不会降级
- OK6-营队特殊技能没生效时,半透明显示
- OK7-教团骑士教廷补充按钮,需要消耗虔诚
- OK8-补充一些悬停提示的细节描述
- OK9-调整动态规则中,AI作弊和战争倾向的功能,AI作弊达到4或者5级时,才可以直接获取宣称,战争倾向和作弊不再直接增加骑士,而是根据级别提高骑士增加的概率
- OK10-营队数据全部显示
- OK1 - Fixed the issue where crossbowmen had incorrect religious requirements due to the addition of religious auxiliary units.
- OK2 - Fixed the problem where no relevant results were triggered after failing to encounter an assassin in tavern sword fights.
- OK3 - Added a diplomatic skill that increases the surrender probability of manors and allows surrender judgment to be triggered when holding the count title.
- OK4 - Family bodyguards can still be expanded.
- OK5 - When replenishing personnel in standing battalions, experience will decrease: each soldier loses 1 point of experience, but no demotion will occur.
- OK6 - Special skills of battalions will be displayed semi - transparently when they are not effective.
- OK7 - The button for replenishing Templar Knights via the Holy See requires the consumption of piety.
- OK8 - Added detailed descriptions for some hover tooltips.
- OK9 - Adjusted the AI cheating and war inclination functions in dynamic rules: AI can directly obtain claims only when AI cheating reaches level 4 or 5; war inclination and cheating will no longer directly increase the number of knights. Instead, they will improve the probability of knight recruitment based on their levels.
- OK10 - All battalion data will be displayed.