B2025.8.6
[p][/p][p][/p][p]bilibili[/p][previewyoutube][/previewyoutube][p][/p][p]
[/p][h3]Current Version[/h3][h3]Dev test To Default and New[/h3][h3]B2025.8.6 [/h3]
- [p]OK1- Add some new skills adapted to the battlefield[/p]
- [p]OK2- Fix the occasional display disorder of the battlefield on the main interface[/p]
- [p]OK3- Fix the issue where all effects of the Terrain Expert skill are 叠加生效 (cumulatively taking effect)[/p]
- [p]OK4- Adjust some copywriting descriptions[/p]
- [p]OK5- Fix the error caused by clicking the vassal interface again without refreshing after allowing a vassal to become independent[/p]
- [p]OK6- Fix the problem where lords below the king rank in the tavern can sign vassal contracts[/p]
- [p]OK7- Adjust the damage algorithm for ranged units[/p]
- [p]OK8- Combat commands[/p]
- [p]OK9- Highlight keywords in some tutorial descriptions[/p]
- [p]OK10- Add an additional 50 workers as a reward after completing the private estate tutorial[/p]
- [p]OK11- Correct keyword errors in the Chinese and English descriptions of the tutorial[/p]
- [p]OK12- For mercenary units: Morale -40% (minimum 1), Attack Efficiency -10%[/p]
- [p]OK13- Add a tutorial switch for the first-time opening of the settings interface, which is enabled by default[/p]
- [p]OK14- Optimize the tactics interface: the tactical responsibility setting interface for players will be displayed at the top during attacks and at the bottom during defense[/p]
- [p]OK15- Fix some war events not triggering due to relationship logic errors[/p]
- [p]OK16- Add kill descriptions for defensive buildings[/p]
- [p]OK17- Military attribute: +1 morale for every 5 points (changed from every 3 points)[/p]
- [p]OK18- When a unit is attacked, morale decreases by 1 for every 20% loss of current personnel[/p]
- [p]OK19- Replace the loop sound effect of the battle background[/p]
- [p]OK20- Defensive fortifications[/p]
- [p]OK21- Adjust all modified data related to morale[/p]
- [p]OK22- Unit morale +1 for every 2 levels of the unit[/p]
- [p]OK23- Fix the issue where defensive arrow towers were not taking effect[/p]
- [p]OK24- Unit tactical arrangements and display of related enemy tactics[/p]
- [p]OK25- Fix the problem where the health of a custom lord is based on the replaced lord[/p]
- [p]OK26- Remove functions related to naval warfare[/p]
- [p]OK27- Fix the frequent rebellions in the Eastern Roman Empire[/p]
- [p]OK28- Fix the issue where underage player characters or those with the eunuch trait could make female prisoners pregnant in prison[/p]
- [p]OK29- Fix a data issue with serfs, where initializing data was incorrectly used, leading to problems with food production[/p]
- [p]OK30- Fix the UI incompatibility issue when viewing other lords' units with the latest UI[/p]
- [p]OK31- Fix the possibility of triggering the blessing event again after a blessing is completed[/p]
- [p]OK32- Fix the disordered display of traits in the study[/p]
- [p]OK33- Characters imprisoned in jail cannot participate in competitions[/p]
- [p]OK34- The higher the unit level, the more difficult it is to reinforce: -10% personnel reinforcement rate per level. At level 10, only 10% of the reinforcement rate remains[/p]
- [p]OK35- Fix the subsequent issues caused by the Holy Roman Empire allowing simultaneous selection of "joining the empire" and other contracts[/p]
- [p]OK36- Fix the non-effective issues of "+5 standing army capacity limit after 1200 AD" and "+5 growth for citizens"[/p]
- [p]OK37- Allow the king title of the Holy Roman Empire to be added as well[/p]
- [p]OK38- Fix the incorrect display of the "Request Collectibles" button[/p]