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Monarch : Medieval Remastered News

B2025.7.14

[h3]B2025.7.14[/h3]
  • OK1-修复因为玩家孩子 出生音效丢失导致的红字问题
  • OK2-部分功能的介绍和自动弹出机制
  • OK3-监狱中屏蔽一些对未成年的刑罚
  • OK4-修复点击贵族无封地角色内阁可能导致的红字问题


[h3]B2025.7.14[/h3]
  • OK1 - Fix the red text issue caused by the missing sound effect when the player's child is born.
  • OK2 - Introduction of some functions and automatic pop-up mechanism.
  • OK3 - Block some punishments against minors in prisons.
  • OK4 - Fix the red text issue that may occur when clicking on the cabinet of noble characters without fiefdoms.

B2025.7.13 HotFix

修复玩家子嗣出生缺失音效导致的错误

Fix the error caused by the missing sound effect when a player's offspring is born

B2025.7.13

[h3]Current Version
B2025.7.13
[/h3]
    不需要新档
  • OK1-封臣契约中增加一项常备营队兵役,需要1200年,解锁相应的文化修正后才可以使用
  • OK2-契约添加悬停提示
  • OK3-增加一些特殊文化修正
  • OK4-修正封臣契约中,一些未生效的协议
  • OK5-授勋和相关功能
  • OK6-地区主教现在可以宗教改信了,前提必须是教区所在地的领主信仰与你相同,否则不可更改


    No Need New Saved
  • OK1 - Add a standing battalion military service item to the vassal contract, which will be available only after 1200 AD and the unlocking of the corresponding cultural modifiers.
  • OK2 - Add hover prompts to the contract
  • OK3 - Add some special cultural modifiers
  • OK4 - Fix some ineffective agreements in the vassal contract
  • OK5 - Medal awarding and related functions
  • OK6 - Regional bishops can now conduct religious conversions, provided that the faith of the lord of the diocese's location is the same as yours; otherwise, the conversion is not allowed.

B2025.7.12 v2

[h3]B2025.7.12 v2[/h3]

  • OK1-常备营队更改装备和扩编,与直辖封地的铁匠铺关联
  • OK2-新存档打开游戏后,选择新的文化领主后会自动打开相关介绍
  • OK3-增加一些特殊文化修正
  • OK4-修复在开始新游戏时,没有选定角色时,点击领主头像报错问题
  • OK5-修复再开始新游戏时,没有选定角色时,点击家族血脉和家规报错


不需要开新档
认准版本号
No need to start a new save file.
Make sure to check the version number.


  • OK1 - The change of equipment and expansion of standing battalions are associated with the blacksmith shops in directly - governed fiefs.
  • OK2 - After opening the game with a new save file, the relevant introduction will be automatically displayed after selecting a new cultural lord.
  • OK3 - Add some special cultural modifiers.
  • OK4 - Fix the error that occurs when clicking the lord's avatar without selecting a character when starting a new game.
  • OK5 - Fix the error that occurs when clicking on family bloodlines and family rules without selecting a character when starting a new game.

B2025.7.12

[p][/p][previewyoutube][/previewyoutube][p]Bilibili Video :A Confession from a Captured Assassin[/p][p]The above is a video explanation of the latest features, which tells the story of an assassin from infiltration to capture, torture with instruments of punishment, and finally revealing the mastermind behind the scenes.[/p][p]
[/p][h3]B2025.7.12[/h3]
  • [p]OK1 - Increased replenishment rate of mercenary legions.[/p]
  • [p]OK2 - The top five swordsmen every 10 years will receive certain rewards.[/p]
  • [p]OK3 - Red text caused by multiple contracts during inheritance.[/p]
  • [p]OK4 - Added a button to view followed characters.[/p]
  • [p]OK5 - Some tips.[/p]
  • [p]OK6 - Fixed the calculation error of replenishment sources for standing serf soldiers.[/p]
  • [p]OK7 - Adjusted swordsmanship skills and swordsmanship modifiers; when there is a large gap in swordsmanship levels, the difference between strong and weak becomes more obvious.[/p]
  • [p]OK8 - Fixed the issue where individual fiefs on the large map could not be clicked for interaction.[/p]
  • [p]OK9 - Completeness of criminal evidence information.[/p]
  • [p]OK10 - In prisons, whips can increase the probability of prisoners confessing evidence, and the influence related to traits has also been implemented simultaneously.[/p]
  • [p]OK11 - Domestication; interacting with characters domesticated by oneself will make them unconditionally obey oneself.[/p]
  • [p]OK12 - Fixed the issue where military attributes and swordsmanship attributes could exceed 10 without bloodline bonuses.[/p]
  • [p]OK13 - Added a few sound effects.[/p]
  • [p]OK14 - Tavern functions are implemented, along with related news and crimes.[/p]
  • [p]OK15 - Adjusted functions related to torturing prisoners in prisons.[/p]
  • [p]OK16 - Except for friendly relations, when a superior lord asks the player for support, they will no longer mindlessly take standing troops to participate in the battle.[/p]
  • [p]OK17 - When recruiting AI mercenary legions, half of the advance payment will be paid first, and the other half will be paid after arriving at the battlefield. For players as mercenaries, it remains unchanged; the AI will still pay the money after the player arrives at the battlefield.[/p]
  • [p]OK18 - Increased the AP points required for supporting conference votes in interactions from 2 to 4.[/p]
  • [p]OK19 - Reduced the defense efficiency, attack efficiency, and shield defense efficiency of all battalions.[/p]
  • [p]OK20 - Stewards will increase the upper limit of private real estate.[/p]
[p][/p]