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Monarch : Medieval Remastered News

B2025.7.7 and HotFix1

[p][/p][h3][/h3][h3]Current Version B2025.7.7 HotFix1[/h3][h3]is compatible with old save files. You can continue playing if no errors occur.[/h3][p][/p]
  • [p]OK1- Fixed the abnormal issue with the event where military region generals propose to form battalions.[/p]
  • [p]OK2- Building construction requires the consumption of workers and other related mechanisms.[/p][p][/p]
  • [p]OK3- Fixed the problem where mercenary captains cannot complete missions of invading manor fiefs or forging claims.[/p][p][/p]
  • [p]OK4- In the tutorial, the fief rebellion mechanism is blocked to avoid affecting the process.
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  • [p]OK5- Before 1090, all independent lords of Seljuk culture will have additional quarterly bonuses in the number of serfs and knights, and will establish standing slave troops.
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  • [p]OK6- Militarist characters are more likely to initiate wars.
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  • [p]OK7- Fixed the red error message that appears when a lord who lost their fief due to invasion occupies a vassal's territory.
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  • [p]OK8- Fixed the issue where private estates exceed the total limit.
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  • [p]OK9- Fixed the automatic training function.
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  • [p]OK10- Era correction: fixed the text description error in urban planning.
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  • [p]OK11- Fixed the image display error in the private estate interface.
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  • [p]OK12- Background images for different regions.
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  • [p]OK13- Landless nobles are not displayed normally after a character becomes a ruling king or emperor.
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  • [p]OK14- Fief health will randomly decrease by 0-2 every quarter. Building construction and private estates will also randomly decrease health by 1-5.
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  • [p]OK15- Adjustment to cesspits: each cesspit increases the probability of health growth, with a maximum 90% chance of +1 health per month.
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  • [p]OK16- Hospitals no longer provide health benefits.
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  • [p]OK17- Territories with plagues will impose health penalties on adjacent territories and manors, with a 50% monthly probability of -1 health.
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  • [p]OK18- Fixed the issue of save file data corruption caused by the simultaneous occurrence of a character's death and the inheritance of titles and territories.
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  • [p]OK19- If the player's military strength does not meet the requirement of 10 knights, they can still participate in wars as long as they have standing battalions or knights.[/p][p][/p]
  • [p]OK20 - Fix the issue of red text when loading saves caused by matches[/p][p][/p]
  • [p]OK21 - Demolition and construction do not affect health[/p][p][/p]
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B2025.7.6

[p]Current Version[/p][p]B2025.7.6[/p][p]OK1 - For one's own children, click the ring on the parent role interface to check the marriage partner.[/p][p]OK2 - Fix the issue where save files may become disorganized.[/p][p]OK3 - Fix the save file loading problem caused by the title of Holy Roman Emperor.[/p][p]OK4 - Add 100 manor badges.[/p][p]If you cannot load the save file due to save file issues, please go to[/p][p]XXX:\\Documents\\MedievalMonarchRemastered\\SaveData[/p][p]and delete this folder.[/p][p][/p][p][/p][p][/p][p]Current Version[/p][p]B2025.7.6[/p][p]OK1-自己的子女,父母角色界面点击戒指,可以查询结婚对象[/p][p]OK2-修复存档可能出现混乱的问题[/p][p]OK3-修复神圣罗马帝国皇帝头衔导致的存档读取问题[/p][p]OK4-增加100个庄园徽章[/p][p][/p][p]如果因存档问题无法读取存档,请进入[/p][p]XXX:\\Documents\\MedievalMonarchRemastered\\SaveData[/p][p]删除该文件夹[/p]

Map Expansion and Open Beta Update

[p][/p][p]bilibili video[/p][previewyoutube][/previewyoutube][p]My lords, long time no see! I've brought a new map![/p][p]Along with the new map, two new cultures have been implemented,[/p][p]along with related fixes.[/p][p][/p][p]Several new military units corresponding to the new cultures have also been added, and they can be replenished with only serfs.[/p][p]So they will be more convenient to replenish and also cheaper.[/p][p][/p][p]We will continue to add more military units in the later stages; for now, we'll add this many first.[/p][p]Now, our map is just one final step away from encompassing the entire Mediterranean region: the Iberian Peninsula.[/p][p]In the two major dynasties of Africa and the Armenian region, we have left many territories unoccupied.[/p][p]Most of them are random independent lords, serving as buffers[/p][p]for surrounding powers and objects of contention at the start.[/p][p]Of course, players can also customize a lord, develop gradually here, and obtain strategic resources.[/p][p]In some barren areas, some unrealistic strategic resources have been added.[/p][p]Whether it's AI or players, at least these places are no longer so useless.[/p][p]Currently, the entire large map is still missing the Iberian Peninsula and the Rus' region, which will be completed as soon as possible.[/p][p]The current number of territories has reached 3,000.[/p][p]The country that is just one step away from encircling the Mediterranean.[/p][p]Finally, the multi-save function has been completed and is now available for use.[/p][p][/p][p]The first one is the auto-save function. You can adjust the auto-save interval in the settings, and it is recommended to set it to 6[/p][p]It has been nearly half a month since the last update. During these half a month, the main work has been on creating the map and fixing issues caused by red errors.[/p][p]The game will be updated simultaneously when this video is released, overwriting the old version, and the closed beta will be terminated.[/p][p]The old version has been renamed the Classic Edition and stored in Dev. Everyone can play it by switching through Steam's beta options.[/p][p]Finally, thank you all, my lords, for your support over the years![/p][p]After the end of this summer sale, the price will be adjusted from 30 to 48, as had been determined since last year.[/p][p][/p][p][/p][p]Compared with the updates during the closed beta test[/p][p]B2025.7.5 A new save file is required
[/p][p]OK1 - Fixed the issue where the functions of Eastern Roman generals and tax officials were not restricted.
[/p][p]OK2 - Event of generals forming battalions.
[/p][p]OK3 - Completed the map of Hungary and added Wallachia.
[/p][p]OK4 - Persian region and Arab region.
[/p][p]OK5 - Tunis region.
[/p][p]OK6 - Fixed the problem that AI could not unlock cultures; it will now prioritize unlocking cultural awakening.
[/p][p]OK7 - Fixed the red error caused by repeated competition events; only one competition can be held at a time.
[/p][p]OK8 - Fixed the error issue with God Mode characters.
[/p][p]OK9 - Multiple save slots.[/p][p][/p][p]OK10 - Fixed the problem where players might participate in competitions repeatedly.[/p][p][/p][p][/p][p]Please note that the Steam achievements have not been synchronized yet.[/p][p]If political issues caused by problems related to the map make you feel unpleasant, please contact us immediately. If I cannot resolve them, I will delete them as soon as possible.[/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

A2025.6.26 The Eastern Roman Empire HotFix1

[p][/p][p]A2025.6.26 The Eastern Roman Empire HotFix1[/p][p]OK1-修复因事件描述或者选项导致的红字报错[/p][p]OK2-修复封地扩张需要花费正确的费用,当前等级x基础费用[/p][p]OK3-当一个家族全部死亡后,取消该家族的旗帜徽章,留给后续其他家族使用[/p][p]OK4-一些UI界面的刷新问题[/p][p]OK5-初始角色器官健康根据年龄随机减少[/p][p][/p][p][/p][p][/p][p]A2025.6.26 The Eastern Roman Empire HotFix1[/p][p][/p][p]OK1 - Fix the red error caused by event descriptions or options.[/p][p][/p][p]OK2 - Fix the issue that fief expansion should cost the correct fee, which is the current level multiplied by the base cost.
[/p][p]OK3 - When all members of a family die, cancel the family's banner and badge for subsequent use by other families.
[/p][p]OK4 - Refresh issues of some UI interfaces.
[/p][p]OK5 - The initial character's organ health randomly decreases according to age.[/p]

The special mechanisms of Italian and Greek cultures

[p][/p][previewyoutube][/previewyoutube][p]bilibili[/p][p][/p][p][/p][p]Hello, Lord Lords, today is the last log of the Eastern Roman Empire.[/p][p]The exclusive mechanism of Greek and Italian cultures - academic research.[/p][p]First, a small function is added, which allows switching between different cultures to view cultural differences.[/p][p]Switch cultures here to facilitate everyone in viewing the characteristics of different cultures.[/p][p]In the future, I will add more cultural characteristic technologies to different cultures.[/p][p]Cultural technologies with a ring icon indicate special cultural technologies.[/p][p]Italians and Greeks will have a cultural technology of academic research.[/p][p]When it is unlocked, the academic research mechanism can be activated. Of course, you also need to possess key fiefdoms.[/p][p]Bologna in northern Italy or Constantinople[/p][p]When all conditions are met, you can open the academic research interface via the shortcut button on the right.[/p][p]Here are divided into four categories, and each academic field requires accumulating experience to implement.[/p][p]The percentage represents the current success probability of academic research. The more frequently you use it, the higher the success rate will be.[/p][p][/p]
  • [p]There is a 30% probability of +1 academic point each month.[/p]
  • [p]Each academic topic has a {0}% probability of +1 success rate per quarter.[/p]
  • [p]The maximum success rate is 80%.[/p]
  • [p]Each use of an academic topic, regardless of success or failure, will increase the success rate. The increased value is related to the character's 学识 (knowledge) attribute.[/p]
  • [p]Current increase: 2-{1}.[/p]
  • [p]After each academic topic is successfully completed, there will be a 12-month cooldown period.[/p]
  • [p]Players can manually or automatically assist in research to increase academic points, but the success rate of each topic can only be increased quarterly or during the usage process. [/p]
[p]In addition, when this log is updated, the remade version in the internal test will be updated with this function.[/p][p][/p][p][/p][p]A2025.6.25 The Eastern Roman Empire[/p][p]OK1 - The Eastern Roman region[/p][p][/p][p]OK2 - Current map beautification[/p][p][/p][p]OK3 - When creating a family, the family flag will use the emblem of the current fief capital. If none exists, it will default to the fief emblem flag. The priority of flags is: Imperial Flag > Royal Flag > Family Flag > Fief Flag > Universal Flag.[/p][p][/p][p]OK4 - The theme system and standing army of the Eastern Roman Empire
[/p][p]OK5 - The account book is compatible with the imperial administrative system, and hover prompts are added to each item.[/p][p][/p][p]OK6 - Adjust the data effects and combat efficiency of battalions. In the battalion details interface, add hover prompts to each data item.[/p][p][/p][p]OK7 - Interactive functions are compatible with the imperial administrative system.[/p][p][/p][p]OK8 - UI for the combat sequence of the central military brigades of the Eastern Roman Empire[/p][p][/p][p]OK9 - The Eastern Roman emperor can dispatch brigade commanders to lead 4 battalions under their command into battle, rather than leading all battalions personally.[/p][p][/p][p]OK10 - Complete the missing parts of the Iberian map.
[/p][p]OK11 - The Silk Road
[/p][p]OK12 - Through interaction, prompt kings with national territories [/p][p]OK14 - Grain transportation
[/p][p]OK15 - Query characters and families
[/p][p]OK16 - The civil service system of the Eastern Roman Empire
[/p][p]OK17 - When relationships change, the reasons will be recorded, and hovering will display the approximate reasons for the recent 10 times.[/p][p]
[/p][p]OK18 - Exclusive academic research mechanisms for Greek and Italian cultures[/p][p]

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