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Monarch : Medieval Remastered News

The Fighting Tournament

Hello, all the dear lords!

Bilibili Bilibili

In the last journal entry, we introduced the Knight Tournament.
This time, we are going to have the Fighting Tournament.
Unlike the Knight Tournament, the Fighting Tournament doesn't have rounds or a match schedule.
Currently, the Fighting Tournament has only one mode: a free-for-all among 20 warriors where the last one standing on the field is the champion. The rules are simple and clear.
Also, more people can participate, but the arena is only so big.
As for the prize money, it's the same as that of the Knight Tournament. Bets are still placed before the start.
In terms of skills:
Just like Diplomacy, Military, Administration, and Scholarship, the upper limit of Swordsmanship affects how many swordsmanship skills a character can unlock at most.
Skill points can be added without being restricted by the order. Skills can be unlocked randomly.
There are 28 swordsmanship skills.
There are 4 light attack moves and 4 heavy attack moves, totaling 8 active moves.
Plus the dodge series, dodge counterattacks,
the block series, and block counterattacks,
there are a total of 20 passive skills.
Different moves have different hit rates, critical hit rates, as well as damage and stamina consumption.
The final hit rate and damage are determined by your current move plus passive attributes.
In the competition, shields are randomly distributed unless the character has the Shield Focus skill.



Knight Tournament and Bonus

Knight Tournament

Dear lords!
The First Knight Tournament of Medieval Monarchs is about to begin.
First of all, we need to appoint a court steward.
The steward will introduce the participating knights during the tournament. The steward's ability will affect how much the relationship with each contestant will increase after the tournament.

We also need to appoint a minister of military affairs. The administrative ability of the minister of military affairs will affect the progress of the tournament's preparations.
At the same time, you need to spend influence and gold coins. 5000 gold coins will be used as the funds for holding the tournament and as the guaranteed bonus for the champion guessing prize pool.

When the preparations are completed,
we need to decide which knights will participate in the tournament. Will it be anyone, knights of the same culture, lords, or only the knights within our own country?

After entering the tournament, since I am the organizer, I can also decide whether to participate or not.

At the beginning of the first round, we need to decide whether to guess the champion. In the second round, champion guessing will not be allowed.
We bet 10000 gold coins on ourselves to win the champion.

First of all, let's take a look at the list of participants.

There will be various events during the competition.
For example, a knight hopes to get my blessing.

A knight falls off his horse and gets injured during the competition.

As my vassal, if my vassal meets me, perhaps he may even voluntarily give up the competition. Full of worldly wisdom!
Due to my poor tournament ability, I can only use some underhanded tricks, such as installing an iron spearhead inside the wooden spearhead. This makes it easier for opponents to fall off their horses, and also more likely to be disabled or injured.

Besides guessing the champion, betting can also be done in each round. The bonus amount will be obtained according to the odds of each contestant, and the amount will be deducted from the champion bonus pool. If the bet fails, the money will be added to the champion bonus pool.

With me playing dirty every time, I was almost successful in killing my opponents in the final. The tens of thousands of dollars in bonus was just one step away.

But unfortunately in the end.

The champion can not only obtain the champion medal, but also be promoted to an honorary knight if he is not a lord.

This guy actually has equestrian skills. No wonder!
Someone actually guessed the champion correctly! So as the organizer, I won't get a penny!
If no one guesses the champion correctly, then one-fourth of the bonus will be given to the champion, and the rest will all be obtained by the organizer. It can be regarded as a way to obtain wealth by opening the betting, but it will increase corruption every time.
A character with the Temperance trait will have a worse mood every time they bet.
Finally, thank you all for your support.
Please also add to the wish list!

Culture, Education and Master Skills

Please note that all the text is from AI translation


Hello, dear lords!
It's time for a new development log again.
This time we'll learn about the growth from childhood to adulthood and the subsequent education and cultivation.

Culture




In the game, the cultural technologies of the past years will be revealed according to the progress of time.
Each character of the same culture will provide cultural points every year according to the level of their titles. Cultural technologies can be unlocked with these cultural points.
The cultures marked with a ring belong to the unique technologies of different cultures.
Each culture will have an exclusive school, which will provide corresponding master skills of that culture.
To learn the master skills, one must convert to the corresponding culture.
School




Court tutors can be appointed in the courtier interface or in the school.
Their most important attribute is knowledge.
However, the diplomatic, military, and administrative attributes also have their respective uses.



Minors
Before the age of 16, the educated mainly focus on increasing their own attributes, accompanied by a small amount of skill experience.
After the age of 16, the attributes will no longer increase, and the focus will be on increasing skill experience.
Before the age of 16 of the educated, the various attributes of the teacher affect the probability of increasing the relevant attributes.
The higher the attributes of the educated, the more difficult it is to acquire.
After the age of 16, the attributes of the teacher will affect the minimum value when obtaining relevant skill experience each time.



If these children are your sons,
their mood will decrease when they are studying, and the mood will affect the learning efficiency.
There will be some educational events during the education process, and as a father, you need to make choices.
When the child is in low mood, you need to encourage him. You can also use a small whip to help him change his character in a friendly way. Is it an education of love?
The small whip can remove some current bad character traits and randomly generate some new ones. The details will be shown when you hover the mouse over it.



The bookshelf, as the collection list of the school, is used to store books to increase the capacity and learning efficiency of the school.
Books can be obtained by writing them yourself, being given by others, through exploration, or by other means.
After Adulthood
When the child reaches adulthood, the learning of swordsmanship and horsemanship will be added.
If there is a culture-exclusive school in your fief, you can also learn master skills. Meanwhile, some other characters will come to study in your school, and even send their children here.




For those who study in the school, each time they increase their attributes or skills, the relationship with the school owner will be enhanced.
The character controlled by the player can also study in the school.
However, 2 action points will be consumed every ten days.
Master Skills




When the knowledge attribute of a character meets the requirements, he can go to the corresponding cultural school to learn master skills. The learning process is slow. Each culture has one skill, and you have to convert to the corresponding culture to learn it.
If there is an a culture-exclusive school in your fief, you can directly go to your own school to learn.
If there is no a culture-exclusive school in your fief, you need to get the consent of the owner to learn. This involves the negotiation function.
Currently, this series of functions has not been completed yet. The number of events is not enough, and there is also the issue of school upgrading.

If you are interested in this game, please add it to your wish list.
But please don't buy it now!
Because what you can play now is the old version!

Clan Laws,BloodLine and new branch house

Please note that all text is from Google Translate


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Hello, dear, respected, and lovely lords!
For the glory of the house! Charge!!!!!!!!!
Today we'll talk about some private matters of the house.
Clan Laws

As usual, we still choose our lucky friend, William of Normandy.

As can be seen, William now has three sons who are not yet adults.

For demonstration purposes, we ignore their ages here and directly use code to add several grandchildren to William.
No wife, but directly giving birth, comparable to the magical water in the 女儿国 in Journey to the West.
With sons, grandchildren, and great-grandchildren, William has a full house of descendants!
The tooltip prompts the relevant introduction of clan laws. Let's click and open it.

In this interface, we can see all the living house members on the right side.
They will be sorted in descending order of house prestige.
The house leader will be determined by the title + number of fiefs + house prestige of each living character.
The acquisition of house prestige will be divided into normal quarterly increases, as well as the acquisition of fiefs in normal times, wars, and interactions within the house.
On the left side are clan law related. Changing clan laws each time will cost the house leader 100 house prestige.
Of course, only the house leader can change clan laws.
They are respectively:
Contribution ratio: When each house member acquires house prestige, what proportion needs to be contributed to the house bloodline to unlock house bloodline modifications, and the remaining part will become house prestige.
Allow execution of house members: Even if clan laws do not allow the execution of house members, you can still act willfully. However, this will reduce the relationships of all house members and increase your notoriety. AI will not act willfully and do things that violate clan laws.
Marriage within the same house: Oh! You heard it right! If the clan law allows it, as long as it's a female, you can marry!
Generations between new branch house: After how many generations can a new house be established? AI can propose it on its own, and the house leader decides whether to agree. The house leader can also order it to establish a new branch house.

Unlock bloodline permissions: Everyone can reduce the consumption of bloodlines. The leader can decide to increase consumption. Ask the leader to slightly increase consumption and some relationship modifications.
house Bloodline Modifications

For convenience of demonstration, here we use code to generate 10K bloodline points.
Currently, there are a total of nine bloodline inheritances, namely:

  • High-quality bloodline
  • Military bloodline
  • Legal bloodline
  • Tyrant bloodline
  • Conspiratorial bloodline
  • Cultural bloodline
  • Kinship bloodline
  • Legitimate bloodline
  • Glory bloodline
  • Heroic bloodline


All bloodlines must be unlocked sequentially from left to right. Each subsequent bloodline will cost 500 more bloodlines than the previous one.
New Branch house

Due to demonstration issues, here we remove the restriction that clan laws stipulate that a branch house can only be established after five years.
First, let's let Robert William establish a new branch house.
Please note: The new branch house will inherit 1/3 of the bloodline points consumed in the parent house as the basic bloodline points.

After the new house is established, a branch button will appear in the upper right corner of all related house.
It will show the origin of the house, the parent house, and the branch house separated from one's own house.
We can directly jump to the corresponding branch house from the arrows of related house.

As can be seen, the new branch house established by Robert directly has 1200 bloodline points because it is inherited.
I use code to establish another house for the descendant at the end. We can see his parentage and house origin.
The naming rule for branch house will be composed of the origin house + the fief name of the new branch house + the subsequent fief names of new branch house.
After all members of a house die, its heir will first look for a house leader from the parent house for inheritance. If the parent house also dies out completely, then a leader will be found from a branch house for inheritance. If there is none, finally a leader will be inherited from the origin house.
If all lines die out, then according to the inheritance rules, it will be inherited by a superior lord or vassal.

play as God, bless the chosen

Please note that all text is from Google Translate
Hello, honourable lords!



Play as God, bless the chosen


Today, I will introduce you to the new game mode!








In God mode

The player watches the situation unfold without asking the world

You can also guide character behavior

You can bless the character

You can listen to their prayers

It's up to you to satisfy them



Our first lucky audience member

King of France, Philip of Capet the younger



Young Philip had good qualities

Let's increase his stats and skills and experience

We, as God, need to consume prayer

To bless the character

Prayer is the act of prayer generated by each character

Each character's act of prayer brings

10% probability of the current turn +1 prayer

The blue bar below represents

The character's ability to accept blessings

When the tolerance is full, the decision blessing result is triggered



Unfortunately, our young Philip failed

Become ugly and vicious

They even lost the ability to have children

But this does not affect the increase in capacity caused by the previous blessing



Philip is now ugly, ferocious, and ambitious

Unable to have children, but no longer affected by the mood



Let's pick our next lucky character

Through constant blessing

The little Emperor of Shenra has been tested successfully

Be the first Chosen



The little emperor is now powerful!

Also gained a strong body



Here, we can see all the blessed characters

The chosen ones and those who bless the failures are shown first in the upper echelons



It also ranks all the independent lords of the current world



And the rank of the fiefdoms


As God, also have to work!


Of course, you can lie flat and turn it off to listen up and down

You need to listen to people's prayers


Click on the lower right corner to switch on and off the prayer list



Let's pick a random lucky prayer audience member


Refusing people's prayers, 1% of the time

It will make the Lord lose his faith

He will become an unbeliever and will no longer pray

This results in fewer prayers for blessing

Of course, some of the more demanding prayers

You can ask ordinary people to make sacrifices

For the less demanding, there is no sacrifice option






Some adjustments have been made on the battlefield



Show who the offensive and defensive sides belong to

Commander additional display

The left side is fixed for the attacking side and the right side for the defending side

As a god, you can't interfere with the number of lords who go to war

Of course, the withdrawal in the top right corner is a creator BUG!



If you see that the Lord of this place is interested

Steam wishlists can increase exposure after publication

Please also point a little, help me to increase the flow of it!

Thank you all for your support