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Monarch : Medieval Remastered News

B2025.7.30

[h3]Current Version
B2025.7.30
[/h3]
  • OK1-角色死后,无地贵族继承财产时因为持有金币上限导致的财产丢失问题
  • OK2-一些文案显示错误问题
  • OK3-重做大部分时代修正任务以及检测方式,特别是征服相关任务
  • OK4-修复读档后,已经存在的战役导致营队士气丢失,从而战争直接结束的问题
  • OK5-不能给自己宫廷外的无地角色封地
  • OK6-只要不是自己的廷臣,他没有封地,不是宗教成员,就可以邀请加入宫廷,接受程度与关系类型,或者关系之,0以下关系不会加入


  • OK1 - The issue of property loss due to the maximum gold coin holding limit when landless nobles inherit property after a character's death.
  • OK2 - The problem of incorrect display of some copywriting.
  • OK3 - Redo most of the era correction tasks and their detection methods, especially the conquest - related tasks.
  • OK4 - Fix the problem where, after loading a saved game, the existing campaigns cause the battalion's morale to drop, leading to the direct end of the war.
  • OK5 - Cannot enfeoff land to landless characters outside one's own court.
  • OK6 - As long as they are not one's own courtiers, have no fiefs, and are not religious members, they can be invited to join the court. The acceptance degree is related to the type of relationship or the relationship itself. Characters with a relationship below 0 will not join.

B2025.7.29 HotFix

[h3]Current Version
B2025.7.29 HotFix
[/h3]
  • OK1-战略地图中,选中领地后角色信息界面中,骑士或者常备营队图标点击可以打开该领主的常备营队列表,上面的城堡按钮点击可以打开封地
  • OK2-动态规则入侵概率数据调整
  • OK3-动态规则AI招募常备几率调整
  • OK4-修复神圣罗马帝国防御战争的临时援军没有被移除的问题
  • OK5-修复AI自主取消了自己招募的雇佣军团
  • OK6-修复神圣罗马帝国帝国会议因为事件导致不能交互的问题
  • OK7-修复神圣罗马帝国可以释放成员独立的问题
  • OK8-神圣罗马帝国成员被入侵时,皇帝可以为其招募雇佣军团


  • OK1 - On the strategic map, after selecting a territory, in the character information interface, clicking on the knight or standing battalion icon can open the list of standing battalions of that lord, and clicking on the castle button above can open the fief.
  • OK2 - Adjustment of dynamic rule invasion probability data.
  • OK3 - Adjustment of dynamic rule AI's probability of recruiting standing forces.
  • OK4 - Fixed the issue where temporary reinforcements in the Holy Roman Empire's defensive wars were not removed.
  • OK5 - Fixed the problem where AI autonomously canceled the mercenary legions it recruited.
  • OK6 - Fixed the issue where the Imperial Diet of the Holy Roman Empire could not be interacted with due to events.
  • OK7 - Fixed the problem where the Holy Roman Empire could release its members into independence.
  • OK8 - When a member of the Holy Roman Empire is invaded, the emperor can recruit mercenary legions for them.

B2025.7.29

[p][/p][h3]Current Version [/h3][h3]B2025.7.29[/h3]
  • [p]OK1-粮食交易,点击大地图其他领主的封地后可以进行交易[/p]
  • [p]OK2-雇佣兵模式通过建造私人地产合作铁匠铺来提供铁匠数量[/p]
  • [p]OK3-强征自由农的粮食封地忠诚从-15变为-20,消耗影响力从25变为30[/p]
  • [p]OK4-没有特别设置的情况下,庄园的地形将和省份首府地形相同[/p]
  • [p]OK5-AI领主略微增加基础入侵倾向[/p]
  • [p]OK6-修复玩家作为雇佣兵角色时,继承领地出现的问题,如果你的继承人是一个领主,那么当你去世后,雇佣兵团会移交给一个新的角色,你将扮演领主[/p]
  • [p]OK7-修复迁都后,过一年后又自动移动到王国的法理都城[/p]
  • [p]OK8-当自定义的角色与选定的封地宗教不同时,额外增加一些同信仰的人口[/p]
  • [p]OK9-对外交距离外的角色不可交互,包括私人地产,宣称[/p]
  • [p]OK10-私人酒馆的功能稍作调整,宫廷中的女性角色会为你管理经营这些私人酒馆提供收入[/p]
  • [p]OK11-修复悬停提示有时候未自动关闭的问题[/p]
[p][/p][h3]B2025.7.29[/h3]
  • [p]OK1 - Grain Trading: You can trade by clicking on the fiefs of other lords on the big map.[/p]
  • [p]OK2 - Mercenary Mode: The number of blacksmiths is provided by building private real estate and cooperative blacksmith shops.[/p]
  • [p]OK3 - Forced requisition of food from free farmers: The fief loyalty penalty changes from -15 to -20, and the influence cost changes from 25 to 30.[/p]
  • [p]OK4 - If not specifically set, the terrain of the manor will be the same as that of the provincial capital.[/p]
  • [p]OK5 - AI lords have a slightly increased basic tendency to invade.[/p]
  • [p]OK6 - Fixed the issue where inherited territories appear when the player acts as a mercenary character. If your heir is a lord, the mercenary corps will be transferred to a new character after your death, and you will play as the lord.[/p]
  • [p]OK7 - Fixed the issue where the capital automatically moves back to the kingdom's de jure capital after one year of relocation.[/p]
  • [p]OK8 - When a custom character has a different religion from the selected fief, some additional population of the same faith will be added.[/p]
  • [p]OK9 - Characters beyond diplomatic distance cannot be interacted with, including private real estate and claims.[/p]
  • [p]OK10 - The function of private taverns has been slightly adjusted: female characters in the court will manage these private taverns for you to provide income.[/p]
  • [p]OK11 - Fixed the issue where hover prompts sometimes do not close automatically.[/p]
[p][/p][p][/p]

B2025.7.28

[h3]Current Version B2025.7.28[/h3][h3]由于神圣罗马帝国皇帝去世后导致的问题,必须开新档![/h3]
  • [p]OK1-欧洲领主封臣和封地的多选转赠,该行为不牵扯到交互谈判[/p]
  • [p]OK2-一些随机事件增加触发最短周期,该循环周期不保存,退出重新进游戏后归零处理,并代码优化结构[/p]
  • [p]OK3-修复生神圣罗马帝国皇帝可以邀请贵族加入帝国的问题[/p]
  • [p]OK4-几个事件[/p]
  • [p]OK5-神圣罗马帝国成员不能找宗教领袖成立王国[/p]
  • [p]OK6-初始化新剧本时,随机子嗣的概率+40%[/p]
  • [p]OK7-修复宗教领袖初始化开局时,随机到子嗣的问题[/p]
  • [p]OK8-修复神圣罗马帝国皇帝死后导致的问题[/p]
  • [p]OK9-间谍或者间谍总管不可以对他们自己的家族成员进行阴谋行为[/p][p][/p]
[h3]B2025.7.28[/h3][h3]Due to the issues caused by the death of the Holy Roman Emperor, you must start a new game save![/h3]
  • [p]OK1 - Multi-selection transfer of fiefs and vassals for European lords; this action does not involve interactive negotiations.[/p]
  • [p]OK2 - Added a minimum trigger cycle for some random events. This cycle is not saved and will be reset to zero when exiting and re-entering the game, with code structure optimized.[/p]
  • [p]OK3 - Fixed the issue where the Holy Roman Emperor could invite nobles to join the empire.[/p]
  • [p]OK4 - Several events.[/p]
  • [p]OK5 - Members of the Holy Roman Empire cannot seek to establish a kingdom from the religious leader.[/p]
  • [p]OK6 - When initializing a new scenario, the probability of random offspring is increased by 40%.[/p]
  • [p]OK7 - Fixed the issue where the religious leader could randomly get offspring during the initial start.[/p]
  • [p]OK8 - Fixed the issue caused by the death of the Holy Roman Emperor.[/p]
  • [p]OK9 - Spies or spy masters cannot carry out conspiratorial acts against their own family members.[/p]

B2025.7.27 Wonder HotFix

[h3]B2025.7.27 奇观 HotFix[/h3]
  • OK1-修复教程可能出现的卡任务情况,增加一些描述
  • OK2-一些按钮增加悬停提示
  • OK3-修复旧存档因为封地资源文本问题可能的导致的红字问题,不过这个不影响游戏玩,只是刚读档可能会存在相关关键词错误,已经修复


[h3]B2025.7.27 Wonder HotFix[/h3]
  • OK1 - Fixed the issue where the tutorial might get stuck on tasks; added some descriptions.
  • OK2 - Added hover prompts to some buttons.
  • OK3 - Fixed the red text error that might occur in old save files due to text issues with fief resources. However, this does not affect gameplay; it only causes related keyword errors when first loading the save file, which has now been fixed