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Clan Laws,BloodLine and new branch house

Please note that all text is from Google Translate


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Hello, dear, respected, and lovely lords!
For the glory of the house! Charge!!!!!!!!!
Today we'll talk about some private matters of the house.
Clan Laws

As usual, we still choose our lucky friend, William of Normandy.

As can be seen, William now has three sons who are not yet adults.

For demonstration purposes, we ignore their ages here and directly use code to add several grandchildren to William.
No wife, but directly giving birth, comparable to the magical water in the 女儿国 in Journey to the West.
With sons, grandchildren, and great-grandchildren, William has a full house of descendants!
The tooltip prompts the relevant introduction of clan laws. Let's click and open it.

In this interface, we can see all the living house members on the right side.
They will be sorted in descending order of house prestige.
The house leader will be determined by the title + number of fiefs + house prestige of each living character.
The acquisition of house prestige will be divided into normal quarterly increases, as well as the acquisition of fiefs in normal times, wars, and interactions within the house.
On the left side are clan law related. Changing clan laws each time will cost the house leader 100 house prestige.
Of course, only the house leader can change clan laws.
They are respectively:
Contribution ratio: When each house member acquires house prestige, what proportion needs to be contributed to the house bloodline to unlock house bloodline modifications, and the remaining part will become house prestige.
Allow execution of house members: Even if clan laws do not allow the execution of house members, you can still act willfully. However, this will reduce the relationships of all house members and increase your notoriety. AI will not act willfully and do things that violate clan laws.
Marriage within the same house: Oh! You heard it right! If the clan law allows it, as long as it's a female, you can marry!
Generations between new branch house: After how many generations can a new house be established? AI can propose it on its own, and the house leader decides whether to agree. The house leader can also order it to establish a new branch house.

Unlock bloodline permissions: Everyone can reduce the consumption of bloodlines. The leader can decide to increase consumption. Ask the leader to slightly increase consumption and some relationship modifications.
house Bloodline Modifications

For convenience of demonstration, here we use code to generate 10K bloodline points.
Currently, there are a total of nine bloodline inheritances, namely:

  • High-quality bloodline
  • Military bloodline
  • Legal bloodline
  • Tyrant bloodline
  • Conspiratorial bloodline
  • Cultural bloodline
  • Kinship bloodline
  • Legitimate bloodline
  • Glory bloodline
  • Heroic bloodline


All bloodlines must be unlocked sequentially from left to right. Each subsequent bloodline will cost 500 more bloodlines than the previous one.
New Branch house

Due to demonstration issues, here we remove the restriction that clan laws stipulate that a branch house can only be established after five years.
First, let's let Robert William establish a new branch house.
Please note: The new branch house will inherit 1/3 of the bloodline points consumed in the parent house as the basic bloodline points.

After the new house is established, a branch button will appear in the upper right corner of all related house.
It will show the origin of the house, the parent house, and the branch house separated from one's own house.
We can directly jump to the corresponding branch house from the arrows of related house.

As can be seen, the new branch house established by Robert directly has 1200 bloodline points because it is inherited.
I use code to establish another house for the descendant at the end. We can see his parentage and house origin.
The naming rule for branch house will be composed of the origin house + the fief name of the new branch house + the subsequent fief names of new branch house.
After all members of a house die, its heir will first look for a house leader from the parent house for inheritance. If the parent house also dies out completely, then a leader will be found from a branch house for inheritance. If there is none, finally a leader will be inherited from the origin house.
If all lines die out, then according to the inheritance rules, it will be inherited by a superior lord or vassal.

play as God, bless the chosen

Please note that all text is from Google Translate
Hello, honourable lords!



Play as God, bless the chosen


Today, I will introduce you to the new game mode!








In God mode

The player watches the situation unfold without asking the world

You can also guide character behavior

You can bless the character

You can listen to their prayers

It's up to you to satisfy them



Our first lucky audience member

King of France, Philip of Capet the younger



Young Philip had good qualities

Let's increase his stats and skills and experience

We, as God, need to consume prayer

To bless the character

Prayer is the act of prayer generated by each character

Each character's act of prayer brings

10% probability of the current turn +1 prayer

The blue bar below represents

The character's ability to accept blessings

When the tolerance is full, the decision blessing result is triggered



Unfortunately, our young Philip failed

Become ugly and vicious

They even lost the ability to have children

But this does not affect the increase in capacity caused by the previous blessing



Philip is now ugly, ferocious, and ambitious

Unable to have children, but no longer affected by the mood



Let's pick our next lucky character

Through constant blessing

The little Emperor of Shenra has been tested successfully

Be the first Chosen



The little emperor is now powerful!

Also gained a strong body



Here, we can see all the blessed characters

The chosen ones and those who bless the failures are shown first in the upper echelons



It also ranks all the independent lords of the current world



And the rank of the fiefdoms


As God, also have to work!


Of course, you can lie flat and turn it off to listen up and down

You need to listen to people's prayers


Click on the lower right corner to switch on and off the prayer list



Let's pick a random lucky prayer audience member


Refusing people's prayers, 1% of the time

It will make the Lord lose his faith

He will become an unbeliever and will no longer pray

This results in fewer prayers for blessing

Of course, some of the more demanding prayers

You can ask ordinary people to make sacrifices

For the less demanding, there is no sacrifice option






Some adjustments have been made on the battlefield



Show who the offensive and defensive sides belong to

Commander additional display

The left side is fixed for the attacking side and the right side for the defending side

As a god, you can't interfere with the number of lords who go to war

Of course, the withdrawal in the top right corner is a creator BUG!



If you see that the Lord of this place is interested

Steam wishlists can increase exposure after publication

Please also point a little, help me to increase the flow of it!

Thank you all for your support

The creation of battlefields and reinforcements

Please note that all text is from Google Translate
False claim

Before we can launch an invasion, I need to falsify the fiefdom claim
Increase the progress of forgery through Foreign Secretary or other amendments
At the same time, the upper left corner of the interface will display the corresponding fiefdom coat of arms, which will tell you some relevant information


When the forgery is complete, you can decide to use the civilized traditional way to pay for sex, or pay for sex, it is up to the Lord yourself



Invasion

Once we have the claim, we can prepare to invade the fiefdom, but be careful, there must be a common path!
We need to create a battlefield for the fiefdoms we want to invade, the number of battlefields will be discussed later



The battlefield will also be shown on the left side and will have some brief information about the offensive side, the defense side, and the location of the battlefield
The same fiefdom has and can only have one battlefield at a time



The defender, by default the Lord of the current fiefdom, will send all his troops to the defense, he must contribute 100%! Without legal restrictions on military service, it was, after all, his own fiefdom.
As a player, you can choose which lords will come to the battle, and they will convert the distance between their fiefdom's capital and the battle to the required time



Lords who have already arrived will be highlighted, lords will be ranked according to the order of arrival, the first Lord to arrive on the battlefield as commander, of course by you to launch the attack, or yourself as the defense side, can change commanders after the arrival of other lords.
The military capability of the commander and the mobility of the battalion determines who will attack first when a near war is triggered



Since there is no specific battlefield picture yet, this part is skipped
Ah ~ ~ go ~ crackle ~ ~ ~ Help! God's will it ! Kick it!
...............................................................

In the end, we succeeded in taking the fief, but unfortunately, the Lord of Carafon, who had given him the courage to fake the territory we had just captured, was, as far as I can tell, ill-informed and prepared to invade the former Lord, and we intercepted him!
twelve
Let's look at this new fiefdom



I mentioned the number of battlefields

The Duke and his subordinate lords can only create one battlefield by default
By default, the king can create two battlefields, which means that at least two fiefdoms can be attacked at the same time, and different lords must be assigned to different battlefields
The AI will adjust the corresponding forces to different battlefields according to the strength, and more and less will be adjusted
Diverting the mountain is not impossible, it is related to the time of the Lord's arrival on the battlefield, which will affect the combat forces
The Emperor can create 3 battlefields by default
Other bonuses can also increase the number of battlefields, up to an additional 2

Battlefield stage


Vassals would provide a certain number of troops according to the military service contract, and these reinforcements were provided by default only feudal troops, not regular battalions
But they may also be influenced by the relationship to provide additional troops, which is not a given

1 The rally phase takes 6 rounds (ten days)
There will be no war during this time, the main thing is to adjust the lords involved in the war and give them time to travel, but there will be some minor friction incidents. Note that well-connected lords arrive on time, poorly connected lords are delayed, and some unexpected delays due to weather
2 War preparation stage 3 rounds, some pre-war preparation plan, such as sneak attack, circling back, defensive repulsion, bunkers, counter-sneak attack, ambush, trap, pre-war mobilization, etc., while continuing to wait for those lords who have not yet arrived.
After three rounds have passed, the player can choose to wait or start fighting, and the AI will decide to wait or fight immediately based on whether there is an advantage
3 Battle phase Battle screen (unfinished) AI battle

Before entering the combat phase, the attacking side can choose to withdraw and abandon the battlefield
Some ICONS in the middle of the battlefield are respectively represented
1 Military capabilities of the commanders of both sides
2 Number of lords that have arrived
3 Number of knights
4 Number of serfs
5 The number of participants in the standing battalion
6 Number of mercenaries
7 Total number of people

Finally, let's talk about the progress so far
At present, about 50% of the AI's behavioral strategy has been done, and the sea gameplay has been carried out normally
However, AI strategic behavior needs to be well optimized and deeply cultivated, after all, the role's behavioral drive is the most important thing
What I would like to see is for every Lord to have his own thoughts, his own actions, live

New game mode
Play as a god in medieval Europe, Asia and Africa! Create your own chosen ones, guide your favorite lords, accept the prayers of the world, disasters, blessings, blessings, are your means to play the world, whether to play the world as a shitstick, or to fill the world with plague, to lead people to glory, or to support the chosen ones to unify the world, pay attention to your favorite role, use people's prayers, bless or harm the world, your choice, God's will!

Wish list to a yo!!
Finally if you are interested in the Lord Lord, do not buy! The current days are for the remastered version, now buy to play are the old version!
Please pay attention to the description in the game store
A wish list will do
Thanks for your support! Holy Lord!

Arms and specialty arms program

Please note that all text is from Google Translate
Hello, esteemed lords and gentlemen~



Thanks to the dedicated efforts of a passionate lord, who selflessly offered assistance, I have decided to create simple sketches of various troop types. This has led me to reconsider my initial plans and include special troop types.


In the previous plan, only generic troops and a few special units were included. All cultures used the same set of character images. However, the new plan brings about some changes.



The English, French, German, Hungarian, Nordic, Italian, Polish and Iberian cultures will use generic European troops. The Eastern Roman Empire will have its own unique type of troops while all Islamic factions will use Arab cultural troops. Slavic regions will utilize one type of troop while nomadic cultures will use another.

Additionally, each culture will have their own special units and characters. This will result in a combination of generic troops and culturally specific units.

Troop recruitment will still be determined by the lord's culture rather than geographical location. The Eastern Roman Empire differs from other nations as it recruits exclusive central forces under the Emperor's command with regional forces recruited at military districts. The entire structure of the Eastern Roman Empire consists of central forces + regional forces + mercenaries.

Currently there are over 30 troop types but many more cultures remain to be represented - this is quite an undertaking for our dedicated lords! One wonders if they might lose their hair over this!

Once again we express gratitude towards these passionate lords for their contributions.
To show our appreciation I shall create a character based on his chosen name and family name; selecting a random fiefdom lordship currently unclaimed as part of the game script.
Furthermore another lord is preparing to reset all avatars using thick paint technique - details pending.
Regarding heraldry: another lord is also resetting them; my idea is that each fiefdom should have its own unique emblem when associated with a family; otherwise default emblems can be used.

Finally just a reminder that we plan to conduct small-scale testing during Chinese New Year with an estimated completion time frame between 1-2 months before updating onto original game platform.
We are currently seeking 1425 fiefs including England,French ,German,Nordic,northern Italy which vassals can play within . To be precise Catholicism ,Orthodoxy or non-religious lords can all participate in gameplay .


This week we mainly focused on adjusting UI elements in-game along with displaying character skills


Many hover tips have been added
Hover tips now provide exact numerical impact information regarding attributes affecting your Lordship



A search function has been added to the world map allowing players to input names longer than two characters for filtering purposes . Once matching names appear you may click directly on buttons leading you straight there

Time is running short with only several months remaining so please take interest by adding us onto your wishlist or following us closely .

There'll also be corresponding video logs available on Bilibili ; thank you very much for your support!

Holy See, Secular power, Magisterium

Please note that the following text is from Google


The religions that can be played in the game are Catholic and Orthodox
Islam and other religions are not playable and do not have special mechanics
If your lords wish to play Islam or other religions, you can unlock them with a code
But there won't be any special mechanism
In principle, you're not allowed to play
Catholicism and Eastern Orthodoxy are mainly introduced here

The game's religious system will be divided into curia and dioceses
Holy See

This is the papal interface
In the Curia, you can see the religious leaders, and the blank space on the right is the location of the future false religious leaders
On the top is the position of the current player's piety, the Vatican, and on the right is the number of parishes and the number of knights in the same religious independent Lord

There are two important attributes in the religious system: clerical power and secular power
Religious rights on the left and secular rights on the right
When religious leaders made demands of the Lord and met them, clerical authority increased
On the contrary, rejection will increase secular rights, and inevitably religious leaders will reduce their relations with you
At the same time, the number of knights of the immediate fiefdom of the religious leader also affected the change of the clerical authority
How many divisions does the Pope have? Yes, when they are strong militarily, they increase their clerical power
When the Magisterium reaches a certain level, it can interact with the Holy See and use some special policies of the Holy See to support its rule
In addition to the general policy of Catholicism and Orthodoxy, there is a special policy
The general policy is always available regardless of the level of authority
The greater the limits of clerical and secular power, the higher the relative corrections enjoyed
The bishops of all dioceses and independent lords of the same religion are shown on the right
These independent lords show whether they have been excommunicated, crowned by religious leaders, or are guardians of the Holy See
Being crowned by a religious leader is an option available, and when the Lord is the ruler of the state, choosing a religious leader to be crowned can get a better fix
But it will increase the power of the Magisterium, because you are implicitly acknowledging the importance of the power of the Magisterium
Coronation of the Holy See:
Legitimacy +2 per year
Prestige +1 per year
Mood +1 per year
Influence +2 per year


Catholicism Magisterium
When Magisterium >10
{0}% probability that the missionary capacity of the fiefdom priest is doubled
Unlock rental relics
Unlock maritime trade
==========================
When the Magisterium >40
Unlock Order Knights battalion +1
Piety +1 per month
Fiefdom Loyalty +1 per quarter
An adult noble has a minimum of 7
Unlock the trial of the banners
Unlock the rights to the fiefdom
Unlock tax increase covenants
Unlock academic research
Morale of all battalions +1
==========================
When the Magisterium >80
Unlock Order Knights battalion +1
Piety +1 per month
Morale of all battalions +1
Unlock piety and prestige
Unlock the Curia's privileges
A Lord needs special privileges to wage war
A Lord needs special privileges to reclaim his fiefdom
==========================
When Magisterium >=100
Unlock Order Knights battalion +3
Morale of all battalions +1
When a new process is reached, the functionality of the previous level remains

As there is no Slav region and the eastern Roman region
All Orthodox have only a random number of lords, but this does not affect the relevant functions

Orthodox Magisterium
When Magisterium >10
{0}% probability that the missionary capacity of the fiefdom priest is doubled
Unlock maritime trade
==========================
When the Magisterium >40
Piety +1 per month
Fiefdom Loyalty +1 per quarter
An adult noble has a minimum of 7
Unlock tax increase covenants
Unlock academic research
==========================
When the Magisterium >80
Piety +1 per month
Morale of all battalions +1
Unlock piety and prestige
Unlock the Curia's privileges
A Lord needs special privileges to wage war
A Lord needs special privileges to reclaim his fiefdom
==========================
When Magisterium >=100
Banners no longer pay taxes
Provide 100% military service
Banners' covenants are not available
Morale of all battalions +1
When a new process is reached, the functionality of the previous level remains

Secular rights make no difference
Secular right
When secular power >10
Tax gets +5%
An adult noble has a minimum military ability of 5
Maximum number of battalions +1
= = = = = = = = = = = = = = = = = = = = = = = = = =
When secular power >40
Number of knights per fiefdom of independent lords +1 per year
Independent battalion attack and defense efficiency +5%
An adult noble has a minimum administrative capacity of 5
Maximum number of battalions +1
Tax gets +5%
= = = = = = = = = = = = = = = = = = = = = = = = = =
When secular power >80
Fiefdom maximum +1
Maximum number of battalions +1
Tax gets +5%
= = = = = = = = = = = = = = = = = = = = = = = = = =
When the Magisterium is over 80
The lords needed the permission of the religious leaders to invade other lords and take back the lands of their vassals
I need to ask for the privilege of the Holy See

Election
When the religious leader dies
A new religious leader will be elected from among all the bishops
There will be two rounds of voting (in the history of real elections, the whole process is too long and too complicated, the election can not be selected, the game can not stand), so we just use two times to simulate the election results
After the first vote, if a bishop has more than two-thirds +1 votes, then the election is over
If not more
There is a second round of voting, and if one bishop has more than two-thirds +1 votes, then the election is over
If there is still no result, the bishop with the most votes will be chosen
If there are multiple bishops with unanimous votes
An additional ballot will be held, and bishops with low votes will not be eligible for election, but they will still be able to vote
Until the bishop with the most votes is chosen

Religious leaders as AI characters, players can not operate, religious leaders can change regional bishops at any time
If you have a bad relationship with a religious leader, it may affect the possibility of a family member being replaced by a bishop
Then it is not out of the question to take soldiers to the Holy See to drink tea, and it is not out of the question to change someone to be the leader

Ways of changing religious and secular rights
When you act in favor of the Holy See, then you naturally increase the power of the Magisterium, and vice versa increase the power of the secular
This will be reflected in the hover prompts of the behavior

The Papal protectorate could earn an additional 10 pieties per year, and the Eastern emperors naturally fell into this category

Diocese

Each diocese consists of several districts (provinces), large and small
This is due to the ease of gameplay and development above
Some historic parishes have made changes here
For example, the Archbishop of Canterbury, the Archbishop of Reims, the Archbishop of Mainz, the Archbishop of Cologne and so on and so on these names will not appear
Since they are not the capitals of the game's administrative districts, the bishops' names are changed to the capitals + bishops
I'm sorry to hear that, you historical lords

Lords could send their own court, including their own sons, to the Holy See as candidates for episcopate. They must have the desire to serve as bishops, can interact through the episcopal candidates of the Holy See, spend devotion, select a candidate for the role of the willing to enter the Holy See as a bishop, and when the bishop dies, it will be replenished in the order of entry into the Holy See, and there will be a special interface to show the rank of these supplementary bishops

Another connection between the parish and the Lord was the religious tax
The quarterly religious tax of the fiefdom was to be paid in accordance with the laws governing the flow of religious funds
Give it to the Lord, split equally, or give it all to the bishop
All the quarterly revenue from the religious tax was paid to the Lord
Each quarter:
Relations between religious leaders -2
Secular rights +0.1

The quarterly revenue from the religious tax is shared equally with the regional bishops
The regional bishops hand over two-thirds of them to the religious leaders every two January, and keep the rest for the construction of the monasteries in the region
Each quarter:
Relations between religious leaders -1

All quarterly revenue from the religious tax goes to the regional bishop
The regional bishops hand over two-thirds to the religious leaders in February each year, and keep the rest for the construction of the monasteries in the region
Each quarter:
Religious leader relations +2
The right to worship +0.1


Each year the bishop randomly builds the fiefdoms of the diocese based on the gold coins currently held
Choose up to 3 fiefdoms at a time to help build buildings, with a maximum of one building per fiefdom
When there are multiple lords in a parish
Lords who were close to the bishop were more likely to be chosen for the fiefdom
Every two years, two-thirds of the remaining gold coins currently held by the bishop are handed over to the religious leader

Holy See Coalition

If the religious leader exists as an independent ruler, such as the opening of the Catholic Church, the papal state
When a state invades the Papal state, the number of knights of all independent lords shown in the Holy See will come to the support of the Pope, forming a coalition of Catholics
Therefore, when invading, please weaken the Lord of the corresponding religion first, which in turn weakens the strength of the religious leader.

Once you have invaded the Papacy and they have no fiefdoms, you can move them wherever you want, which will be in your capital by default
At that point, you can control the Church, use policies, change bishops, and open bishops.
Of course you can bring down Rome and give it back to the Pope.