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Early Access Patch 009: The Glorious Victory Screen Patch – 13th June 2020

A bunch of control, camera, and UI related changes this week, as well as much improved lighting for our Rocky biome maps. All the maps in the game will benefit from this new lighting, but we’re rolling it out over stages to keep our weekly patch size at a reasonable rate. Those who play both Modern Warfare and Miner’s Mettle are probably breathing a sigh of relief.

Gameplay
A new aiming control scheme, that can only be used in conjunction with Click aiming. Direct Targeting removes the camera going back to the aiming unit, so it is much more seamless to pan to a target and have the aiming reticule on the intended target. Thanks to McKaby for the idea!

Graphics
Improved lighting on all our rocky biomes. The other biomes are done and will be put in over time to reduce download sizes.
All the facilities are now lit up, which adds a nice effect to them. This is most noticeable on darker maps, typically the Volcano biomes.

You can see the changes here: https://imgur.com/gallery/MaCM8JM

UI
We’ve added in a loading bar to our loading screen, to give players a better idea of loading progress.
Our cursor has become context sensitive, highlighting when something the cursor is hovering over in the world view can be selected.
We’ve added in a new end game screen, which gives you further information on the game played. We think there’s probably further improvements to be made here but it’s a good improvement from earlier.
Horde Mode has a new UI for when a new wave is incoming. It’s hard to miss!
We’ve prettied up our mission objective UI to be consistent with fonts and font sizes.

Controls
The Escape button now is a hotkey to go back when in menus.
The Escape button now cancels ongoing aiming.

Settings
Added in a Default button to various settings.

Camera
When in free look camera, zooming in no longer adds in a forward shift as well.