Early Access Patch 010: The Beam Me Up Scotty Patch – 20th June 2020
This week’s patch finishes the lighting improvements, which roll out to the remaining 3 biomes, so now all maps should have equally excellent lighting. We also have a new graphical improvement, following feedback to make our maps look a bit livelier, in the form of light beams that cover facilities, and other points of interest around the map. We think they look neat! Here's a glimpse at what they look like: https://imgur.com/gallery/oP0UN2l
Gameplay
We introduced a new aiming control scheme last week, but it didn’t work inverted. Now it does. Some other improvements as well, making it feel smoother.
Graphics
Improved lighting for the Snow, Desert and Volcano biomes.
Light beams over all facilities and points of interest on the map. This also has a benefit of making it easier to find certain things in the world view.
UI
Our AMP selection UI in the top left now accurately shows the maximum number of units you can build. For example, if you had 2 AMPs and AMP 2 was destroyed, all you would previously see was AMP 1. Now, AMP 2 is visible but empty, indicating you can build an AMP but currently don’t have one in that slot.
You can now open the menu when playing by using the icon in the top right. Previously you had to use the escape hotkey.
We’ve improved the UI for building an ability on a compartment, improving placement and aesthetics.
Bugs
If you were building a mini-shield on a facility and the facility was destroyed before the task complete, the game would crash. This has now been fixed.
Delayed initialization on a client would cause a crash, this has now been fixed.
Gameplay
We introduced a new aiming control scheme last week, but it didn’t work inverted. Now it does. Some other improvements as well, making it feel smoother.
Graphics
Improved lighting for the Snow, Desert and Volcano biomes.
Light beams over all facilities and points of interest on the map. This also has a benefit of making it easier to find certain things in the world view.
UI
Our AMP selection UI in the top left now accurately shows the maximum number of units you can build. For example, if you had 2 AMPs and AMP 2 was destroyed, all you would previously see was AMP 1. Now, AMP 2 is visible but empty, indicating you can build an AMP but currently don’t have one in that slot.
You can now open the menu when playing by using the icon in the top right. Previously you had to use the escape hotkey.
We’ve improved the UI for building an ability on a compartment, improving placement and aesthetics.
Bugs
If you were building a mini-shield on a facility and the facility was destroyed before the task complete, the game would crash. This has now been fixed.
Delayed initialization on a client would cause a crash, this has now been fixed.