Early Access Patch 012: The Non-Baker’s Dozen Patch – 4th July 2020
This week’s patch brings in improved pathfinding, and right-click movement. This will help players to handle multiple units easier, as they will require less babysitting and micromanagement. Other notable changes include multiple crash and ability fixes.
Gameplay
Right-click movement is now in. You can use the right mouse button to order a unit to move to your desired location. If you select a facility or point of interest, your ordered unit will dock at the spot.
Improved pathfinding for AI units as well, particularly reducing the amount they pool and stop at intersections, preventing easy target situations.
Some chips were unintentionally ridiculously overpowered. Critical damage, projectile speed, Damage AoE have all been reduced to their intended levels.
UI
Fixed a few issues with chips UI
Fixed
A bug where only one chip was buffing its unit and the other two chips were doing nothing
A crash while exiting to the main menu
A unit being unable to dock if another unit was destroyed while docked at that facility
Light beams on destroyed facilities were not dispersing as intended
A random crash on client when mini-shield values were replicated
Gameplay
Right-click movement is now in. You can use the right mouse button to order a unit to move to your desired location. If you select a facility or point of interest, your ordered unit will dock at the spot.
Improved pathfinding for AI units as well, particularly reducing the amount they pool and stop at intersections, preventing easy target situations.
Some chips were unintentionally ridiculously overpowered. Critical damage, projectile speed, Damage AoE have all been reduced to their intended levels.
UI
Fixed a few issues with chips UI
Fixed
A bug where only one chip was buffing its unit and the other two chips were doing nothing
A crash while exiting to the main menu
A unit being unable to dock if another unit was destroyed while docked at that facility
Light beams on destroyed facilities were not dispersing as intended
A random crash on client when mini-shield values were replicated