Early Access Patch 016: The Sweet Patch – 1st August 2020
A few new abilities this week but also the UMS – Unit Management System, which will help players manage their units more efficiently. We’re currently working on other abilities and a new tooltip system.
Gameplay
Zed: Cyclops Satellite – A re-deployable satellite that shoots a laser, Grav Pull – a recon orb with a slowing effect on units within its radius
Responders – Redemption Totem – a healing effect to nearby units, Cluster Bomb – a short range ability that works best the closer you can get to your target
Iron Strike – Targeting Beacon – any friendly units within the radius of the unit will also fire their artillery cannons (cooldowns permitting) and strike the same coordinates
UMS – The Unit Management System allowing a more in-depth look at your units, also allowing you to build compartments and abilities at your HQ and store them for quick installation later
UI
Visually changed our unit path indicators
Fixed
Some issues with last week’s new abilities and unintended behaviour
A crash with the minishield on client having attribute initialization issues
A crash when iterating over compartments trying to go tailwards
Gameplay
Zed: Cyclops Satellite – A re-deployable satellite that shoots a laser, Grav Pull – a recon orb with a slowing effect on units within its radius
Responders – Redemption Totem – a healing effect to nearby units, Cluster Bomb – a short range ability that works best the closer you can get to your target
Iron Strike – Targeting Beacon – any friendly units within the radius of the unit will also fire their artillery cannons (cooldowns permitting) and strike the same coordinates
UMS – The Unit Management System allowing a more in-depth look at your units, also allowing you to build compartments and abilities at your HQ and store them for quick installation later
UI
Visually changed our unit path indicators
Fixed
Some issues with last week’s new abilities and unintended behaviour
A crash with the minishield on client having attribute initialization issues
A crash when iterating over compartments trying to go tailwards