Early Access Patch 020: The Annus Horribilis Patch – 29th August 2020
This week’s patch includes a notable change to our economy, with mining platforms giving a passive income per platform, and Recon Orb cooldowns reduced by half to 30 seconds, to allow players to engage in battles quicker. We have onboarded our new sound designer and this is the first week of better sound, something that will be ongoing for the next few months.
Gameplay
Drone Delivery – Building a mining platform also grants a passive income per platform. We’ll be building a whole suite of upgrades with this new functionality in mind, allowing players to be able to drastically reduce the amount of mining trips required if they focus their research on that.
Headquarters – Each HQ also gives a small passive Iron income, reducing the moments when players must concede because they have no undestroyed compartments and no way to restart their economy.
Reduced Recon Orb Cooldown – Reduced the cooldown from 60 to 30 seconds. This should allow players to find enemy units quicker and keep combat flowing.
Improved tooltips further, with improved placement as well.
Added in level 4 versions of certain chips, such as improving Critical Damage, Damage, AoE size, and Critical Chance.
Audio
We have onboarded our new sound designer and should be able to improve our sound quality and increase the variety of sound effects. New sound effects for switching tracks, units going through facility shields, firing projectiles etc.
Fixed
An issue with the health bars for facilities not updating correctly
An issue with erratic reticule placement while rotating the camera using middle mouse while aiming
An issue with UMS in the tutorials (we disabled it for now, basically)
An issue with the Totem Launcher ability now showing properly in the UMS
An issue with certain chips not actually improving the artillery cannon
An issue with ability titles and ability renders overlapping
Gameplay
Drone Delivery – Building a mining platform also grants a passive income per platform. We’ll be building a whole suite of upgrades with this new functionality in mind, allowing players to be able to drastically reduce the amount of mining trips required if they focus their research on that.
Headquarters – Each HQ also gives a small passive Iron income, reducing the moments when players must concede because they have no undestroyed compartments and no way to restart their economy.
Reduced Recon Orb Cooldown – Reduced the cooldown from 60 to 30 seconds. This should allow players to find enemy units quicker and keep combat flowing.
Improved tooltips further, with improved placement as well.
Added in level 4 versions of certain chips, such as improving Critical Damage, Damage, AoE size, and Critical Chance.
Audio
We have onboarded our new sound designer and should be able to improve our sound quality and increase the variety of sound effects. New sound effects for switching tracks, units going through facility shields, firing projectiles etc.
Fixed
An issue with the health bars for facilities not updating correctly
An issue with erratic reticule placement while rotating the camera using middle mouse while aiming
An issue with UMS in the tutorials (we disabled it for now, basically)
An issue with the Totem Launcher ability now showing properly in the UMS
An issue with certain chips not actually improving the artillery cannon
An issue with ability titles and ability renders overlapping