Early Access Patch 025
Our new patch contains some new gameplay and UI elements, as well as many bug fixes. We were hoping to get in our new movement code in for this patch but were unable to, and so we plan on hotfixing it in fairly soon as we don’t want to have to wait another couple of weeks to introduce it to the game.
Gameplay
The Pentum Effect – As Pentum is the most valuable resource, as well as a victory condition, we’ve made it a more interesting decision to attempt to transport Pentum back to HQ. Any unit carrying Pentum ore back to HQ can be detected through the fog of war by enemies, making carrying Pentum a risky but tactical decision
Repair Garage – A new facility that can heal units within its radius, at the cost of resources
Salvaging facilities now cancels any other task on the queue and starts salvaging immediately. Also Salvaging now requires the player to hold the icon (or hotkey) for 1.5 seconds to confirm the decision, as it cannot be canceled once the process has begun.
UI
The Buff/Debuff UI section is now implemented, giving more information to players
The Totem abilities UI has been reworked, to improve the process of selecting a Totem
Added in costs to tooltips of certain tasks that were missing
The Research tab now opens with the specific missing research selected in the appropriate context
Audio
Added in sound effects for the Kylian HQ drones
Added in sound effects for all factions’ shield generators as units go through them.
Fixed
An issue with resources going into negative values
An issue with the Totem reticle activation delay
An issue with the Totem mesh only showing the Blood Totem
An issue with Recon not working for the server in 1v1s
An issue with Unloading not unloading all resources
An issue with Mining Platforms bricking if the unit undocked while the facility was being built
An issue with Drone Mining not transferring all resources
An issue with Research Orb level 1 not displaying properly in the combat logs
An issue with destroyed compartments not displaying properly in the UMS
An issue with being able to access the intentionally disabled UMS in the tutorial with it’s hotkey
An issue with certain items being researched, or certain abilities completing cooldowns being described incorrectly in the combat log
An issue with building abilities on the UMS not working
Gameplay
The Pentum Effect – As Pentum is the most valuable resource, as well as a victory condition, we’ve made it a more interesting decision to attempt to transport Pentum back to HQ. Any unit carrying Pentum ore back to HQ can be detected through the fog of war by enemies, making carrying Pentum a risky but tactical decision
Repair Garage – A new facility that can heal units within its radius, at the cost of resources
Salvaging facilities now cancels any other task on the queue and starts salvaging immediately. Also Salvaging now requires the player to hold the icon (or hotkey) for 1.5 seconds to confirm the decision, as it cannot be canceled once the process has begun.
UI
The Buff/Debuff UI section is now implemented, giving more information to players
The Totem abilities UI has been reworked, to improve the process of selecting a Totem
Added in costs to tooltips of certain tasks that were missing
The Research tab now opens with the specific missing research selected in the appropriate context
Audio
Added in sound effects for the Kylian HQ drones
Added in sound effects for all factions’ shield generators as units go through them.
Fixed
An issue with resources going into negative values
An issue with the Totem reticle activation delay
An issue with the Totem mesh only showing the Blood Totem
An issue with Recon not working for the server in 1v1s
An issue with Unloading not unloading all resources
An issue with Mining Platforms bricking if the unit undocked while the facility was being built
An issue with Drone Mining not transferring all resources
An issue with Research Orb level 1 not displaying properly in the combat logs
An issue with destroyed compartments not displaying properly in the UMS
An issue with being able to access the intentionally disabled UMS in the tutorial with it’s hotkey
An issue with certain items being researched, or certain abilities completing cooldowns being described incorrectly in the combat log
An issue with building abilities on the UMS not working