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  3. Early Access Patch 028: The Lucky Number Patch – 25th November 2020

Early Access Patch 028: The Lucky Number Patch – 25th November 2020

Continuing our focus on abilities, we add 7 exciting new ones in today’s patch. There are also some bug fixes, and we added in a tantalizing (but unclickable) Campaign button in the main menu, to mark the shift of our main focus to the campaign.

Gameplay
Responders: Prophet’s Eye – Launch a proximity mine that temporarily reveals the surrounding area upon activation
Zed: Hecatomb – Units carrying raw minerals can repair themselves at the cost of some minerals
Zed: Corruptor – A projectile with an electronic payload, hitting a unit with three of these within a period causes the unit’s engine to shut down temporarily
Responders: Armored Plating – A passive ability, increases the damage resistance of the unit but also slows it down
Responders: Last Hope – A passive ability, allowing the unit to survive when it should be destroyed for a short period and letting one last artillery shot be fired
Kylian: Jammer – Clogs enemy unit’s turrets. Units that have been jammed can still fire, but the projectile causes damage to the firing unit
Kylian: EMP Mine – Launch a proximity mine that temporarily disables units upon activation

UI
Added an (unclickable) button for Campaign in the main menu
Arranged factions alphabetically in the faction select screen
Re-added in the random faction option in the single player horde mode

Fixed
An issue with Repair Unit task being able to be added to the task queue repeatedly
An issue with the max energy cap not updating on clients
An issue with adding a compartment to a unit not decreasing the maximum speed
An issue with a unit being bricked after docking at a facility
An issue with simultaneously pressing Shift or control and Z while trying to dock a unit
An issue with the tutorial screen not having a faction icon in the win screen
An issue with any recon in progress disappearing when loading up a save file