Early Access Patch 029: The Leap Year Patch – 9th December 2020
Our focus this patch continued to be on abilities and bug-fixing. We have a total of 6 abilities (or 7 if you count Gambit, which we snuck in on a hotfix soon after the last patch), which we’re excited to show off and get feedback on!
Gameplay
Zed: Parry – A defensive ability that can send hostile projectiles right back from whence they came
Zed: Condenser – Allows you to cram in more resources in that compartment, and protects them
Kylian: Caustic Grenade – Does some small damage on impact and also melts raw minerals on the affected unit
Iron Strike: Gambit - Reveals the unit completely to the enemy by creating a lot of noise; the noise drowns out other close by units’ activities
Iron Strike: Inferno – On impact creates an inferno of fire, that does damage to units and also melts raw minerals on affected units that pass through
Zed: Eagle Eye – Detects moving units and marks them on the map for a period of time
Zed: Corrupt – A hacking attack that can shut down a unit’s engines temporarily if hit with Corrupt frequently enough
Fixed
Last Hope ability – fixed empty tooltips and game logs when the ability was destroyed and thus activated
Gambit ability – fixed VFX issues, it’s position in the research screen, and a lack of a buff tooltip for units positively affected by Gambit
An issue with adding compartments to units were not reducing that unit’s speed
Multiple issues with the UI of the research screen and particularly the facilities tab within
Prophet’s Eye ability – VFX issues, lack of a tooltip or description
An issue with the Hecatomb ability not working on client
An issue with the EMP mine ability sometimes triggering but not affecting units
A crash after the EMP Mine ability landed and was powering up
An issue with projectile trajectory not being remove after energy was fully depleted on Client
An issue with chip icons not aligning properly
An issue with no faction icon in the sidebar of the tutorial
An issue with enemy recon debuffs not being applied properly
An issue with the Afterburn ability showing a debuff icon for Grav Pull instead
An issue with unloading resources having a black box and a placeholder icon on the task queue
An issue with projectiles not landing in the right spot depending on the wind effect
Gameplay
Zed: Parry – A defensive ability that can send hostile projectiles right back from whence they came
Zed: Condenser – Allows you to cram in more resources in that compartment, and protects them
Kylian: Caustic Grenade – Does some small damage on impact and also melts raw minerals on the affected unit
Iron Strike: Gambit - Reveals the unit completely to the enemy by creating a lot of noise; the noise drowns out other close by units’ activities
Iron Strike: Inferno – On impact creates an inferno of fire, that does damage to units and also melts raw minerals on affected units that pass through
Zed: Eagle Eye – Detects moving units and marks them on the map for a period of time
Zed: Corrupt – A hacking attack that can shut down a unit’s engines temporarily if hit with Corrupt frequently enough
Fixed
Last Hope ability – fixed empty tooltips and game logs when the ability was destroyed and thus activated
Gambit ability – fixed VFX issues, it’s position in the research screen, and a lack of a buff tooltip for units positively affected by Gambit
An issue with adding compartments to units were not reducing that unit’s speed
Multiple issues with the UI of the research screen and particularly the facilities tab within
Prophet’s Eye ability – VFX issues, lack of a tooltip or description
An issue with the Hecatomb ability not working on client
An issue with the EMP mine ability sometimes triggering but not affecting units
A crash after the EMP Mine ability landed and was powering up
An issue with projectile trajectory not being remove after energy was fully depleted on Client
An issue with chip icons not aligning properly
An issue with no faction icon in the sidebar of the tutorial
An issue with enemy recon debuffs not being applied properly
An issue with the Afterburn ability showing a debuff icon for Grav Pull instead
An issue with unloading resources having a black box and a placeholder icon on the task queue
An issue with projectiles not landing in the right spot depending on the wind effect