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  3. Early Access Patch 030: The Seasons Greetings Patch – 24th December 2020

Early Access Patch 030: The Seasons Greetings Patch – 24th December 2020

Hello! And goodbye to 2020! We’re excited to give you the all-new salvage system. Facility wrecks can be salvaged to recover some minerals. We’re also introducing Level 2 and Level 3 upgrades to quite a few abilities across different factions so you can hit harder, along with a new ability to Zed.
This is our last patch of 2020.Thank you for supporting us through this year. Happy Holidays! See you in 2021, which will see the full release launch of Miner’s Mettle!

Gameplay
Kylian: Cryostasis - Level 2 shoots farther on the map and with a larger AoE
Kylian: Shrouded Shot - Level 2 shots are quieter and have larger sound rings
Kylian: Afterburn - Level 2 now lets you control the train
Kylian: Caustic Grenade - Level 2 shoots farther on the map and with a larger AoE
Responders: Cluster Bomb - Level 2 Has a higher maximum range and suffer lower distance penalty to damage
Responders: Prophets Eye - Level 2 has a larger radius in which it detects enemies
Responders: Armor Plating - Levels 2 & 3 offer higher levels of protection for every level
Responders: Last Hope - Level 2 increases the time you get to let off your last shot
Iron Strike: Scutum - Levels 2 & 3 give you higher range and length respectively
Iron Strike: Power Surge - Level 2 & 3 increase damage output and reduce incoming damage penalty by 25% respectively
Iron Strike: Kinetic Catapult - Level 2 increases the range and AoE while Level 3 makes for a faster projectile
Iron Strike: Kevalin Satellite - Level 2 has an increased duration for your spying needs
Zed: The Ghost nano-drone system creates a particularly realistic hologram of the origin unit, complete with an identical electronic signature

Fixed
A bug where getting a notification could crash the game in some instances
An issue with Corruptor not consuming energy
A bug where the trajectory would be stuck after energy is depleted on clients for Zed
A bug where Totem launchers couldn’t be added to units
An issue with enemy AI sound rings not being visible
An issue with Totem launchers not switching
An issue with Totem launcher cool downs not showing