Early Access Patch 015: The Fifteen Minutes of Fame Patch – 24th July 2020
Introducing some new abilities for the factions this week, as well as some other bug fixes. We’d hoped to have more in but will have to settle for splitting them up between this week and next. This means some factions have more abilities than others currently.
Gameplay
Responders: Blood totem – an AoE buff to units nearby allowing them to do more damage
Kylian: Afterburn – a speed boost, Smoke Screen – a tactical screening system, Shrouded Shot – a muzzled cannon that produces much less sound at the expense of projectile speed
Iron Strike: Kinetic Catapult – a long range artillery cannon that requires precision, Scutum – a point defense gun that can shoot down incoming projectiles, Repairbots – a projectile with a repair drone payload, Power Surge – projectiles temporarily do more damage at the cost of taking more damage as well
Zed Initiative: Scramble – a projectile with an electronic payload that causes a random ability to go on cooldown, Electric Storm – a recon orb with a damaging area of effect.
Fixed
A bug where right clicking while docked would set the destination to the middle of the map
A bug where in multiplayer, selected units could be controlled while the menu was open
A bug where resources were not loading in the right compartment when drone mining
An issue with resources not being loaded correctly when certain compartments had abilities
A bug where multiple abilities were added to the same compartment if queued up
Gameplay
Responders: Blood totem – an AoE buff to units nearby allowing them to do more damage
Kylian: Afterburn – a speed boost, Smoke Screen – a tactical screening system, Shrouded Shot – a muzzled cannon that produces much less sound at the expense of projectile speed
Iron Strike: Kinetic Catapult – a long range artillery cannon that requires precision, Scutum – a point defense gun that can shoot down incoming projectiles, Repairbots – a projectile with a repair drone payload, Power Surge – projectiles temporarily do more damage at the cost of taking more damage as well
Zed Initiative: Scramble – a projectile with an electronic payload that causes a random ability to go on cooldown, Electric Storm – a recon orb with a damaging area of effect.
Fixed
A bug where right clicking while docked would set the destination to the middle of the map
A bug where in multiplayer, selected units could be controlled while the menu was open
A bug where resources were not loading in the right compartment when drone mining
An issue with resources not being loaded correctly when certain compartments had abilities
A bug where multiple abilities were added to the same compartment if queued up