Early Access Patch 032: The Surprise Motha***ker Patch – 13th January 2021
Hello! Feeling the non-2020 energy, we’ve managed to squeeze in some extra gains this week. We have a bunch of abilities, an improved camera, and some bug fixes.
Camera
We’ve added in an optional setting under camera controls which allows players to toggle between two options while in free camera. The default is to rotate the camera around itself, while the new setting has the camera moving around a pivot point.
Gameplay
Effect based damage notifications – We’ve added in further information for when your units get hit, allowing you to see exactly what ability was used.
Iron Strike: False Echo Levels 1, 2 & 3 – False Echo is a silent, harmless projectile that produces a sound ring on impact. Very useful for confusing enemies and causing them waste time. Level 2 increases the range of the ability and Level 3 increases the intensity of the sound produced.
Zed: Parry Level 2 – Level 2 increases how long the ability is active for
Kylian: Afterburn Level 3 – Level 3 increases how long the ability is active for
Kylian: Smokescreen Levels 2 & 3 – Level 2 adds a slight damage resistance to units within, while Level 3 adds a slight healing effect to units within
EMP Mine Levels 2 & 3 – Level 2 increases the lifetime of the mine, while Level 3 increases the length of the debuff
Scutum Levels 2 & 3 – Level 2 increases the max range of the ability while Level 3 increases how long the ability is active for
Fixed
An issue with the Zed faction UI not showing the amount of further energy required for using abilities
An issue with players being able to see other players destroyed units through the FoW
An issue with incorrect costs for salvage abilities of various factions
Multiple issues with Condenser, including not being able to add minerals after upgrading capacity
An issue with repair and AoE repair not working
Camera
We’ve added in an optional setting under camera controls which allows players to toggle between two options while in free camera. The default is to rotate the camera around itself, while the new setting has the camera moving around a pivot point.
Gameplay
Effect based damage notifications – We’ve added in further information for when your units get hit, allowing you to see exactly what ability was used.
Iron Strike: False Echo Levels 1, 2 & 3 – False Echo is a silent, harmless projectile that produces a sound ring on impact. Very useful for confusing enemies and causing them waste time. Level 2 increases the range of the ability and Level 3 increases the intensity of the sound produced.
Zed: Parry Level 2 – Level 2 increases how long the ability is active for
Kylian: Afterburn Level 3 – Level 3 increases how long the ability is active for
Kylian: Smokescreen Levels 2 & 3 – Level 2 adds a slight damage resistance to units within, while Level 3 adds a slight healing effect to units within
EMP Mine Levels 2 & 3 – Level 2 increases the lifetime of the mine, while Level 3 increases the length of the debuff
Scutum Levels 2 & 3 – Level 2 increases the max range of the ability while Level 3 increases how long the ability is active for
Fixed
An issue with the Zed faction UI not showing the amount of further energy required for using abilities
An issue with players being able to see other players destroyed units through the FoW
An issue with incorrect costs for salvage abilities of various factions
Multiple issues with Condenser, including not being able to add minerals after upgrading capacity
An issue with repair and AoE repair not working