Early Access Patch 033: The Hole in the Sky Patch – 20th January 2021
In the week since our surprise patch last week, we’ve overhauled our ability tooltips, added in tooltips in our Settings menu to explain some of the options better, and fixed a bunch of bugs.
Gameplay
Kylian: Sabotage – After using this tech on an enemy facility’s shield, it attaches on and provides recon of the area around the facility. Levels 2 & 3 of Sabotage add debuffs to mining platforms if they are attached to one.
UI
Added in tooltips for the settings menu, allowing us to explain more clearly what certain settings do. We also changed some of the names of the settings.
Changed the tooltips for abilities, removing lore in the hopes of delivering important information concisely. The lore will come back in during the campaign as well as our in game wiki.
Improved the UI for when autocast is disabled, and made it more consistent
Fixed
Issues with the Parry ability, such as the buff not disappearing and VFX glitches
An issue with False Echo levels 2 & 3 not being researchable
Issues with the Repair Garage, such as the repair aura not working, repairing not costing money and empty game logs when repairing
Issues with the Repair Bots ability not working, using an old icon, and being visible to enemies
Issues with the Scutum ability not working on recon orbs, and levels 2 and 3 not working at all
An issue with new units getting upgraded with all researched items even if the ability was not installed
An issue with Smokescreen not working if used twice in the same spot
Gameplay
Kylian: Sabotage – After using this tech on an enemy facility’s shield, it attaches on and provides recon of the area around the facility. Levels 2 & 3 of Sabotage add debuffs to mining platforms if they are attached to one.
UI
Added in tooltips for the settings menu, allowing us to explain more clearly what certain settings do. We also changed some of the names of the settings.
Changed the tooltips for abilities, removing lore in the hopes of delivering important information concisely. The lore will come back in during the campaign as well as our in game wiki.
Improved the UI for when autocast is disabled, and made it more consistent
Fixed
Issues with the Parry ability, such as the buff not disappearing and VFX glitches
An issue with False Echo levels 2 & 3 not being researchable
Issues with the Repair Garage, such as the repair aura not working, repairing not costing money and empty game logs when repairing
Issues with the Repair Bots ability not working, using an old icon, and being visible to enemies
Issues with the Scutum ability not working on recon orbs, and levels 2 and 3 not working at all
An issue with new units getting upgraded with all researched items even if the ability was not installed
An issue with Smokescreen not working if used twice in the same spot