Early Access Patch 022: The 3rd Year Anniversary Patch – 11th September 2020
It’s our third-year anniversary at Singular Scheme. We’ve really enjoyed it so far, making Miner’s Mettle and hope to be able to do it for many years more! Thank you for your support!
This week’s patch clears up several bug. We’re excited for next week, which will be quite sizable – new HUD elements, significantly improved networking, colour blind mode, and more.
Gameplay
Added in Sound Diffusion chips – which increase the size of artillery sound rings, making it harder for enemies to pinpoint your exact location
Fixed
An issue with bricking your artillery station and unit if you switched between them while aiming
An issue with moving Totem abilities from your unit to inventory would break the ability
An issue with researching Totem abilities
An issue with programming code showing up in the combat logs
A crash if the game exits to the main menu while in the middle of loading
A crash on client if the skill tree isn’t replicated
A sporadic crash on client when adding upgrades to units
A crash while trying to display a selected unit’s path
A crash on client if right-click movement is ordered immediately after the game begins
An issue with damage not displaying correctly for destroyed facilities
An issue with sound effect levels being too soft on certain new sound effects
This week’s patch clears up several bug. We’re excited for next week, which will be quite sizable – new HUD elements, significantly improved networking, colour blind mode, and more.
Gameplay
Added in Sound Diffusion chips – which increase the size of artillery sound rings, making it harder for enemies to pinpoint your exact location
Fixed
An issue with bricking your artillery station and unit if you switched between them while aiming
An issue with moving Totem abilities from your unit to inventory would break the ability
An issue with researching Totem abilities
An issue with programming code showing up in the combat logs
A crash if the game exits to the main menu while in the middle of loading
A crash on client if the skill tree isn’t replicated
A sporadic crash on client when adding upgrades to units
A crash while trying to display a selected unit’s path
A crash on client if right-click movement is ordered immediately after the game begins
An issue with damage not displaying correctly for destroyed facilities
An issue with sound effect levels being too soft on certain new sound effects