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Spin Rhythm launches on Steam!

Welcome to the rhythm dimension!

https://www.youtube.com/watch?v=OMTjeelF2m0
We are very excited to be launching Spin Rhythm XD on Steam.

We invite you to join our growing community of Spinners on Discord at https://discord.gg/spinrhythmxd. Also follow us on Twitter at https://twitter.com/SpinRhythmGame.

DEVELOPMENT ROADMAP


[h2]UPDATED 19/4/2020[/h2]

Early access is ticking along, we hope to have 1.0 out by the end of the year (which includes a Switch port).


DIFFICULTIES

Easy and XD difficulties have been implemented since launch. The game aims to be both welcoming to newcomers and a good challenge for experienced rhythm gamers. We regularly polish levels based on user feedback, and we've reached a point where we are happy with the difficulty curve of the current 30 tracks.

Users regularly give feedback that they would like Easy and Normal levels to be full length tracks, and this almost always starts a discussion with strong views on both sides.

Electronic music isn't like most of the rock music that was present in Guitar Hero - a lot of it is really long (5 minutes+) which would be difficult to keep entertaining on easier difficulties which lack Beats and more complicated colour swapping. Even on XD difficulty which contains full length tracks, users complain that some of the tracks feel too long. It's impossible to please everyone here, but there may be room for extending the length of some tracks in Easy and Normal to match the length of Hard in the future. It is a ton of work though, and the more tracks we add the less likely this becomes.

We hope that by having 40-50 tracks by 1.0 and more in the future, there will still be a good value proposition for users who only want to play Easy and Normal tracks.


LEVELS

We have 39 tracks currently licensed, which includes 10 original tunes from out OST Vol. 1.

We should be able to add another licensed track to reach 40 official levels by 1.0, and we're looking to create a 10 track DLC with Monstercat to launch alongside 1.0, which would bring the total available levels to 50.

There's also OST Vol.2 which is in the works, and a few more tracks we have our eyes on from a variety of sources.

As soon as a track is officially licensed we add it to our official Spotify Playlist.


CUSTOMS

[previewyoutube][/previewyoutube]

With the launch of our custom track update you can now create levels to any music you own (as long as you convert it to .OGG format. Check our editor guide here.

We will continue to add features to the editor as necessary, the main large update being more robust mouse controls in the note editor.

We can't facilitate sharing inside the game as it's a paid product (unlike free games like OSU! and Clone Hero).


CHALLENGE MENU

We are currently adding the Daily challenge to a new challenge menu. This will include global leaderboard submissions, and a new Weekly challenge leaderboard which will add a new mutator to each weekly challenge. Unlike dailies, players will be allowed multiple attempts at a weekly challenge.


BACKGROUNDS

We want to add the ability to customise the backgrounds in your custom levels. This is proving quite the challenge though so we may have to scale down our expectations on what we can deliver.


TWITCH

We have some interesting ideas for Twitch integration such as code-sharing with your audience for collective scores, chat affecting a streamer's game with mutators and more.


ACHIEVEMENTS

We want to include achievements by 1.0. Nothing too grindy or annoying.


SINGLEPLAYER TOUR MODE

By the time SRXD hits 1.0 we should have around 40 tracks in the game. For a first time user navigating through these could be overwhelming. We will include a simple single-player experience to unlock tracks in a sequence.


MULTIPLAYER

We already have working split screen vs multiplayer which will be included in a future update (when we have better finalised mutators).

We have further ideas on co-op and counter-op modes (currently being explored in the live online multiplayer SpinFM).


MIDI COMPATIBILITY

We will be polishing our MIDI detection and calibration tools throughout Early Access with the aim of supporting as many MIDI devices as possible. We have run into some strange hiccups (such as the Native Instruments MIDI mode issue, or the odd IDance VDJ Intro input errors and the DJ Hero / IIDX controller's lack of a wheel tap input). We were able to fix these quickly because we have physical access to these wheels. We know there are potentially thousands of other wheels to cater for and with the help of the community we should be able to build support for many more MIDI devices.

Make sure you jump into our Discord channel and check the controller review chats before committing to any expensive wheel purchases.


ACCESSIBILITY UPDATE

We are working on support for multiple colourblind modes in SRXD, and other accessibility options. These include:
  • Any tap is perfect (or loosen window)
  • Unlimited health
  • Custom note speed
  • Simple backgrounds (low and no motion)
  • Customisable colours
  • Custom track beam length
  • Move the wheel position up / down, left and right offset for streamers, change camera perspective (possibly - this can break the HUD very badly)?
  • Low flashing mode
  • More as they are suggested in Discord


Much more to come.

Happy spinning!