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Three new levels, WACOM support, QoL / options update



Okay Spin wizards, we've passed 1000 members on Discord! Welcome to all our new members. If you're not part of the team yet come give us a hug at our Discord channel.

PATCH NOTES
CONTENT (FREE)
  • Three new levels representing future bass, glitch and synthwave (come at me genre police)
  • Adventures by Monstercat royalty Hyper Potions and Subtact
  • Ginger Lizard by Kiwi legend Opiuo (us Aussies claim him as our own like Russel Crowe, Pavlova, the flat white and lamingtons)
  • Hypersphere by Swedish synthwave artist Douglas Holmquist from the awesome Pinout OST


CONTROLLERS
  • WACOM, Mac trackpad and Windows Touch support
    - Coming soon: ability to customise how much of the touch region is used for wheel control / beats
OPTIONS MENU UPDATE
  • Tabs for different option groups (General, Visual, Audio and Input)
  • Keyboard and mouse bindings
  • Deadzone setting for gamepads
  • Vsync option and frame limiter - not available when vsync is ticked)
  • Screen resolution option (including refresh rates and windowed modes)
  • Gamepad aim assist toggle
  • Hold note assist toggle
  • Hold mouse click to move wheel toggle
  • Enable motion controls toggle
  • Ability to mute vocals (3,2,1 GO)
  • Language cycle option
  • Sounds now have their own mixer channels and you can adjust the volume of each (SFX, Voice, Master)
  • Ability to remove note clearing zone after taking damage
  • You can now see your audio latency in milliseconds near the calibration button


POLISH
  • New tracks now have a “New” tag so they are easier to locate
  • Mouse cursor is now much more visible (larger with higher contrast)
  • Quick restart button (default R after pausing)
  • Hit sound SFX are less grating (high cut on the top end, less glitch sound)
  • Previous Daily run results can be viewed (arrow at the bottom - only works from today)
  • Daily leaderboard now has skulls for failed runs, and ticks for success (and overall much more polish)
  • Monospaced font for leaderboard (and other UI elements) for legibility
  • Lift off notes (after holds on Hard / Expert) have new art and visual feedback
  • Custom track editor has its own fresh UI
  • You can now delete custom tracks from your list
  • Warning dialogue before deleting custom tracks
  • Warning dialogue before starting a Daily run
  • The Daily song preview fades in to be less jarring
  • Custom levels can now be played with different amounts of health and track note speed
  • “2Mello” fixed to “2 Mello”
  • Menu hints and tips that extend over the screen width (ie French language) now scroll for legibility
  • Hotkey changes in pause menu (Esc)
  • Pressing the Esc key again will now unpause the game instead of quitting
    - The Q key will now quit to level select
    - The R key will replay the current level
    - Results screen has been touched up
BALANCE
  • Track difficulty tags have been modified (difficulty 3, 5, 7 and 9 is now shown)
  • Track order has slightly changed (Flight has an appropriate difficulty number, and the three new tunes have been slotted in at the appropriate difficulty
  • Hard, Expert and XD difficulty now share the same health pool (5 blocks)
  • Slight polish to Razor Sharp - Expert and Normal (slightly more difficult)
  • Made the ending of Flight (Expert) less annoying
  • Bubbles (Expert) now has more release notes after holds
  • Daily runs can no longer be attempted twice via force quitting the game
  • After a pause, the game will countdown a short timer before resuming play
BUG FIXES
  • You can no longer press buttons while “Random” track is selecting (allowed you to change difficulty before the track had selected)
  • Keyboard priority in menus fixed (should no longer require extra presses in some situations when going back to main menu from Arcade)
  • Heavy, slow spins (after hold notes) fixed
  • Arrow keys no longer turn off mouse input in menus
  • Tabbing through difficulties in the level editor no longer works due to fixing a bug (sorry to all those using this to practise hard and below - proper practice mode is coming)
VISUAL TWEAKS
  • Accuracy beams on track side rails is brighter (corresponding to “perfect” and “great” hits)
  • Results menu difficulty is easier to see
  • New cover art and description for OST tracks
  • Match note + tap note wheel feedback brightness has been lowered
  • Languages


NEW LANGUAGE
- Korean! Special thanks to Discord user Auth


Thanks so much to our wonderful community. Keep piling on the awesome feedback.

Steve, Shath, Dave, Will and David.