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Hotfix 9 - Spins, Saves, Stutters

Hey Spinners,

A few tweaks for the customs update, as well as a few changes that should make spins more consistent across multiple input methods. There were some MIDI bugs from PAX, as well as some that popped up recently for Click To Move Off players. Check out the changes below.

HOTFIX 9
Fixes
  • Fixed an issue where song previews would not play (Velours, Ginger Lizard)
  • Made it so toggling off a difficulty in a custom track won’t delete the data - it will just disable it.
  • Improved wheel spin detection.
    - Some old code from the pre-click to move off days was janking up spinning a little, this should be fixed now.
    - There’s 150ms before and 225ms after spin notes margin for error, and general spin detection has been cleaned up.
    - This means you can no longer use your momentum from spinning early to catch a spin note. You need to spin in time with the music.
    - We designed this in a way so that players will feel a challenge at higher difficulties, and on lower difficulties they won’t be unnecessarily punished. This change should be invisible, so if anything seems unfair or broken, let us know.
  • Fixed issues with saving (file write access) causing log or data loss for players.
  • The most recent previous save is now kept in the 'Previous Saves' folder for optional recovery.
  • Added the five new tracks to Spin FM, bringing the radio tracklist to 30 (server side change).


Happy spinning!