Update 8 - Three New Tracks, Accessibility Pt.1

Welcome to Update 8.
When we set out to allow fully customisable note colours in SRXD, we thought we would be able to knock it over in a couple of weeks. This turned out to be way more challenging for us to pull off (while maintaining the stylistic and visual fidelity you've come to expect) than we'd hoped.
Instead of leaving you hanging for a few more weeks, we decided to release three new free tracks, and most of what we've achieved so far with our accessibility update featureset.
We will finish the fully customisable colours next update, and give you another 3 free tracks again (including the aptly named 'Colorblind' by Panda Eyes).
Thanks again for your patience, please read below to see the changes.
UPDATE 8
This update focuses on helping you focus while playing. It includes many long-time QOL updates people have been requesting, an overhaul of our difficulty rating system and more.
- FEATURES
- Three new tracks!
- Arcana Engine by Monomer - The epic opening track from his incredible synthwave chiptune album "Labyrinth".
- VOLT by Modern Revolt - a heavy-hitting syncopated groove, and an NCS release that feels like it was made for SRXD.
- Platform 9 by Oneeva - unique and super catchy, and another NCS release.
- New backgrounds for each of these tracks - Accessibility options!
- Custom track speed override. This will apply to all tracks played while the override is in effect (also we will be adding markers in a future update to show default values).
> 12 = easy
> 14 = normal
> 17 = Hard
> 20 = Expert
> 24 = XD
> 40 = What are you doing?
- Simple background override. This operates the same way as the custom track speed override. It also overrides the practice background, let us know if you think this should be the case.
- Options to disable damage feedback, audio spectrum visualiser and camera shake.
- Fully customisable beam length, intensity and track lines.
> We will show the track on the left hand side in the next update so you can see your changes as you edit. - Master volume slider in audio options tab (allowing note hit SFX to cut through a little more)
- CHANGES
- Changed difficulty rating scale up to 30, adjusted difficulty ratings to reflect each difficulty
- XD levels should now be properly ranked in terms of their actual difficulty.
- Thanks to everyone who helped (especially Aren Eternal) with the difficulty feedback.
- POLISH
- Lift-off notes have been updated to cut through beat geometry more (and generally stand out more).
- Tap notes have a fresh new look and should stand out slightly more.
- Release notes are visually clearer especially when stacked on top of beats.
- Custom tracks can now have their own per-track difficulty rating (this will be especially useful once difficulty sorting is in).
- Options menu has been overhauled and should look nicer in all languages.
- Removed a rogue beat and some wack notes in Robo Trio XD and Expert.
- Overhauled Checkpoint (XD) chart, super special thanks to MKNerd for feedback.
- Fixed Checkpoint (XD) phantom notes causing inconsistent spins (around 32s).
- Fixed dropdown selection (you can no longer have multiple open or issues closing).
- Metropole (XD and Expert) has had a once-over for precision.
- Adventures (XD) inconsistent beat holds have been fixed.
- Superimposed_RGB (Expert) cleaned up excessive lift off notes.
- Believe (XD) made the holds notes at the start (and the time it repeats) consistent in length.
- Navigating previous Daily challenge should be clearer.
- Dropdowns will now auto-scroll to selection.
- Dropdowns can only have one open at a time.
- Difficulty tabbing sound has been updated to be less jarring.
- Tutorial warning buttons actually make sense now.
- Level complete track art now looks more square (and floats slightly slower).
- Exiting a random track now returns to random song select.
- Options menu no longer pans freakishly quickly.
- BUGS & FIXES
- Added protection from memory editing (allowing users to edit game speed).
- Players should no longer be able to submit a previous daily score when starting the challenge before the song ticks over to the next day’s challenge.
- Removed Visual C++ dependency on OGG Vorbis decoder library.
- Song failure timeline bugs should no longer occur.
- Missing a hold note release will now show red on stats and on the extended stats graph.
- Players experiencing DSP desync issues will now be notified via a small red icon.
- Fixed results screen animation issues.
- Custom levels with only two difficulties will now have slight spacing between the selection buttons.
- Pause menu button mappings on gamepad have been fixed.
- Scores over 100k should properly display now.
- Streak now counts up the same way as score.
- Popping sound at the end of levels should no longer occur.
- Superimposed_RGB typo has been fixed (you may need to rehook up custom levels that use this background).
- Peripheral RGB should apply immediately (no longer requiring restart).
Turning off peripheral RGB should no longer prevent changes to Chroma settings.
Speeeeeeen!